XCOM 2
[WOTC] Rocket Launchers 2.0
66 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 26 Oca 2022 @ 14:39

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

Güncelleme: 16 Kas 2021 @ 11:18

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

Güncelleme: 25 Eki 2021 @ 5:14

Updated Russian translation.

Güncelleme: 24 Eki 2021 @ 9:08

Reverted Russian translation by Aks.

Güncelleme: 23 Eki 2021 @ 2:32

Added Russian translation by Aks.

Güncelleme: 11 Eki 2021 @ 12:01

"Shredded" flyovers will no longer show up for non-units or dead units.

Güncelleme: 7 Eki 2021 @ 8:50

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

Güncelleme: 14 Eyl 2021 @ 11:01

Added compatibility config for Automatic Reload mod.

Güncelleme: 14 Ağu 2021 @ 3:39

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

Güncelleme: 29 May 2021 @ 15:25

Added Korean translation by Zaoll.