RimWorld

RimWorld

Underground Food
Ergebnisse 11–20 von 26
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Update: 2. Jun. 2020 um 14:01

Update on 6/3/2020 6:31:49 AM.

  • Updated the drugs so that they show their duration remaining.

Update: 31. Mai 2020 um 17:43

Update on 6/1/2020 10:13:36 AM.

Features

  • Added a new crafting recipe at the Crafting Spot to create herbal medicine from sanozite. It takes a lot longer to craft here than at the drug lab.
  • Added basic graphical variations to the deep varieties of devilstrand, hops, psychoid and smokeleaf so they are a bit easier to distinguish.

Bugfix
  • Fixed an incompatibility with Complex Jobs by removing the requiredGiverWorkType tag.

Update: 23. Mai 2020 um 17:10

Update on 5/24/2020 9:40:03 AM.
Balance update

  • Removed the negative thought penalty from Alcavorax

Update: 9. Apr. 2020 um 13:58

Update on 4/10/2020 6:28:32 AM.

  • Increased visual light value of the Organotech light so it looks brighter. Aesthetic change only, doesn't change the actual light values.

Update: 7. Mrz. 2020 um 14:44

Update on 3/8/2020 9:14:09 AM.

Balance Update

  • Changed the cost of making organotech tiles. Needs a whole lot less plasteel now, added some steel and enriched fungal slurry as requirements.

Update: 26. Feb. 2020 um 12:48

Update on 2/27/2020 7:18:18 AM.

  • Changed the names of the OrganoTech items to "Dormant OrganoTech ..." as having the building name and the building item requirements the same was a bit too confusing.

Update: 25. Feb. 2020 um 15:22

Update on 2/26/2020 9:52:20 AM.

Mod updated to rimworld 1.1.
There are also a whole lot of changes.
New Features

  • New research for planting hops, psychoid, smokeleaf and devilstrand underground
  • New drugs: ToxAway, BrainLok, Spyke, Chocoroto rollo
  • Late game research - Added organic technology items that: produce light, heat or freeze a room, without needing power.

Balance Update
  • Too many to list. Research requirements were reduced for the earlier items. Penalty of alcavorax was reduced.

Bugfix
  • Fixed a number of minor errors that I can no longer remember

Update: 7. Nov. 2019 um 12:12

Update on 11/8/2019 6:41:59 AM.

Balance Update

  • Increased harvest yield of Pyrazite (from 5 to 10)
  • Increased heat output of Pyrazite Burner to 21 (same as a campfire)

Update: 5. Nov. 2019 um 12:52

Update on 11/6/2019 7:22:47 AM.

New Features
Added a new plant. Pyrazite can be harvested to produces crystals that can be used in a Pyrazite Burner. This is a heat-producing item - it is less efficient than a campfire but produces less light (only the directly adjacent squares are lit), making it useful for heating your underground food.
The burner does periodically produce some Ash trash, so the area it is in will need periodic cleaning.

Update: 1. Okt. 2019 um 16:00

Update on 10/2/2019 8:28:10 AM.

Bugfix
* Removed the glower from the harvested neutrophyria resource as it was causing plants to deteriorate if not hauled away. Tried lowering the radius, but it was still killing off the plant on the cell which had the resource on it. The glow on the harvested resource was only a bit of flavour, so decided to remove it so the resource didn't have a negative impact on growing plants.