GameMaker: Studio

GameMaker: Studio

Surbit
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Update: 17 May, 2021 @ 12:05pm

Update: 14 May, 2021 @ 12:36pm

Version 1.5 includes a batch of new buildings as well as some general balance changes, and a few bugfixes.



Six new unlockable buildings have been added to the game!



Tesla Coil damage increased 50 > 60, damage per charge increased 50 > 60

Super Sentry Gun projectiles are now semi-piercing - if they would overkill a target, the projectile will carry over the rest of the damage towards any enemies behind it.

Proximity Mine damage increased 750 > 900, and radius increased slightly 76 > 84

Scattergun Turret projectiles now bounce once if they would hit a wall inside the turret's range

Sentry Gun and Temporary Sentry damage increased slightly (8 > 8.4)

Temporary Sentries now drop 50 materials when they are destroyed



Buildings are now recoloured better when unavailable to build (red) or building (green)

Fixed a memory leak involving enemy pathing.

Fixed a visual bug with Slow Beacons

General AI fixes and optimisations.





1.5.1.2 changes:

-Game window can now be resized

-Windows close button is now disabled when game is unpaused.

-Fixed a very rare bug that could cause AI to try to move into walls after placing a wall, which caused the game to freeze. In addition to fixing this bug, if an enemy ever finds itself inside a player-created wall, and it can't find a way out, the wall will be destroyed (this is a failsafe to prevent the game from freezing, it should never normally happen)



1.5.2 changes:

-Cannon Tower damage 12 > 13 and range 254 > 262

-Slow Beacon range 298 > 340

-Minion Factory minion damage 65 > 80

-Proximity Mine radius increased again 84 > 96

-Proximity Mine and Buff Pad can now be placed underneath enemies

-Scattergun Sentry damage 8 > 9

-Repair Beacon range 260 > 248

-Airstrike Beacon kills now properly count towards Flame Shooter progress

-Fixed Mutator Gun AOE colour being default black, is now pink

-Blueprint drop chance decreased slightly

-Fixed Scattergun Sentry bounce range not being increased by range bonuses

-Player shotgun weapon projectiles now bounce once at close range, similarly to Scattergun Sentry

Update: 24 Nov, 2020 @ 6:34pm

Update: 28 Jul, 2020 @ 6:20am

Update: 25 Jul, 2020 @ 12:28pm

Update: 24 Jul, 2020 @ 1:45pm

Update: 24 Jul, 2020 @ 12:06pm

Update: 24 Jul, 2020 @ 11:58am

Update: 24 Jul, 2020 @ 8:51am

Update: 24 Jul, 2020 @ 7:55am

Version 1.5 includes a batch of new buildings as well as some general balance changes, and a few bugfixes.



Six new unlockable buildings have been added to the game!



Tesla Coil damage increased 50 > 60, damage per charge increased 50 > 60

Super Sentry Gun projectiles are now semi-piercing - if they would overkill a target, the projectile will carry over the rest of the damage towards any enemies behind it.

Proximity Mine damage increased 750 > 900, and radius increased slightly 76 > 84

Scattergun Turret projectiles now bounce once if they would hit a wall inside the turret's range

Sentry Gun and Temporary Sentry damage increased slightly (8 > 8.4)

Temporary Sentries now drop 50 materials when they are destroyed



Fixed a memory leak involving enemy pathing.

Fixed a visual bug with Slow Beacons

General AI fixes and optimisations.