Arma 3
[SP/CO-05] Operation Desert Panther
Viser 1-10 af 11 forekomster
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Opdatering: 7. dec. 2015 kl. 13:25

Opdatering: 25. aug. 2015 kl. 14:20

1.4 Update
-Replaced Virtual Ammobox System (VAS) with Virtual Arsenal
-Added ZEUS access for Squad Leader
-Replaced BTC Revive with BTC Quick Revive which allows player to heal and be healed by AI Units
-Moved Hostages to address issues with them dying at mission start or not correctly joining the player group once rescued
-Added Flag Pole at spawn location to let players teleport to Trucks (MHQ and MHQ2), provided they are not moving or destroyed

Opdatering: 26. nov. 2013 kl. 15:56

Added empty helicopter for extraction in addition to buggy helicopter module for extraction

Opdatering: 22. nov. 2013 kl. 16:09

1.3 Update
-Added Virtual Ammo Box
-Increased satchel charge effectiveness against objectives

Opdatering: 22. nov. 2013 kl. 15:20

Opdatering: 17. nov. 2013 kl. 10:59

Increasing the effectiveness of Satchel Charges for sabotage mission after damage reduction by BI

Opdatering: 15. okt. 2013 kl. 15:05

1.2 Update
-Added additional Satchel Charges to both trucks
-Moved Greyhawk UAV so it can take off unassisted
-Changed Rifleman position to Engineer so vehicles can be repaired
-Added Toolkits to both trucks
-Added Titan launcher and rockets to truck inventory
-Helicopter support is now unlimited (as long as the helicopter is functional)
-Added Mobile Respawn ability on both trucks
-Briefing and objectives should now be visible to all player slots

Opdatering: 14. okt. 2013 kl. 16:36

Added a few empty vehicles along the way in case the initially provided transportation is lost.

Opdatering: 11. okt. 2013 kl. 22:11

Opdatering: 11. okt. 2013 kl. 21:49

Updated BTC Revive settings to turn off mobile respawn. This should fix the 'Undefined Variable _veh' error in multiplayer mode.