Don't Starve Together

Don't Starve Together

Evolving Maxwell Shadows
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Update: 30 Sep, 2019 @ 11:18am

added new feature:

you can now set up the "HitStun Timeout" within modsettings, default from 0-5 seconds (lvl 0 and lvl 100).
This timeout prevents the shadows from doing the "hit" animation, which prevents them to attack/run away.

So now they can also handle big amounts of enemies better, cause they wont be stunlocked if >5 frogs are attacking at once. The worker will get half of the timeout you set up.

Update: 29 Sep, 2019 @ 11:13pm

Bugfixes and new features:

- fixed a multiplier bug from damagemultiplier which could cause up to 10 times higher damage than intended.

- added workaround for rounding issues from the game: it only allows to reduce the max sanity to 10%, not lower. But because of rounding issues it could be that you can not make 3 workers and 1 duelist (which would be equal to 90). So I reduced the lowest possible sanity penalty to 9.95%, so there should be no problems with rounding anymore.

- reworked the "allowed pick/dig items" code. Now every item that is not hardcoded will be pick/digable if shadow and maxwell have the item eqipped. Some hardcoded items are always (if shadow has the equipment) and some are never pickable. The table to hardcode some prefabs/tags is within TUNING, so every mod loading after this mod, can change or add their prefabs/tags to this list.

- improved the runaway code: now a shadow only runs away from anything with combat component, if it is going to attack the shadow (duelist does not run away, except: see following improvement).

- I just noticed that rezecibs balance mod also changes the shadows. I implemented 2 of them:
1) MatchSpeed: The shadows now always have the same speed like maxwell (therefore I removed the speed modsetting)
2) TunOn/TurnOff: Now you can toggle on/off your shadows anytime via rightclick over distance. The worker will stop to work and the duelist will stop to fight. They will still follow you and run away from enemies (if toggled off, also the duelist runs away, this is especially helpful in frograin, although he still can get stuck if too many attack him at once and keeping the distance to maxwell has priority over running away)

Update: 28 Sep, 2019 @ 7:10am

Fixed crash when shadow reached 5 decay==despawning

Update: 26 Sep, 2019 @ 3:22pm

Fixed bugs:
- crash if batbat equipped
- if shadow dies/is released, it will drop all items equipped/in container like it should.

- everything pickable can now be looted and put into backpack by shadows, eg cutgrass from grass. But you can not put cutgrass yourself into his container, to prevent using them as chester.
- monkeys/frogs can now only steal from container, not from inventory/equipped items of shadows

The next update within next days will include a overhaul of the level system and balancing.
If you also have suggestions for this, post them in the suggesstions discussion.

Update: 21 Sep, 2019 @ 10:41am

Added support for grass_umbrella / umbrella. Workers can carry it now and will give shelter to players.

Update: 20 Sep, 2019 @ 11:25pm