GameMaker: Studio

GameMaker: Studio

Surbit
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Update: 31 Dec, 2021 @ 3:39pm

Update: 31 Dec, 2021 @ 6:40am

Update: 30 Dec, 2021 @ 3:47pm

Update: 26 Dec, 2021 @ 9:03am

Update: 4 Dec, 2021 @ 9:36pm

Update: 3 Dec, 2021 @ 11:32am

Update: 3 Dec, 2021 @ 11:19am

Update: 3 Dec, 2021 @ 10:59am

Update: 1 Dec, 2021 @ 1:17pm

1.5.5.6 changes:

The boss enemy has received a mini rework. Previously newer players were unprepared for the boss because it ignored walls as it pathed towards the player and ruined their defense. It also devalued the wall as a defensive structure for rerouting enemies (as the boss would just ignore them) and could also be abused to stall the boss in late nights. The following changes seek to fix these issues while still retaining its ability to break formations and maze strategies, which will now require more materials or wall redundancies to maintain the maze.

-The boss no longer ignores walls in its pathing, and does not attack walls (unless there is no other route)

-The boss now passively deals damage to the player and all structures in a short radius around it. (27 damage/sec, doubled against structures and 2.5x against walls)

-Boss attack damage 18 > 16.5

-Boss base health 125 > 135 (still subject to the same scaling) (In Arcade mode, boss health multiplier 0.85x > 0.75x)

-Slow from Slow Beacons now affects the damage of Bulldozers and the boss's area of effect damage



1.5.6 changes:

-Day and night cycle are now slightly shorter (80s > 75s each)

-Enemy spawn rate increased by approximately 6.6% (to keep number of enemies and score approximately the same as before)

-Sentry Gun and Temporary Sentry damage 8.4 > 9

-Scattergun Sentry damage 9 > 9.45

Update: 19 Nov, 2021 @ 11:40am