RimWorld
[JPT] Burn It for Fuel (obsolete)
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Actualizare: 4 febr. 2020 @ 12:34

Update on 2/4/2020 5:34:24 PM.
Version 2.1.1

- Clarified settings explanation text.

Actualizare: 2 febr. 2020 @ 13:02

Update on 2/2/2020 6:02:35 PM.
version 2.1

- Fixed SlightlyMoreRealisticWoolProduction patch not working.
- Fixed error on loading inexistent fuel defs.
- Added reset button to fuel settings.
- Added fuel defs validation on game load and settings change.

Actualizare: 1 febr. 2020 @ 20:24

Update on 2/2/2020 1:24:23 AM.
version 2.0

- New options panel allows the player to select what resources will appear on the fuel tab.

Actualizare: 18 ian. 2020 @ 19:21

Update on 1/19/2020 12:21:30 AM.
version 1.3

- Fixed fuel waste when forced-refuelling a non-empty building. (reported by @NERO THE FAM and WolfgangPolska via GitHub)

Actualizare: 7 oct. 2019 @ 18:13

Update on 10/7/2019 10:13:17 PM.
version 1.2.2

- Fixed minor error that turns up when refuelable isn't detected by patching (case with Dubs Bad Hygiene + Rimefeller, as noted by @Paladin)
- Added compatibility with Slightly More Realistic Wool Production (fleece can be burned now)
- Added compatibility with Atlas' Materials (requested by @generalpuppydeer)

Actualizare: 7 oct. 2019 @ 18:08

[Auto-generated text]: Update on 10/7/2019 10:08:09 PM.

Actualizare: 22 sept. 2019 @ 10:48

Update on 9/22/2019 2:47:58 PM.
version 1.2.1

- Fixed bug when loading along What The Hack?!

Actualizare: 6 sept. 2019 @ 21:02

[Auto-generated text]: Update on 9/7/2019 1:02:25 AM.
version 1.2

- Improved setttings detection for refuelable objects to prevent errors with the atomic refuel mode (that allows mixing fuels). No need to specify that on XML anymore, simplifying patches. The comp will now adjust automatically to transport vehicles (like the PodLauncher), objects that live inside walls or that use fuels other than the typical wood. The fuel will only show up when needed and fuel mixing will be avoided when not possible.

Actualizare: 5 sept. 2019 @ 14:44

Update on 9/5/2019 6:44:20 PM.
version 1.1.1

- Added compatibility to SRTS, SRTS Expanded and Helicopters

Actualizare: 3 sept. 2019 @ 18:18

Update on 9/3/2019 10:18:21 PM.
version 1.1

- Fixed error with PodLauncher not being refueled. For now, It no longer displays the Fuel Tab, so Its stuck with Chemfuel. (thanks @Ser Prinny for reporting)
- Corrected issue with refuelables that are built inside walls, such as Gloomy Furniture's Wall Lamp. The refuel mode selection has been adapted to acommodate this. As a tradeoff, it's not possible to mix fuels on these objects anymore. (thanks @BlueTressym for reporting)