RimWorld
Raise The Roof 1.4
29개 중 21~29개 표시 중
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업데이트: 2020년 3월 14일 @ 오후 5시 35분

Restored original AreaBuildRoof and AreaRemoveRoof behavior

업데이트: 2020년 3월 14일 @ 오후 2시 35분

Better backwards compatibility for 1.0

업데이트: 2020년 3월 14일 @ 오전 11시 13분

Added new thick roof types
Added ability to remove overhead mountain
Added new menu settings

Added roof types:
Solar roof (Requires steel and a component)
Transparent roof (Requires steel and synthread)
Transparent solar roof (Requires steel, component and synthread)

All unlockable through the research tree


업데이트: 2020년 3월 6일 @ 오후 11시 30분

Fixed bug where loading a game would not set the cost of the roof to the mod config settings

업데이트: 2020년 3월 6일 @ 오후 3시 53분

Added backwards compatibility to version 1.0

업데이트: 2020년 3월 5일 @ 오후 5시 54분

Update to RimWorld v1.1

Added option settings for enable/disable auto roof building and roof cost slider

업데이트: 2019년 7월 9일 @ 오후 4시 53분

Drop pods were still getting in. Found the problem here thanks to RyansPlace.

private static bool CanPhysicallyDropInto(IntVec3 c, Map map, bool canRoofPunch) { if (!c.Walkable(map)) { return false; } RoofDef roof = c.GetRoof(map); if (roof != null) { if (!canRoofPunch) { return false; } if (roof.isThickRoof) { return false; } } return true; }

It seems that pods were still getting through because canRoofPunch was true in many cases. I added a new detour to make sure it returns false if a steel roof is at the location.

업데이트: 2019년 6월 28일 @ 오후 5시 01분

Changed code for how much building material you get back for steel roof. It is no longer set at 80 steel. If you go and edit the def costlist, you can change the amount of steel needed to build (or change it to a different item material if you wish) then when deconstructing the roof you should always get 80% materials back no matter what you used for item and amount.

Added texture folder path to avoid texture conflicts.

업데이트: 2019년 6월 20일 @ 오후 3시 59분

Release