Dota 2
Epic Boss Fight Reborn
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更新:2022年7月25日 @ 5時18分

GENERAL
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- Lowered attack and spell damage on certain rounds spiking too hard.
- Maximum status resistance from 65% to 40%.
- Status resistance on enemies is doubled every second on enemies while stunned, disarmed, silenced or hexed, up to a maximum of 99.99%. Status resistance doesn't immediately drop to its original value after no longer being affected by hard control, reducing towards its original value over time.

ITEMS
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- Fixed Bloodstone active not working on later tiers
- Improved Blade Mail flat damage return
- Nerfed spell critical damage on all tiers to be more in line with the spell amplification given by Aether Lens, chance unchanged. Spell critical damage from 275%/325%/375%/425% to 180%/240%/300%/360%


HEROES
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- Fixed Dragon Knight's Fireball scaling with Dragon Breath instead of Dragon Form
- Nerfed ultimate scaling on last three levels slightly

更新:2022年7月24日 @ 9時38分

ITEMS
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- Added Cloak of the Protector item line, combines Pipe of Insight and Crimson Guard. Gives magic resistance and damage block to all allies in a radius. Has an active ability that protects a set amount of damage of any type.

HEROES
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- Fixes to Omniknight
- Fixes to Shadow Shaman

更新:2022年7月23日 @ 4時56分

GENERAL
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- Fixed some more items and heroes having too much armor reduction
- Fixed round 32 giving way more EXP than intended

HEROES
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- Added Abaddon
- Added Clockwerk
- Added Jakiro
- Added Ogre Magi
- Added Omniknight
- Added Sand King
- Added Shadow Shaman
- Added Slardar
- Added Snapfire
- Added Vengeful Spirit

更新:2022年7月21日 @ 8時51分

NEW GAME +
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- You gain one Asura Core upon beating round 2, 10, 20 and 30.

ITEMS
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- Fixed lifesteal not being as effective past certain rounds as the EHP scaling calculations start.
- Added Bloodstone line of items.
- Asura Items are no longer purchasable, instead can be upgraded from the highest tier of item they come from using an Asura Core.
- Added Asura Lens, Asura Core and Asura Plate.
- Asura Lens gaind 10% spell amp per round and starts with 200%
- Asura Core provides 66% cooldown reduction and gains 250 all stats each round.
- Asura Plate provides 25 armor and gains 5 armor each round.

更新:2022年7月20日 @ 14時49分

fixes to some rounds on higher diffiiculties not having bosses

更新:2022年7月20日 @ 10時35分

fixed divine heart having a recipe cost it's not meant to have
fix to round 37

更新:2022年7月20日 @ 8時50分

fixed hard mode not being able to progress
tuned down boss damage values on the later end of the game

更新:2022年7月20日 @ 6時43分

BOSS CHANGES
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- Fixed NG+ scaling to be more in line with the recent armor and damage changes
- Bosses gain 1.5% status resistance every round, up to 65%.

HERO CHANGES
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- Adapted scaling of most values back to vanilla values (lv7 values for cooldowns, durations etc are now at lv4). Past 4th level, the ability will scale less in cooldown, durations, etc, or they will gain entirely different scaling.
- Reverted chance based abilities to their original values.
- Heroes have in general been made stronger across the board early and lategame as part of these recalculations.

Alchemist
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- Greevil's Greed now applies to Midas Gold.

Spectre
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- Trauma armor reduction from -0.35 -> -1.2 to -0.5/-0.65/-0.8/-0.95/-1.1/-1.25/-1.4
- Trauma now has a 8 second duration, attacks refresh all stacks.

ITEM CHANGES
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- Fixes to Blood Booster not sharing lifesteal properly

更新:2022年7月19日 @ 3時08分

some more minor earlygame balance changes

更新:2022年7月19日 @ 1時50分

adjusted the damage scaling earlygame for impossible and challenger difficulties by adding a filter that scales down the difficulty multiplier