Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords of Legendary Legends
Showing 51-60 of 85 entries
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Update: 7 Oct, 2019 @ 5:27pm

Bugfix:

Fixed Vlad's personal capstone not showing when using a certain other skill tree mod.

Update: 5 Oct, 2019 @ 2:35pm

HP values for mounts tweaked for better consistency.

Update: 29 Sep, 2019 @ 9:57pm

Made another pass at LL melee tweaks. I've unfortunately reached the limits of what's possible without messing with animations.
Grimgor shouldn't absolutely butcher Thorgrim and Grombrindal in early game now (will probably still win 1v1 against all dorf LL's at most points in the game. That's a grudgin'.)
Made a pass at some dorf capstones, Ungrim and Belegar's, in particular. Reduced effectiveness of Thorgrim's campaign capstone.

Update: 21 Sep, 2019 @ 11:15pm

Compatibility work done for "new faction and race skills" mod.

Update: 21 Sep, 2019 @ 9:38pm

Moved Skarsnik's personal capstone to row 3 due to compatibility issues with 33 skills. Yes, there're issues with how it looks. No, I don't care.
Completely reworked Skarsnik's army capstone (somehow forgot about innate vanguard and easy poison attacks for army skill)
Skarsnik army skill now 10%/15%/15% range for army/army/allarmies, no/yes/yes stalk for army, and 0/0/15 melee attack for army. Skarsnik should now be able to compete with his many neighbors.

Update: 21 Sep, 2019 @ 7:08pm

Fixes:
Replaced the correct effect for Skarsnik's T3 campaign skill this time.
Fixed (hopefully) Skarsnik's campaign capstone skill node link

Update: 21 Sep, 2019 @ 6:28pm

Attempt 1 at correcting Skarsnik's campaign skill.
Wasn't paying attention and fucked it up.

Update: 21 Sep, 2019 @ 3:12pm

Balance:
Changed Skarsnik's T3 campaign skill addition to extra income until a better alternative to extra raiding income can be implemented.

Update: 20 Sep, 2019 @ 12:52pm

Balance
Tehenhauin's T3 campaign skill changed from adding Frenzy to all armies to reducing upkeep 15% for all armies (may reduce to 10% at some point).
Tehenhauin's T3 army skill changed to improve skink morale factionwide, bonus reduced to 15 from 20.
Nakai's T3 army skill changed from adding frenzy at T3 to reducing upkeep for Nakai's army 50%.

To stop the unending complaints:
Nakai's campaign skill reworked.
T1/2/3 provides 100/200/300% tribute from vassal instead of flat income (which will never work for hordes).
T1/2/3 provides 25/50/75% post battle loot increase for all armies.
Horde growth untouched, obviously still won't work if you confederate Nakai as a settled faction.

Update: 18 Sep, 2019 @ 3:04pm

Balance:
Weapon length/splash tweaks across the board