VoidExpanse

VoidExpanse

9sMODs part 2.3.1 of 9.0 BETA
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Update: 21 Jun, 2019 @ 11:55am

Mod version: 0.0.0
Ability to rebuild turrets at stations with a cost depending on the danger level of the system and Tech Level of the station.
Ability to spawn both Combat and Repair Drones.
Including the Galaxy Market.
Ability to access the Galaxy Market and to spawn drones from the OnBoard Ship Computer that you can get at any stations

Update: 21 Jun, 2019 @ 11:52am

Mod version: 1.0.0
Ability to rebuild turrets at stations with a cost depending on the danger level of the system and Tech Level of the station.
Ability to spawn both Combat and Repair Drones.
Including the Galaxy Market.
Ability to access the Galaxy Market and to spawn drones from the OnBoard Ship Computer that you can get at any stations

Update: 21 Jun, 2019 @ 11:38am

Mod version: 1.0.0
Ability to rebuild turrets at stations with a cost depending on the danger level of the system and Tech Level of the station.
Ability to spawn both Combat and Repair Drones.
Including the Galaxy Market.
Ability to access the Galaxy Market and to spawn drones from the OnBoard Ship Computer that you can get at any stations

Update: 21 Jun, 2019 @ 12:03am

Mod version: 1.0.0
9sMODs part 1 of 9 was a failure because the station interior models and colliders were not compatible with the current physics library.

9sMODs part 2.0 of 9.0 is a reroll to the original stations just made bigger. BUT all prior functionalities that were added in part 1 of 9 are STILL inside the game and they are better now. Players have the ability to reconstruct Station Turrets at a certain price depending on the System Danger Level and Tech Level of Stations. The Galaxy Market is available from INSIDE the station or from your own ship if you purchase the OnBoard Computer at any stations inGame.
NEW: Combat Drones are now accessible.

http://forums.atomictorch.com/index.php?topic=1361.0

Update: 13 Jun, 2019 @ 10:19pm

Mod version: 1.0.0
2019-06-14 - 01h18AM Eastern Time Canada - I have completely refactored all Polygon Colliders of All station interior models so that no Polygon colliders touch any other types of Colliders...

Update: 11 Jun, 2019 @ 9:56pm

Mod version: 1.0.0
Another Quick Fix. I completely removed the "Polygon" Colliders in the Science Station. Seems more stable.

Update: 10 Jun, 2019 @ 10:55pm

Mod version: 1.0.0
Quick fix for the station Interior Collider crash... it seems that it might never have been the station colliders the issue but more the fact that many miner squads are spawned on top of each other and on the station colliders... This update should fix the issue.

Update: 10 Jun, 2019 @ 9:56pm

Mod version: 1.0.0
This is the station interior MOD. I call it the part 1 of 9 of the 9sMODs Series. Enjoy