DayZ
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Opdatering: 13. aug. kl. 23:14

- Increased font size for names in the menus toolbar
- FallDamage hit messages now fully ignored from being sent to a webhook.
Due to the nature of how the damage system works (walking=damage), this is currently the best option.
- Added NULL checks for BuildingEntry trackers on where some instances it was NULL and caused a client crash.
-Added Bring/Return buttons to an ESP item entry to easily move objects selected in ESP
-Added position XYZ display on teleport menu map of where your cursor is pointing
-Added 2x RIGHT click on teleport map to copy cursor position to clipboard
-Added new features for XML editor menu: ability to delete searched items
-Changed repair vehicle at crosshair action: you can now hold LEFT CTRL + K to also spawn all attachments and repair the vehicle, normal bind only now repairs already existing attachments.
-Improved player healing, now inventory of player gets fixed
-Godmode prevents Toxic zone modifiers from applying when turned on
-Fixed a crash log error on server when spawning HouseNoDestruct types
-Stringtable modifications

Opdatering: 12. aug. kl. 4:22

#TakeTwo
- Fixed Vibe coding errors

Opdatering: 12. aug. kl. 3:40

- Fixed: chat command for namalsk events not working
- Fixed: ESP entity drag not synchronizing vehicles
- Fixed: a bug with ESP causing NULL ptr spam when ESP was toggled on and the player dies
- Added simple animation to Sub menu buttons

- Changed & improved: heal player action now removes active diseases including gas zone poisoning
- Changed: repair vehicle action to not spawn new items on vehicle and only repair existing attachments.
- Fixed: server would deploy a deubg mission in $saves when it's meant only for client
-Changed: Building editor tracker XYZ/YPR inputs now allows for decimal point values
-Added: XML editor now allows input of world size for items map scanning
-Translation strings added: French (credit to NekoSensei), Russian (Community mod), Chinese Simplified (Community mod)

-Fixed: a bug with teleport menu writing Y axis as 0 when creating a new poition, resulting in player teleporting under the world
-Changed: Default teleport positions updated

Opdatering: 7. nov. 2023 kl. 5:03

-Fixed bug with items quantity when spawned via Item Manager
-Fixed bug where admin tool menu forcefully closes caused player HUD & controls to lock
-Added Teleport menu markers to show saved positions (toggled by checkmark)
-Fixed an issue with strings translation table not showing text for some languages
-Teleport map will reposition to show position when something is selected from the list
-Added option in item manager to allow an item to spawn with CE/XML configured setup for cargo+attachments (Only when spawned on ground/crosshairs) also applies to created item presets.

Opdatering: 30. nov. 2022 kl. 1:53

-Fixed a bug with player list not showing some players when their identity is null
-Fixed a bug where join message wasn't sending in Webhooks

Opdatering: 17. nov. 2022 kl. 15:56

-Fixed: the player list for some players would no show any entries.

Thanks for the quick feedback from everyone! In regards to your issues with "server no update error grhhhhhhhh!!"
Steam and external services that you use had a poopy pants problem today; Which happens to collide with my planned update time.
If the mod STILL fails to update, you can do it manually via FTP.

Opdatering: 17. nov. 2022 kl. 4:38

:)

Opdatering: 17. nov. 2022 kl. 3:30

-Refactored server mission script events for connecting & disconnecting
-Fixed a client crash relating to log in
-Added new webhook messages that trigger on player start disconnect, end, EXIT NOW
-Players who exit game via ALT+F4 will be logged as "early disconnect"

Opdatering: 3. nov. 2022 kl. 6:05

-Fixed: weather editor not applying wind correctly
-Added: new feature to export objects in XML format for eventgroups.xml in Object Builder
select object(s), press Left-Shift + P to copy to clipboard.

Opdatering: 1. nov. 2022 kl. 16:26

Patch notes: (not that anyone reads these...lol)

-ESP was showing only object class names
-ESP will use extensive search (the one causing the micro stutters) only when CrashBase / Wreck / Land_ types are being searched for.