XCOM 2
[WOTC] Rocket Launchers 2.0
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Update: 11 aug 2020 om 19:14

Replaced inventory icons for rocket launchers and refined elerium by those made by NeIVIeSiS. Desaturated Shredder Rocket model so it's no longer so bright.

Update: 11 jul 2020 om 6:48

Fixed blurry image in one of the proving grounds projects.

Update: 9 jul 2020 om 13:28

Fixed a bug with SPARK Fire Rocket animations when used with SPARK Arsenal mod.

Update: 25 jun 2020 om 12:11

Updated Chinese translations.

Update: 22 jun 2020 om 1:30

Added Chinese translations by Mogwai.

Rockets will now display a warning icon if they can't be fired with the currently equipped Rocket Launcher / Ordnance Launcher, or if there is no Launcher equipped at all.

Update: 16 jun 2020 om 9:57

Added gorgeus Proving Grounds projects images by NeIVIeSiS.

Update: 15 jun 2020 om 5:12

-- Fixed a bug that caused EXO Suits and SPARKs to suffer from rockets' movement penalties. Turns out that feature was completely broken all this time. My bad.
-- Fixed a scenario that allowed the player to shoot themselves in the foot by purchasing BM Rocket Launcher before the MG Rocket Launcher, rendering them unable to complete Improved Rockets -> Tactical Nuke.

Today's letter is "O". Don't forget there was a restart recently. This should be a second one.

Update: 11 jun 2020 om 10:27

Compatibility update for SPARK Arsenal mod release.

Today's letter is "U"

Update: 8 mei 2020 om 20:49

Covert Action to get Refined Elerium can now be configured to not require a faction hero soldier. Necessary if you have mods that disable regular Reaper / Skirmisher / Templar.

Update: 3 mei 2020 om 3:48

Fixed the bug that was causing Plasma Ejector to deal no damage with Precision Explosives enabled.