Tabletop Simulator

Tabletop Simulator

War of the Ring 2E (Scripted by DevKev)
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Update: 6 Jun, 2021 @ 11:57pm

--Added Preferences Panel.
--Figurines can be changed based on their type: Characters, Factions, Armies, and Nazgul.
--3D Mountain Borders can be added/removed from the gameboard. (Mountains are by McMullen)
--3D Mountain Borders can change their colors: Black, Dark Brown, Dark Grey, or Grey.
--Nazgul Scream sound effect can be set to: Always, Once, or Never.
--Rules Warnings can be turned off.
--Mount Doom can be 3d or flat.
--Settlements can be 3d or flat.

--Table background is wood textured now. Still looking for a good wooden polished texture to use for the extended table. Will probably change it again when I find a better one.

--Treebeard properly removes when "No Treebeard" is selected. (He was not removing when alternate figurines were selected).

Update: 4 Jun, 2021 @ 12:52am

--enlarged table space with a single board.
--changed mountain colors a bit (still fiddling with the colors!)
--Free Peoples Strongholds will now move units into and out of Siege when clicked.
--does not siege units if there are more than 5 army units.
--does not end siege if enemy army units are present.
--New Rules Warnings:
--More than 10 Army Units in a single Region broadcasts a warning about exceeding the 10 army stack limit.
--Moving Saruman broadcasts a warning that he should stay in Orthanc.
--Warns when moving Nazgul (including Witch-King) into a Region with a FP controlled Stronghold that is not sieged.

Update: 3 Jun, 2021 @ 2:00am

--Fixed Maximum error when gathering dice. Yikes! Hit a maximum for physics.cast. updated the script to use getAllObjects instead of Physics.Cast when looking for components on the board. There are so many items on the board now, it had gone over the maximum.

Update: 3 Jun, 2021 @ 1:39am

--Added 3d Cities and Strongholds to the board.
--Adjusted positions of a few Units during setup for TFoE and BotF so they don't collide with the new terrain.

Update: 2 Jun, 2021 @ 10:36am

--changed mountain colors.
--removed "d" from dice stats.

Update: 1 Jun, 2021 @ 8:07pm

--Added 3d Mountains (from McMullen's WotR mod).

--fixed some map detection for Minas Tirith and Minas Morgul. Units dropped near the edge were registering the Region next door.

--Mount Doom and fortifications pop out of the map in 3d. I plan to have all cities and strongholds popout like this as well.

--Basic Combat Dice stats are displayed next to the dice boxes. I will expand this to all dice later.

Update: 31 May, 2021 @ 9:26pm

--After getting a lot of good feedback. For now, the Nazgul will only scream the first time they are moved into play.

Update: 31 May, 2021 @ 9:11pm

--Updated Hunt Dice Allocation step. Will properly display minimum and maximum hunt dice that can be allocated.

Update: 31 May, 2021 @ 8:59pm

--Updated 3d models for Witch-King CotR, Galadriel, Ring-Bearers.
--Nazgul will no longer trigger Warnings when they cross Nation borders.
--Treebeard should no longer get removed during setup when he's supposed to stay.

Update: 17 May, 2021 @ 2:45am

--Added a delay during setup to fix a bug where Compact 1v1 Mode was crashing with The Breaking of the Fellowship setup. The script needed more time to finish setting up BotF before rearranging everything to fit to Compact 1v1 mode.