Counter-Strike 2

Counter-Strike 2

mini mirage test map
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Aggiornamento: 9 giu 2021, 23:57

v. 2.8.1
some beauty changes on the radar

Aggiornamento: 9 giu 2021, 10:36

v. 2.8
huge amount of little changes:
new radar
re-added map callouts
completely re-worked the nav-mesh: map now features a fully working bot support
a lot of new clip brushes added to prevent some overpowered double/triple boosts to see across the map
textured the top of the buildings (removed nodraw)
lots of smaller beauty changes
better looking sun
changed the color of the light in connector, window, etc.
built the backside of the houses infront of t start to be now seen in top of mid
bots now can do parkour
added some wood to firebox so you can now hide behind it
shifted a couple of angles:
moved ct start to the left to make it a not so powerful position in comparison to the original version of de_mirage
moved the wall near ninja so you can now really hide in ninja
completely denied the pixelpeek from palace bench to jungle
lowered the gap from back alley (outside aps) to van by a huge amount
fiixed a lot of bad lighting
optimized the bombsite A
shifted a couple of textures which were not shown correctly

Aggiornamento: 17 giu 2020, 5:56

v. 2.7
- added a pillar to connector
- new decals around a site
- you can no longer see enemies in sandwich from t ramp

Aggiornamento: 15 giu 2020, 9:36

- fixed some boost spots (thanks to LostChannel, thank you :>)
- changed an invisible texture with a clip brush on t spawn
- added some window decals on a spot

Aggiornamento: 4 mag 2020, 8:03

v. 2.5
- missed compiling clips in the last update
- con to window jump still possible

Aggiornamento: 2 mag 2020, 9:02

v. 2.4
- default boxes were not lined up correctly
- added call outs
- new nav mesh
- fixed a spot in con where bots could get stuck mid-air

Aggiornamento: 29 apr 2020, 9:02

v. 2.3
- changed location of connector
- new nav mesh
- new radar
- fixed visual door bug on near short
- removed ability for bots to jump on certain areas
- added demolition as game type, please test and leave feedback

Aggiornamento: 23 apr 2020, 5:35

v. 2.2

- new nav mesh for underground, apts and short
- clipped the whole map to prevent escaping it
- fixed the problem that you were able to see palace from underwood
- minor displacement fixes

Aggiornamento: 22 apr 2020, 5:41

v. 2.1
- new nav
- short got its second arch back
- remodelled ladder room
- minor graphic fixes around top mid
- added grenade clip to palace
- updated radar
- market hiding spot cannot be seen from short anymore

Aggiornamento: 19 apr 2020, 13:27

v 2.1
- updated the .bsp file