Dota 2
Epic Boss Fight Reborn
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更新:2024 年 10 月 23 日 @ 上午 4:19
dopamine hunter 發表

changed event map layout, i didn't like it

更新:2024 年 10 月 23 日 @ 上午 3:04
dopamine hunter 發表

returned to previous version of spell scaling, should be less laggy, fingers crossed

更新:2024 年 10 月 22 日 @ 下午 1:27
dopamine hunter 發表

changed how spells are amped, no longer visual on tooltip and uses spell amp instead; hopefully actually fixes the lategame lag while i figure something out

更新:2024 年 10 月 22 日 @ 下午 12:17
dopamine hunter 發表

tried optimizing the spell scaling on enemies to improve frames
fixed crash when someone DCs
fixed certain boss items dealing 600 million damage
activated multiple hero selection on event, allowing you to have 10 shadow fiends if you roll em

更新:2024 年 10 月 22 日 @ 上午 11:05
dopamine hunter 發表

fixed roshan wave causing the game to break

更新:2024 年 10 月 22 日 @ 上午 10:28
dopamine hunter 發表

made event map have global shop
fixed backpacked items not being sellable

更新:2024 年 10 月 22 日 @ 上午 9:35
dopamine hunter 發表

## General
- Treasure round removed, players now start with 3500-5000 (based on map) gold and start at level 1.
- changed how bosses scale
- MMR gain and loss is disabled during this experimental period
## Event - Roguelite
- Added Roguelite map. Heroes don't receive any gold (including starting gold), instead heroes receive 2 items of an appropriate tier every round.
- Neutrals don't have a bounty.
- Bottle removed, instead each hero starts with an Aegis of the Immortal.
- Round 1-5 drop Tier 1 items (Base).
- Round 6-11 drop Tier 2 items (Blue).
- Round 12-18 drop Tier 3 items (Red).
- Round 19-24 drop Tier 4 items (Gold).
- You can sell these items for half their shop value and buy items from the shop still.
- Heroes are randomized for every player, like Single Draft. The same hero can be available multiple times.
- There are only 25 rounds available. Bosses are split into pools. This means the order of bosses is random every game. The next 5 rounds are displayed on the UI.

更新:2024 年 10 月 16 日 @ 下午 11:24
dopamine hunter 發表

fixed furion getting billions of damage with refresher
wrath of nature arboriculturist damage buff gets removed on cast

更新:2024 年 10 月 15 日 @ 上午 10:45
dopamine hunter 發表

fixes to furion phytomercenary when sprout trees exist
fixed furion naturopath having vanilla values level 1-4
furion naturopath treants now gain 3x healing from the x3 talent
as an experiment, spell amp affects treants
made treant hitbox smaller

更新:2024 年 10 月 15 日 @ 上午 8:13
dopamine hunter 發表

## Nature's Prophet: Naturopath
- Increased outgoing healing per tree and Treant from 2% to 5%
- Increased Sprout Heal per Second from 100/200/300/400/500/600/700 to 200/300/400/500/600/700/800
- Increased Nature's Call Seconds per Pulse from 3 to 2.

vote for the next facet rework here: https://strawpoll.com/e6Z2AD6EXgN