Stellaris
Interplanetary Agriculture [3.5 -- NO LONGER UPDATED]
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Actualización: 10 OCT 2019 a las 12:47 a. m.

2.4.0 Compatibility.

Actualización: 10 OCT 2019 a las 12:42 a. m.

Actualización: 10 OCT 2019 a las 12:41 a. m.

Actualización: 6 OCT 2019 a las 1:06 a. m.

Fixes :

- Changed the descriptions of the Pale Garden, Communal Garden and Industrial Garden to correctly reflect their empire-unique nature.

Actualización: 4 OCT 2019 a las 12:25 p. m.

Fixes :

- Fixed a typo that prevented machine empires from accessing several techs.

- Made Garden World a starting tech to better complement the civics.

- To compensate for this, doubled influence cost of initial planetary garden decision.

Actualización: 4 OCT 2019 a las 3:01 a. m.

THE TREE WITH ENDLESS BRANCHES UPDATE

Features :

- Added three civics for regular empires : Agricultural Communes (equalitarian), Biological Industries (materialist), Church Of The Tree (spiritualist).

- Added three new gardens unlocked by these civics : Communal Garden, Industrial Garden, Pale Garden.

- Added a building and job unlocked by the Church Of The Tree civic : Tree Temple and Holy Gardener.

Balance :

- Rebalanced upper tier buildings which now require rare resources to operate (volatile motes and exotic gases).
- Rebalanced the output of several buildings.
- Added influence cost to the Planetary Gardens.
- Increased the cost of several buildings.

Fixes :

- Fixed a few typos.

Actualización: 4 OCT 2019 a las 2:54 a. m.

Botched update. Fixed.

Actualización: 4 OCT 2019 a las 2:46 a. m.

Typo fixes.

Actualización: 29 SEP 2019 a las 6:17 a. m.

Balance :
- Modified Paradise Garden, which now gives +10 Stability, +20% happiness and +40% immigration pull instead of 20, 50% and 50% respectively.

Actualización: 28 SEP 2019 a las 11:13 a. m.

GARDEN WORLDS UPDATE

Fixes :

- Typo fixed on a few buildings that now give the correct amount of jobs.
- Jobs are now correctly listed under three different categories (planet_botanists, planet_cultivators and planet_plant_workers) and will now display correctly in the planet summaries, among other things.

New features :

- Added a new colony designation : Plantation World, which reduces the upkeep of the jobs introduced by this mod.

- Added a new technology to seed planetary gardens through decisions. These gardens are empire-unique vegetal wonders that give different effects. Five gardens are present as of now : Citadel Forest, Environmental Forest, Paradise Garden, Museum Garden, Hive Garden.