RimWorld
[XND] Adrenaline!
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Обновление: 5 сен. 2019 г. в 17:25

v1.1.2.0

- Added toggle for whether or not animals can gain adrenaline.

Обновление: 29 авг. 2019 г. в 14:08

v1.1.1.0

- Added option to prevent NPCs (e.g. raiders) from using adrenaline when downed

Обновление: 27 авг. 2019 г. в 7:13

v1.1.0.0

- Nerfed Adrenaline Rush across the board
- Added option to disable adrenaline rushes during combat
- Added option to disable adrenaline crashes

Обновление: 16 авг. 2019 г. в 4:25

v1.0.6.0

- Added setting to toggle whether or not downed pawns naturally gain adrenaline (disabled by default)
- Adrenaline production drops off quicker during rushes (indirectly nerfing adrenaline crashes)
- Reduced duration of adrenaline crashes by ~20-25%

Обновление: 13 авг. 2019 г. в 14:25

v1.0.5.0

- Reduced chances of heart attack by 3x (1.7 -> 5.1 mtbDays)

Обновление: 11 авг. 2019 г. в 11:29

v1.0.4.0

- Attempted fix for NullReferenceExceptions when the game tries to check adrenaline-relevant consumables with some modded drugs
- Corrected typo in cool-headed trait's description

Обновление: 8 авг. 2019 г. в 4:10

v1.0.3.0

Fixed issue with transport pod crashes where the pawn inside can get back up and walk off the map

Обновление: 5 авг. 2019 г. в 13:09

v1.0.2.2

Fixed issue with Misc. TurretBases where turretbases without guns cause null reference errors

Обновление: 5 авг. 2019 г. в 11:36

v1.0.2.1

Temporary bandaid fix attempt for a null reference exception in AdrenalineUtility.IsPerceivedThreatBy

Обновление: 5 авг. 2019 г. в 3:23

v1.0.2.0

- Pawns have an 'Adrenaline production' stat which affects the onset of adrenaline rushes as well as intensity
- Fixed a bug with adrenaline crashes that caused them to last longer than they should have