Arma 3
Pylon Manager
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Uppdatering: 17 nov, 2019 @ 22:43

VERSION: V2

FIXED:
-I have fixed a lot of backend bugs. If you encouter some please report it in the Discussions!

ADDED:
-Create and overwrite loadouts
-Change who has control of a magazine (Pilot/Gunner)
-Transfer loadouts to other players who have Pylon Manager
-Shows the information of each index within the tree
-Change pylons on UAV's

CHANGED:
-Dialog has been switched over to the tree system. This makes it easier for me to add features in later.
-Switched over to different saving system. Your previous loadouts can't be used.

NOTE:
-To open Pylon Manager you need to bind a key to "Use Action 13"(Esc >> Controls >> Custom Controls).
Your vehicle needs to be stationary with the engine turned off. Then you can press the binded key to open Pylon Manager.
-To change something in the Pylon Configuration just double click what you want it to be switched too.

Uppdatering: 23 sep, 2019 @ 20:51

Fixed:
- Pylon Manager didn't show after respawn

Uppdatering: 22 sep, 2019 @ 11:24

Changes:
- You now don't have to look at the designated object to have the addAction show up.
- The required distance to open the menu now is 40m.

Uppdatering: 21 sep, 2019 @ 17:53

Added:
- A progress bar appears on the top of your screen when applying a pylon configuration.
- You now don't have to keep the dialog open when applying a pylon configuration.
- You can now remove a magazine from the pylon configuration.

Fixed:
- Empty magazines were showing after applying a pylon configuration.
- The Pylon Manager wouldn't show up for some people, this should be fixed.

Uppdatering: 19 sep, 2019 @ 23:26