Dota 2
Epic Boss Fight Reborn
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Actualizare: 8 nov. 2024 @ 10:19

Added the bird, this does mean I have to release the following; because its a bit undercooked, MMR is disabled for now

## General
- Hero initial base damage now scales with hero power, mostly affects earlygame attack damage output.
- Ability power renamed to Hero Power now that it affects more things
- Ability power scaling from +30% per level to +20%.
- +35% Base Attributes talent changed to +1% Hero Power/Level
- You no longer get free skill points level 17, 18 and 19
- Reworked ability levels. All abilities now have the standard vanilla amount of levels. Basic abilities have 4 levels, ultimate abilities have 3.
- Cooldowns and durations are reverted to vanilla scaling
- Removed spell amplification scaling from primary attributes. You still gain provides 0.2% spell amplification per 10 Intelligence.
- Primary attribute now directly increases the base damage of your spells, similar to ability power. Only affects spell damage, all other values are unaffected. Spell damage increase is 0.2% per 10 Primary. Multiplicative with ability power.
- Ex (Lv13 Lina, 520 Intelligence). Level 7 Dragon Slave: 18840 damage (360% ability power x 20.8% spell amplification) / Level 4 Dragon Slave: 7661 damage (240% ability power x 7.5% spell amplification x 7.5% base spell damage)
- Ex (Lv30 Lina, 6245 Intelligence). Level 7 Dragon Slave: 115025 damage (870% ability power x 249.8% spell amplification) / Level 4 Dragon Slave: 146361 damage (870% ability power x 124.9% spell amplification x 124.9%)
- Overall damage values are weaker earlygame (the example does not include stats from items), but can peak higher lategame. Spell amplification items have more impact.

Actualizare: 28 oct. 2024 @ 11:28

increased boss health at all levels
fixed asura razes visuals

## Shadow Fiend
- Shadowraze damage reduced from 900/1600/2300/3000/3700/4400/5100 to 500/1000/1500/2000/2500/3000/3500
## Shadow Fiend - The Ego
- Ego bonus damage per soul from 15/30/45/60/75/90/105 to 5/10/15/20/25/30/35
## Shadow Fiend - The Id
- Shadowraze damage from 500/1000/1500/2000/2500/3000/3500 to 900/1600/2300/3000/3700/4400/5100 (unchanged for the Id)

Actualizare: 27 oct. 2024 @ 9:56

fixed nightmare bosses having reduced health and attack speed
fixed some SF visual display issues on talents

Actualizare: 27 oct. 2024 @ 5:09

hotfix to fix non-event maps breaking

Actualizare: 27 oct. 2024 @ 4:41

Vote on the next hero rework here: https://strawpoll.com/e6Z2AD6EXgN
## Misc
- Fixed selling items giving more gold than you spent
- Fixed certain boss abilities not working properly (treant living armor)
- Reduced spell value scaling on bosses slightly
- Reenabled MMR changes for non-event maps
## Event Map
- Item drops are no longer limited by round, you can obtain a Tier 5 (Bahamut) item round 1.
- This is weighted, the higher the round number, the higher the chances are of you obtaining a high-level item
- Item chances are 80/10/5/3.5/1.5% for Tier 1/2/3/4/5 items at round 1. Every round reduces the Tier 1 item chance by 8%, granting 4.0/2/1.25/0.75% to the other tiers.
- Tier 1 chance is 0% after round 10, after which the item chances are 0/50/25/16/9%. Each round after this reduces the Tier 2 chance by 5% and increases the chances of the other items by 2.5/1.5/1%; reaching a maximum after round 20 of 0/0/50/31/19%.
- Added 1 additional Tier 4 round (pool consists of asura, doom, necrophos, etc), meaning there are now 25 instead of 24 rounds
- Selling dropped items no longer grants gold. You can still sell items you bought yourself and dropped items you've upgraded as normal.
- Heroes start with Aghanim's Shard and Scepter upgrades

Actualizare: 25 oct. 2024 @ 5:41

## Shadow Fiend - The Id
- Raze is always centered on Shadow Fiend
- Near radius increased to 450
- Medium radius increased to 700
- Far radius increasd to 950

very slightly reduced leshrac pulse nova damage
fixed axe wave minion and boss having swapped health
slightly reduced health all units in winter wyvern wave

Actualizare: 23 oct. 2024 @ 9:06

reduced skeleton king wave damage output, made archers and minions squishier
reduced ogre wave health to match the fact its a horde wave
made puck wave squishier

Actualizare: 23 oct. 2024 @ 7:50

tweaked zombie and leshrac wave spell damage down, reduced lich spawn rates slightly

Actualizare: 23 oct. 2024 @ 6:19

changed HP scaling of bosses to be less lategame
upped spell damage of bosses to be more earlygame (same-ish lategame)
fixed error that causes the game to stop if a unit was cleared too early

Actualizare: 23 oct. 2024 @ 4:48

forgot to make shop global in new map