Rivals of Aether
Azure
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Обновление: 25 апр. 2021 в 9:59

v1.204

Обновление: 24 апр. 2021 в 15:55

v1.203

Обновление: 22 апр. 2021 в 23:41

-Fixed being able to avoid parrystun by jump or attack cancelling a parried down special.
-Redistributed power among the strong attacks.
-Fully charged neutral special no longer has stun properties, and deals less damage than before. However, its knockback scaling has been increased so it can continue serving as a kill move.
-Forward special has yet another new property: the move can be used again while the bowling ball is out to make use of the melee hitbox on the hammer. This same hitbox can still be used to relaunch the ball once again like all other hammer moves. It sends at a neutral angle like with forward strong, but the ball doesn't go as far due to the attack being weaker.

Обновление: 15 март 2021 в 22:33

Adjusting some alt colors

Обновление: 15 март 2021 в 15:23

Forward special is now reflected by Ult. Mr. Game & Watch's Oil Panic instead of being absorbed

Обновление: 1 март 2021 в 14:43

v1.199

Обновление: 10 ян. 2021 в 11:59

Slight animation tweak to back aerial.

Обновление: 1 ян. 2021 в 19:47

Neutral special can no longer be stored by pressing DOWN.

Обновление: 31 дек. 2020 в 16:50

New sound effects added on neutral special and forward special.

Обновление: 30 дек. 2020 в 10:56

Up aerial no longer stalls Bluey when fast falling.
Forward aerial's hitboxes were resized - the main hitbox is decreased in height while the upper sourspot is larger.
Down special's SFX were slightly adjusted.