Barotrauma

Barotrauma

[Outdated] Cyclops Mk-II
Ergebnisse 31–40 von 62
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Update: 1. Jul. 2019 um 13:15

Update: 1. Jul. 2019 um 13:02

Made AI work better. Adjusted more LOS issues.

Update: 30. Jun. 2019 um 5:26

Removed vertical hatches between main compartments. Adjusted some walls to help with Line of Sight bugginess. Adjusted location of ballast pumps to make repair easier.

Update: 29. Jun. 2019 um 11:00

Fixed Ballasts

Update: 29. Jun. 2019 um 9:57

Fixed switches. Attempted to fix LOS issues. Replaced doors with vertical hatches due to a game update.

Update: 26. Jun. 2019 um 10:09

Pretty big update. Managed to get AI to somewhat work. Expanded the aft section. Removed the Ballast above medbay. Expanded the hull ballasts. Added another railgun rack. Edited some container contents. Adjusted airlock sizes. Adjusted Engine force output. Ballasts that have hatches can now have their pumps deteriorate. All ballast pumps are large pumps.

Update: 24. Jun. 2019 um 3:48

Rearranged cargo area. Replaced front electric coil with a coilgun, toggle it on to use it with the forward periscope. Made coilgun and railgun lights consume a small amount of power. Added a diving suit to the command room. Rebuilt the secondary engine to allow it to be seen and shot through. Added a cabinet to store explosives for easier production and filling of extra railgun shells. Attempted editing waypoints and doors to allow AI to at least not get stuck on the ladders. Deleted waypoints in the section above the Seamoth, as any attempt to allow AI to go through there was met with them getting stuck.

Update: 23. Jun. 2019 um 2:01

Fixed airlock wiring again.

Update: 23. Jun. 2019 um 0:50

Seamoth v1.5. Rewired the powergrid to use mostly junction boxes instead of relays in an attempt to help with power issues. The submarine still seems to draw a lot of power, and I'm unsure why. Fixed airlock circuitry again. Adjusted the deterioration rate of all junction boxes, lowered it by half since vanilla has them break way too often.

Update: 22. Jun. 2019 um 16:03

Fixed permission issue on the Secure Locker. Sorry about that.