Left 4 Dead 2

Left 4 Dead 2

HelmsDeepFixDS + CompetitiveBotsDS (Read desc.)
Affichage des entrées 11-20 sur 27
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Mis à jour le : 11 févr. 2020 à 11h25

Mis à jour le : 9 févr. 2020 à 13h33

Updated once again to ensure that weapon commands are still functional.

And Daniel, if you're seeing this, you're not going to like my next move.

Mis à jour le : 8 févr. 2020 à 8h34

You thought I wouldn't notice? Try again, buddy.

- Fixed for version 27.

Mis à jour le : 15 nov. 2019 à 10h06

Ensured that addons will now work in a locally hosted Versus/Scavenge game.

Mis à jour le : 1 sept. 2019 à 13h01

Woth new information becoming sufaced, I have changed the first console message to give credit to the REAL creators of the map.

Mis à jour le : 24 aout 2019 à 22h30

- Added the ability to summon/teleport L4D1 survivors individually by using their names as a command in chat (similar to "!bill"), they (along with Bill), will be placed on the fourth team and will be given their preferred primary weapon in L4D1 (they are still subject to freely pick up another weapon). And rescurrecting/spawning Louis via the command will NOT prompt him to use the minigun, this can be either a pro or a con depending on your prespective.

- !teleportbot will now be able to bring all survivor bots to you regardless of their current condition and without any cooldown whatsoever.

Mis à jour le : 17 aout 2019 à 21h25

It turns out that the mission files are preventing the main vscript from working. So unfortunately, they are removed until I can find a way to fix it.

Mis à jour le : 17 aout 2019 à 18h39

The issue has been identified and the four remaining stolen mutations have been returned to the people where they reightfully belong.

Mutations restored:

Holdout(Training and Challenge), Dash (Parishdash), Shootzones.

Also threw out the .cfg file(s) as they do not actually execute in VPK's. Thank you, Valve, for fixing that one issue. But there's still one major risk.

Mis à jour le : 7 aout 2019 à 23h56

As per public request, I have made magnums available at the start of the map. You'll still have a katana when you fade out from black, but they will still be present on the ground.

Also, despite the gamemodes.txt replacement that allows bots to pick up melee weapons, bots will no longer pick up melee weapons in the intended map only.

If you have any further request, please let me know. I'll be happy to help.

Mis à jour le : 7 aout 2019 à 22h07

It would appear as though one of the folders from Jaiz's fix have broken the main purpose of the addon. This update should remedy it.