Dota 2
Epic Boss Fight Reborn
Viser 471–480 av 573 bidrag
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Oppdatering: 7. mars 2023 @ 9.51

some more fixes to stuff changed due to 7.32e

Oppdatering: 7. mars 2023 @ 7.09

fix to muerta's abilities being vanilla

Oppdatering: 7. mars 2023 @ 6.21

fixed units not spawning

Oppdatering: 7. mars 2023 @ 0.46

fix to divine brooch recipe

Oppdatering: 7. mars 2023 @ 0.44

Added Muerta
Parity changes to 7.32e where needed

Oppdatering: 6. mars 2023 @ 8.32

ITEMS
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- Added Sange and Kaya.
- Added Ghost Scepter. Upgrades into Ethereal Blade with Orb of Shadows. When used on allies, make the immune to physical damage, but does not disarm them. When used on enemies, disarms them but does not make them immune to physical damage. Also deals 1.5x your primary attribute + 50 in damage against enemies. Reduces magical resistance on any unit by 40%.
- Added Nullifier line. Can be cast on allies and enemies, dispelling them continuously. Goes up to Divine Tier. At Demonic tier, turns into a hard dispel. At Divine Tier, grants allies magic immunity.
- Added Blades of Prejudice. Recipe is Sange and Kaya, Ethereal Blade and Bloody Halberd. Combines the effects of both items. Allies no longer take increased magical damage.
- Added Heartwood Cutters, built out of Blades of Prejudice and Life Booster. Combines the effects of both items. Allies now gain restoration amplification instead of increased magical damage.
- Added Blades of Unity, built out of Heartwood Blades and Divine Nullifier. Combines the effects of both items. Allies become immune to spells and attacks.
- Fixed Sange and Yasha line getting less stats than intended.
- Reduced the spell amplification of the Aether Lens items.
- Reworked Bloodthorn line. Changed towards vanilla behavior, no longer provides critical damage on spells and attacks. Now reduces spell damage dealt by enemies attacked and increases magic resistance. Active component is unchanged.


HEROES
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- Added Pudge

Oppdatering: 5. mars 2023 @ 9.11

HEROES
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- Fixed Spirit Breaker having 0s cd on Charge of Darkness
- Fixed Naga Siren now having 40% magic resistance
- Fixed Doom's Doom not being able to target ancients.
- Fixed Drow Ranger scepter reducing damage by 100% instead of 0%
- Fixed Vengeful Spirit missing a talent.
- Fixed Phoenix Icarus Dive.
- Changed Phoenix shard from 'Allows Sun Ray to be cast during Supernova, and slows affected enemies by 12%' to 'Sun Ray slows for 12% and all healing and damage is increased by 12%'


ITEMS
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- Fixed Blademail 4 and 5 not giving evasion.
- Fixed Scythe of Decay giving more spell amp than intended, especially when combined with Veil.

Oppdatering: 27. feb. 2023 @ 8.21

GENERAL
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- Melee heroes now have a 60% chance to block 50% of damage taken from attacks. Block is increased to 70% damage against non-hero units.
- Melee heroes now start with 40% magical resistance instead of 25%.
- Melee heroes have 12% bonus movement speed.
- Heroes are resurrected at the start of a round, as well as the end, incase they die during setup.
- Corrected intelligence giving more mana regen than intended (the full 0.05 per int instead of 0.01)

HEROES
===============
- Buffed Abaddon, Underlord, Axe, Bristleback, Disruptor, Ember Spirit, Huskar, Kunkka, Marci, Spirit Breaker, Sven
- Nerfed Alchemist, Beastmaster, Dark Willow
- Reworked Alchemist's Unstable Concoction to work on creeps.
- Reworked Axe Culling Blade to work on creeps. Axe Culling Blade no longer ends its cooldown on kill, instead the cooldown is reduced by 50%. Creep kills do not reduce the cooldown.
- Reverted Crystal Maiden's W to Frostbite instead of Crystal Spear.
- Reworked Ember Spirit's Sleight of Hand to allow the hero attack damage to apply to creep-heroes.
- Fixed Pangolier's ultimate having vanilla damage.

BOSSES
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- Overall tuned armor values down on bosses.

Oppdatering: 23. feb. 2023 @ 5.35

GENERAL
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- Combined hard and impossible difficulties together and made the difficulty somewhere inbetween the two. People looking for a challenge play Challenger, not Impossible and people looking for an easier time play Normal instead of Hard. By combining the two and sliding the difficulty upwards for Hard and downwards for Impossible, this hopefully creates a centerpoint difficulty for those who wish some challenge over Normal's easy route, without being as brutal as Challenger.
- Hard+Impossible uses Hard's map, Challenger uses Impossible's map.
- The combined difficulty uses Impossible's 2 lives, but gains new lives at the same rate as Hard (every 10 levels instead of every 15.)

HEROES
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- Fixed Lion
- The attribute talent no longer gives +20/+60/... all stats. Now increases your base attributes by 5% every levelup for a maximum of 35%.
- All hero base stats x 5 and stat gains x 10. As an example, Abaddon's Strength goes from 22 + 2.6 to 110 + 26
- Removed the secret stat scaling all heroes had based on their base stats and stat growths.
- Overall breakpoints, using Abaddon's Strength as an example: Lv 1. from 22 to 110 / Lv 30. from 743 to 864 (1166 with maxed attribute talent). This means heroes have more power in their hero and their stat growths.

ITEMS
===============
- Fixed Mjollnir not having an attack upgrader component in recipes.

Oppdatering: 20. feb. 2023 @ 9.50

asura's free shard giveway ended