Rivals of Aether

Rivals of Aether

Azure
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Actualización: 12 AGO 2020 a las 2:32 p. m.

v1.154

Actualización: 12 AGO 2020 a las 1:46 p. m.

just adjusting some things

Actualización: 12 AGO 2020 a las 12:24 p. m.

- Jab is a tad bit faster now. This is to make tilt cancelling actually possible.
- Up tilt's startup has been decreased by 1 frame, also for tilt cancelling purposes.
- Down tilt's hitbox is slightly more elevated in order to give it more range. The same applies to magic charged down tilt. Startup was also decreased by 1 frame for reasons above.
- Up strong and its charged variant should """"probably"""" be less easier to fall off.
- Up aerial is slightly higher up, in order to give it a bit of range.
- Down aerial has a bit more range.
- Charged forward special has less knockback scaling (.9->.7) and requires more magic bars to be used(2MB->3MB).
- Up special gains more height when using up magic bars to charge it.

Actualización: 12 AGO 2020 a las 12:19 p. m.

v1.151

Actualización: 10 AGO 2020 a las 7:47 p. m.

ok it's back now

Actualización: 10 AGO 2020 a las 7:41 p. m.

quick revert to an old patch

Actualización: 9 AGO 2020 a las 8:16 p. m.

Alright, no more tourneys for today!!

-Jab3 has more scaling (.5 -> .7).
-Forward tilt is active one frame earlier, and its horizontal range has been slightly increased.
-Down aerial is active one frame earlier, and multihits now last 2 frames each.
-Up aerial's animation has been slightly tweaked.
-Neutral special's animation has been slightly tweaked.
-Bowling Balls can now also be relaunched by down strong, being sent at a more vertical angle.

Actualización: 9 AGO 2020 a las 3:03 p. m.

Fixed a bug where if Bluey hit back a bowling ball that was also hit back by an opponent toward him, it would not hit the opponent.

Actualización: 8 AGO 2020 a las 9:06 p. m.

new portrait and icon time

Actualización: 31 JUL 2020 a las 9:48 p. m.

-Down special's back explosion has less base knockback(13->10). However, it deals more damage(7->10), and a bit more hitstun(1.1x multipler) and KB scaling(.55->.6). Charged version was also similarly changed. The body hitbox is also slightly stronger.