Arma 3
NMD SANDBOX | ALTIS
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Update: 19 apr 2014 om 7:14

Added: New AI bases (ex
Fixed: Auto skip of briefing screen.
Fixed: Admin dialog weather change
Removed: Unnecessary functions
Removed: Obselete JIP weather sync

Update: 13 apr 2014 om 21:55

Added: Curator (Zeus) interface available to server admin (to be expanded).
Updated: VAS (Virtual Ammobox System)
Removed: Existing enemy AI from the mission.

Update: 23 jan 2014 om 18:17

Fixed: Vehicle limit not applying

Update: 21 jan 2014 om 9:40

Added: Intel dialog to admin menu to control weather and time (date WIP)
Added: Faction filter to NMD Vehicles dialog.
Added: Grid position to NMD Map dialog
Added: Cloud texture overlays on NMD Map dialog depending on current overcast
Added: AI Simulation manager (improved performance)
Added: Respawn with the same gear from when you died.
Changed: Default date and time
Changed: Admins in NMD Admin dialog are now a different colour to other players.
Changed: You can now spawn vehicles nearer static weapons
Changed: NMD Service dialog is only available to the current vehicle commander
Improved: Texture selections for vehicles
Imrpvoed: NMD Vehicles dialog performance
Fixed: NMD Map teleporting z axis

Update: 31 dec 2013 om 4:27

Added: Texture options in NMD Vehicle Spawner for the following:
Mohawk
Strider
Orca
Littlebrd
Cheetah
Panther
Fixed: Independant AI being friendly

Update: 30 dec 2013 om 12:45

Added: Friendly fire hint
Fixed: Remove AI base map markers if disabled

Update: 30 dec 2013 om 8:13

Fixed: Spawning of AI bases

Update: 30 dec 2013 om 6:12

Changed: Updated custom overview image

Update: 30 dec 2013 om 6:08

Fixed: Small mission info error

Update: 30 dec 2013 om 6:04

Added: CTRG Buzzard and Mohawk textures
Added: 4 basic enemy AI camps (2 OPFOR 2 Independant)
Added: More playable units of varying base types
Changed: "Color" renamed to "Texture" in NMD Vehicle Spawner
Fixed: Fuel and damage values in NMD Vehicle Service