ARK: Survival Evolved

ARK: Survival Evolved

ARKIVE
Viser 1–10 av 15 bidrag
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Oppdatering: 29. jan. 2022 @ 17.17

beta210

Oppdatering: 26. jan. 2022 @ 0.56

beta209

Oppdatering: 22. jan. 2022 @ 12.20

beta208

Oppdatering: 21. jan. 2022 @ 0.15

beta207

Oppdatering: 20. jan. 2022 @ 16.42

beta206

Oppdatering: 17. jan. 2022 @ 14.26

Beta 2.05

- ADD most Rock textures
- fixed streaming zones
- general bug fixing

Oppdatering: 16. jan. 2022 @ 23.55

Beta 2.04

- ADD Landscape textures
- attempt to fix streaming zones
- general bug fixing

Oppdatering: 15. jan. 2022 @ 10.06

Beta 2.03

- ADD completely new creature spawn zones (if you have played this map before please do a DestroyWildDinos

- RMV 5 Domes (tame retrieval: kept invisible World Borders, added collision on top and bottom, kept Water Physics Volumes)

- ADD RingDome (lush and friendly greenhouse around RingBase)
- ADD ChaosDeck (dangerous battle arena populated by Tek creatures with future access to 5 Biome Containers)

- ADD obelisk-like terminals to RingBase & ChaosDeck (not for Boss, has mass teleporter tribute and default tek engrams)

- CHG Arkive Sky Box (still buggy)

- ADD Tek Baryonyx (made by Zythara)

- ADD Explorer Notes (10x double xp, 10x quad xp)

Oppdatering: 4. aug. 2020 @ 1.48

Alpha 1.64 Fix

+ cleared the field "Requires ID", now you don't need any DLC to play this map

+ optimized shadow resolution on the dynamic sunlight (global ground shadows are crisp now)

+ started to put a first Skybox from GEN Ocean over Dome1, seems to prevent flickering sunlight just a little, will probably settle on Skyboxes instead of open view to the other domes (I know, but have to keep graphics in check)

+ added a second GEN Lunar Skybox over Dome2 for evaluation

- I haven't touched creature spawns for this update

Oppdatering: 19. feb. 2020 @ 23.58

Alpha 1.63 Hotfix

+ shield walls are invisible now

- flickering sun light stays to be a mayor issue right now