Arma 3
HEV Patch
Mostrando 11-20 de 33 aportaciones
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Actualización: 13 MAY 2020 a las 9:04

- ADDED: Pods will now copy over their inventories if anything but the standard cargo is present

Actualización: 1 MAY 2020 a las 16:08

- Fixed: Empty and occupied pods not updating proper icon in control menu
- Fixed: Could not hear console tick down on dedicated servers after launch was initiated
- Fixed: Players sometimes getting teleported above debug zone without pod

- Changed: Sequence from teleporting to pods above drop zone so that effect is smoother
- Changed: "Cooldown" is now 60 seconds
- Changed: Made chute deletion on detach default

- Optimized: HEV Room module script. Prior script had unnecessary public variables that hurt network performance (recommend that you re use the module again and delete whatever "rooms" you currently have though they should still work)
- Optimized: Menu script

- Removed: Menu option for pod control

- Added: Selectable drop variations for some parameters in menu

Actualización: 28 ABR 2020 a las 22:25

- Reverted back to 2.11.1 to fix reliability issues on dedicated servers

Actualización: 28 ABR 2020 a las 18:25

- Fixed packing error

Actualización: 28 ABR 2020 a las 15:49

2.2:
- Rewrote OPTRE_fnc_HEV to fourth iteration
- Updated/added comments on several files
- Reworked relationship between several files
- Offloaded some functions/loops from server to client
- Cleaned up code on multiple files and optimized

Actualización: 12 ABR 2020 a las 7:24

2.11.1
- FIXED: Removed check for

isNull objectParent _unit
when setting up drops that caused players to not be in pods and told there are too many units.

Actualización: 13 MAR 2020 a las 6:59

- Change: Replaced booster down particle effect with a smoke trail instead of fire. Also simplified the deletion of the effect. Changes were made in the interest of performance.

Actualización: 11 ENE 2020 a las 20:06

2.1

Fixed:
- Corvette not deleting itself
- Corvette spawning with parts unaligned

Optimized:
- Corvette spawn (removed unnecessary parts, e.g. doors, launchers, etc.)

Removed:
- Final Dawn frigate support

Changed:
- Corvette launch positions

Actualización: 15 DIC 2019 a las 22:53

2.0 version:
- Added drop tone sound for specific pod.
- Added engine start sound when time drop delay time permits.
- Added engine hum sound during drop.
- Added ground alarm sound.
- Added support for Corvette to replace Frigate model.

- Fixed zeus module units invincible.
- Fixed unable to exit pod after drop.

- Moved many functions into unscheduled environment and used CBA functions.
- Improved spread of HEVs during drop.
- Replaced several outdated commands/functions.

Actualización: 10 JUL 2019 a las 21:26

- Fixed infinite sound loop if landing on buildings
- Improved responsiveness of altitude values