Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Four Turns Per Year Hardcore Mod
Menampilkan31-40 dari 45 kiriman
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Pembaruan: 19 Des 2013 @ 12:57pm

Patch 8.1 update.

Pembaruan: 1 Des 2013 @ 2:09pm

Update:
Lowered building recruitment slot bonuses.

Pembaruan: 29 Nov 2013 @ 9:36pm

Update:
- Due to reports of AI not recruiting with multiple turn per year recruit times, I reworked recruitment. Now, all units are 1 turn to recruit but there is only one recruitment slot.
- Decreased attrition, increased siege times by 2.
- Various changes to improve compatibility with other mods.

Pembaruan: 24 Nov 2013 @ 5:01pm

Fixed AI food bonus for patch 7.

Pembaruan: 15 Nov 2013 @ 5:24pm

Patch 7 beta compatible.

Pembaruan: 12 Nov 2013 @ 10:33am

Updated the AI build cost cap, hopefully they will build more advanced buildings. Let me know if it makes anything messed up.

Pembaruan: 7 Nov 2013 @ 11:57am

Update 1.3

- Increased experience required for each rank. Agents x4, Generals x3
- Decreased cultural conversion bonuses of Buildings by 75%.
- Decreased building replenishment bonuses by 50%.
- Increased Cavalry campaign movement, now only reduced by 25%.
- Increased Agent and General movement so they don't slow down armies when embedded in them.
- Decreased Siege equipment movement, now reduced by 60%.
- Changed recruitment times for the cheaper medium units to be the same as light units.
- AI gets a food bonus based on difficulty level.

Pembaruan: 5 Nov 2013 @ 6:11pm

Update 1.22

- Increased Naval Replenishment rate. Now reduced by 50% instead of 75%.

Pembaruan: 29 Okt 2013 @ 12:55pm

Update 1.21

- Increased Unit Upkeep by 50%.

Pembaruan: 27 Okt 2013 @ 8:15pm