Killing Floor 2

Killing Floor 2

Crash (Original)
Viser 31–40 av 48 bidrag
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Oppdatering: 1. des. 2019 @ 22.05

Oppdatering: 1. des. 2019 @ 22.00

Oppdatering: 1. des. 2019 @ 21.48

Oppdatering: 29. okt. 2019 @ 23.33

Oppdatering: 14. okt. 2019 @ 1.42

Oppdatering: 14. okt. 2019 @ 1.36

Oppdatering: 12. okt. 2019 @ 16.45

Oppdatering: 26. sep. 2019 @ 8.51

Version 1.04 (9/26/2019)

- Combined all Sublevels into one. There should be no more ART_, SND_ etc in the map selection menu
- Fixed being able to stand above AI in some areas and get them stuck in an infinite attack loop below you
- Added dynamic shadows to the lights in the lobby area so they create shadows from the players

Oppdatering: 26. sep. 2019 @ 8.45

Oppdatering: 19. sep. 2019 @ 18.41

Version 1.03 (9/19/2019)

- Fixed a few Blocking Volumes only intended to block AI being incorrectly set to block Human Players as well
- Fixed a few Recoil Boost spots being incorrectly clipped and made it slightly easier to reach the ledges above them
- Fixed the Patriarch being unable to get over some of the map barriers and out of the map when he is attempting to heal
- Removed a few redundant ammo spawns (two or more spawners in the same location)
- Decreased Wave Spawn Period to 3.0s (5.0s initially). This causes Zeds to spawn into the map slightly faster
- Reordered the relative priorities of the Spawn Volumes, causing rooftop spawns to be a bit more favorable