Garry's Mod

Garry's Mod

[VJ] Lethal Necrotics Reanimated: Half-Life 2
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Update: 10 apr 2021 om 9:59

Update: 9 apr 2021 om 15:42

  • Missing sounds fix

Update: 9 apr 2021 om 10:07

Update: 8 apr 2021 om 18:31

  • Added Configure option to enable/disable Zombies from dying by a single headshot
  • Added anim stuff

Update: 6 apr 2021 om 13:01

  • Updated some anim names
  • Flinching tweak

Update: 26 mrt 2021 om 7:14

  • Removed old spawnicons

Update: 20 mrt 2021 om 20:05

  • Fixed some sounds

Update: 19 mrt 2021 om 21:35

LNR: HL2 changelog: Apocalypse Overhaul Update
After 2 months of development, hope it was worth the wait.

  • Added new convar option to enable/disable eye effects for infected players/(S)NPCs!
  • Added new convar option to enable/disable Walkers having a chance to run!
  • Added player color support for infection system!
  • Added blood decal feature for Infected NPCs/Players!
  • Added model events for attacks, death animations & more!
  • Added new death animations based on shock and explosion damage!
  • Added Random Zombie Spawner (Single)
  • Added category icons for all LNR addons
  • All SNPCs now use their actual eyes on the model as their sight direction!
  • Enhanced camera when playing as SNPCs in thirdperson using VJ Controller!
  • Enhanced textures for all models using L4D2 details and custom bumpmaps!
  • Slight rework on Infection Barrels
  • Updated Spawnicons
  • Updated category icons
  • Updated material paths for some models
  • Updated sound paths
  • Updated flinching system
  • Tweaked gibbing and fixed some bugs
  • Tweaked Rage Mode
  • Changed Infection Entities to Entities tab
  • Renamed Infection Entities
  • Slight changes for Map Spawner
  • Changed bite/leap attack damage type to DMG_NERVEGAS
  • Renamed SNPC names in autorun for better organization
  • Extended random chance for HEV Walker's unique sounds
  • More changes and fixes

Update: 26 jan 2021 om 11:34

Update: 25 jan 2021 om 4:54