Forts
Ultra-Hard AI
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Aggiornamento: 9 ago 2021, 10:57

Hotfix
But sadly, a hotfix for Endo's recklessness with code has yet to be found.

Aggiornamento: 9 ago 2021, 10:31

    All of the fixes in this update are courtesy of AlexD#2655 (Discord ID:526090170521616384; Steam)
  • Fixed: AI targeting back turbines
  • Fixed: Nukes not firing correctly
  • Fixed: AI giving up after obstruction

Aggiornamento: 14 feb 2021, 1:32

  • Fixed: (Experimental) AI refusing to repair slightly damaged structures in non-building phase
    Hotfix courtesy of alexc96161#2655 (Discord ID:526090170521616384; Steam)

Aggiornamento: 12 set 2020, 11:57

  • Changed: increased DoorCloseDelayMax to avoid beam weapons destroying their own doors

Aggiornamento: 10 ago 2020, 12:54

  • Added: AI will no longer favor shooting turbines with small arms

Aggiornamento: 30 giu 2020, 2:39

  • Added: AI frustration is now deactivated

Aggiornamento: 27 apr 2020, 7:30

  • Fixed: The AI should be a bit more accurate now. Yeah, that's it. No, the issue I fixed was not so stupid that I'm not comfortable enough to document it here, what on planet Earth gave you that idea?

Aggiornamento: 18 apr 2020, 7:54

  • Added: 'Read Me' file in mod root directory
  • Changed: AI now has no delay when painting missiles

Aggiornamento: 26 giu 2019, 13:37