Dota 2
Epic Boss Fight Reborn
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Aggiornamento: 20 feb 2023, 4:31

ITEMS
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- Fixed Asura's Shard not being unlockable when disassembling, it also defaults to not being locked as a back-up.

GENERAL
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- Added some more data to statcollection, like difficulty distribution

Aggiornamento: 20 feb 2023, 3:22

BOSSES
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- Following Patch notes only apply to Impossible and Challenger
- Reduced spawn interval for bosses in Round 3.
- Nerfed Bash chance on Round 8's Slitherqueen
- Nerfed Cripple chance on Round 8's Baby Slithereens
- Reduced spawn rate of early Ogres in Round 12.
- Reduced spawn rate in Round 14 for Big Axe
- The Mini Axes have a weaker version of culling dunk that deals 10k damage instead of 100k.

Aggiornamento: 20 feb 2023, 2:19

GENERAL
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- Fixed Hard mode ending after wave 11.

HEROES
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- Fixed Spectre being vanilla
- Fixed OD's E

ITEMS
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- Reverted the changes to boots being neutral items, because of several dota engine bugs making it too inconvenient

Aggiornamento: 18 feb 2023, 10:08

oops made it so one player got turned into the boss master

Aggiornamento: 18 feb 2023, 9:38

THIS IS A BIG PATCH AND WILL BE TWEAKED AS WE GO

GENERAL
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- Reduced the amount of lives in Normal difficulty to 4, Hard to 3 and Impossible to 2.
- You now get 1 life for every 5 waves beaten in Normal, 10 waves for hard, 15 waves for Impossible and never for Challenger.
- Entering NG+ no longer adds lives, it instead resets your lives to the baseline, potentially lowering how many lives you have.
- Hero selection times normalized to 60s for all difficulties.
- Fixed wave XP and gold coming in clumps, instead of being consistent per enemy killed.
- Standardized gold rewards across difficulties, certain difficulties gave less or more gold per round.
- Fixed team difficulty scaling not applying properly, formula always assumed a full lobby of 7 players making games with less people harder than intended.
- Added a 3 second internal countdown before the game ends the round to give more leeway to buyback.

HEROES
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- Fixed Mirana not always insta-killing creeps.
- Fixed Void Spirit's Q not have damage values for all levels
- Fixed Shadow Shaman's Serpent Wards
- Nerfed heroes with an above 80% winrate, buffed heroes with a below 55% winrate
ITEMS
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- Base Midas gold gain slightly reduced, you now receive roughly 1-2 gold per hit instead of 4-5 as a Lv.1 itemless hero.
- Increased gold gain from Midas items for every player below 5 and decreased it for every player above 5.
- Midas gold gain scales better with attack damage to make it a viable alternative to attack speed stacking.
- Bloodstone no longer costs health.
- Fixed Bloodstone not providing mana when activated, but mana vamp reduced to 10% of the damage dealt instead of 100%.
- Fixed Bloodstone giving full lifesteal against non-heroes, only gives 20% of the lifesteal vs creeps (as per the tooltip).
- Bloodstone 4 and 5 (Heavenstone and Crystal of Bahamut) now provide magic immunity for the duration when activated.
- Increased Revenant Brooch upgrades poison damage based from int scaling from +0.25 per tier to +0.5
- Reduced mana regeneration on lategame items slightly, biggest loser is Octarine Core.

BOSSES
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- Normalized difficulty across the game, increasing the difficulty of easy waves and making hard waves less spiky in difficulty.
- Round 2, 7, 10, 12, 22 and 34 have been made slightly easier.
- Round 3, 4, 6, 8, 9, 14, 15, 16, 18, 19, 21, 24, 25, 26, 27, 28, 29, 31, 32 and 35 have been made harder either by number changes, new abilities, or merging the waves to make them more of an endurance run or both.
- Merged certain waves and their rewards together. For example, instead of 4 waves of treants, there is now a single wave of treants. Most if not all of the units still spawn. Total gold earned is the same.

Aggiornamento: 16 feb 2023, 4:47

HEROES
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- Fixed Disruptor's Glimpse not working, replaced with Agh's Lab Glimpse.
- Normalized Queen of Pain's damage values (DOT better, more overall spell damage earlygame, slightly less spell damage lategame)
- Fixed Pangolier Swashbuckle missing a level.
- Fixed Winter Wyvern and Mirana's talent values.

ITEMS
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- Fixed Veil increasing damage by too much on later rounds.
- Increased Asura's Dagon base damage from 50000 to 500000.

Aggiornamento: 14 feb 2023, 10:28

fix to stat collection not always properly recording

Aggiornamento: 14 feb 2023, 8:54

optimized how often round data is sent to server to use up less data

Aggiornamento: 14 feb 2023, 7:41

added stat collection to better track what heroes and items are too good and too weak

Aggiornamento: 13 feb 2023, 8:29

HEROES
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- Normalized Leshrac's damage values, more damage first 4-5 levels, but less the last 2

ITEMS
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- Fixed Boots of Travel not being craftable
- Increased Butterfly Black King Bar duration from 5 to 8
- Fixed Bahamut's Cuirass having a 20s cd instead of 30s

BOSSES
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- Reduced the projectile speed and width of Round 35 Boss's Hell Tempest
- Reduced the max health degeneration from Round 35 Boss' Doom.