Garry's Mod

Garry's Mod

Meko-Sniper rifle SWep
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Mis à jour le : 20 nov. 2023 à 8h51

  • The weapon's name in the NPC weapon override list has been adjusted.

Mis à jour le : 4 nov. 2023 à 12h16

  • The Lua error when the weapon is picked by NPC (Spawned from Weapon override list or picked on the map) has been fixed.
  • NPCs can now use the weapon without the depleting energy issue.
Enjoy!

Mis à jour le : 30 oct. 2023 à 14h11

Major update for most of my Meko weapons, I guess.

The MekoSniper Rifle has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 30
  • LMB : Cost 15
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.
  • RMB Zoom has now a much better mouse sensitivity to help you aim.

Mis à jour le : 21 oct. 2023 à 16h10

  • Updated Lua code for player colors, since the previous way uses a deprecated function.
  • Adjusted the Weapon Selection icon, the icon no longer looks stretched vertically.

Mis à jour le : 10 nov. 2019 à 15h18

Buffed damages from 150 to 470 (Non-Admin players and NPCs)

Mis à jour le : 10 nov. 2019 à 13h13

  • Now the Sniper actually save when you have zoomed or not, and then changed weapon. That mean when you'll get back on the sniper rifle when you had RMB, you're still zooming.

Mis à jour le : 27 oct. 2019 à 10h32

Major update!

  • Added killicon.
  • Added deploy sound for Player and NPC.
  • Improved the NPCs capabilities.
  • Adjusted and fixed the size of the cannon bolt. (Nothing really changed tho, but it was graphical)

Mis à jour le : 18 oct. 2019 à 15h42

  • Fixed the worldmodel hitboxes.

Mis à jour le : 10 oct. 2019 à 10h57

Renamed the weapon scripted name, from weapon_mekosniper to meko_sniper.

Mis à jour le : 13 sept. 2019 à 13h31

Now only Admin player can deal lotza damages to everyone, and NPCs/Non-Admin players deals only 150 damages.