XCOM 2
Additional Ammo Types
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Opdatering: 7. juni 2019 kl. 19:43

Enervative rounds will now always fail to disable the primary weapon of aliens that do not have a primary weapon.

that's a bug from the vanilla implementation. this change won't help any other disables tho.

Opdatering: 2. juni 2019 kl. 21:11

damage added by silver, vamp, antiviolet more customizable (full array instead of just the damage bit)
added tactical text for explosive rounds warning about not having a big enough clip.
silver should now work against biolost.

Opdatering: 31. maj 2019 kl. 19:13

Fixed Tech Reqs not being applied.

Opdatering: 31. maj 2019 kl. 13:29