Team Fortress 2
Rustboro City
Εμφάνιση 1-6 από 6 καταχωρίσεις
Ενημέρωση: 28 Αυγ 2023 στις 22:35

- Fixed textures on music buttons to match the song they're supposed to play (idk why they were broken)
- Vscript'ified everything I were able to so there are less edicts to worry about.
- Fixed various other things that were broken or had issues

Ενημέρωση: 1 Ιαν 2023 στις 7:40

- Fixed some secret stuff being completely missing, along with their broken logic anyways.
- Turned a few details into props to fix lighting and precision issues.
- Made use of the Clip S / T flags to get rid of over-tiling lines on all textures (that I could find)
- Adjusted a few minor things that looked incorrect, such as textures with bad DXT compression.
- Reduced edicts by merging or deleting unnecessary entities.

Ενημέρωση: 26 Ιαν 2022 στις 9:43

- Scaled the entire map from grid 64 -> 50
- Added entry sounds to doors/entrances
- Added teleport pads for going back to spawn quickly inside Rustboro
- Added some support for Halloween boss mechanics and Wheel of Doom
- Adjusted some visuals to Meteor Falls, Rusturf Tunnel, and Petalburg Woods
- Adjusted the light posts model in Rustboro
- Converted some details to models (The indoor potted trees, and pokeballs in the Gym and Pokemon Center)
- Removed invisible walls that go to the outer edges of the map
- Plushies can be activated with +use now, to activate their associated sounds
- Overall polishing of what has already been added to the map, nothing completely new (No good ideas on what to add)

Ενημέρωση: 25 Φεβ 2020 στις 16:57

Version R4A

- Fixed a critical issue with music
- Compressed all played music from the music tower, lowering total map size by ~60 MB

Ενημέρωση: 3 Οκτ 2019 στις 10:46

Version R3

- Added Pretty Petal Flower Shop interior
- Added all secret hideout spots (use melee or +use on the squares to enter)
- Changed trees to use less overall models
- Changed interior of Music Tower
- Changed visuals in Petalburg Woods
- Adjusted map lighting in some interiors
- Normalized music tracks played from tower so they have the same volume level
- Lowered volume of soundscape music because they can't be adjusted by music volume (thought they were)

Ενημέρωση: 7 Σεπ 2019 στις 1:26

Workshop release as I had gotten a solution to the issues brought up from map compression.