Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 23 Nov, 2020 @ 1:32pm

v.1.9.47
- Added Flame Healing Aura for Asura Afriti, flametouched. It heals and heats every 5 seconds, with increased healing to Flame Touched, and further increased healing from and to those who know Asuran Fire. It has a cost while active - might, accuracy, and stamina are reduced. The healing and heating effects stack with allies healing.
++ Added Beast Tribe Relentless Smasher - A mace, commissioned by Khaleme in early 2020 with art by Dominik Maral!
- Oops. Beast Tribe Faction Switcher was supposed to be in t2. It was moved from t3 down to t2 now.

- If any weapons or buffs have broke and are not applying their effects/auras/anything please IMMEDIATELY let me know. I had a hard drive issue and had to move something around for a moment and there is the possibility things got weird.

- Adjusted invocation: flametouched long description to clarify that it is a ritual (daily done)
- Spectral Glaives. Reduced stamina cost per throw (20 to 13) and increased damage from 50 to 60. Fixed the corruption damage to do armor ignore like all DL corruption bonus damage does.

- Detect corrupted lasts for 35 seconds and does its tiny damage ticks once per 5 seconds, up from 1 tick per second for 10 seconds. Stam drain cost reduced.

- Demonic manifestation corruption heal reduced from 35 to 15 (lifesteal on all weapons and ability to heal from food and other sources is significant) and undead corruption heal increased from 20 to 30.

- Beast Tribe weapons are now made at a firebowl cauldron like many of the other faction weapons to keep them on level with the other weapons that cannot be made using the new thrall+bench benefits.

- Auras have had crippling effects and stamina drain effects removed. The aura character will now have a stat reduction while the aura is active and for a short time after.
-- Added healing per tick to water tribe aura
-- Beast Tribe Aura will now bestow a percentage stat buff. This will change once the totem buffs are added. Aura properly converts demon beasts in the proper circumstances
-- The auras should be able to be used in combat (ie do deal damage while having a weapon)
-- They may all see more adjustments after this

- Shortbow and elemental fire dashbacks fixed.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: 18 Nov, 2020 @ 10:33am

v.1.9.46
- Shortbow power draw is fixed

- Craft times for feat teacher items have been reduced from 1000 to 180 seconds
- Flametouch vigor craft time reduced from 500 to 180 seconds.
- Invocations and auras craft time reduced from 500 to 300 seconds.
- Hyperborian Light Loincloth recipe fixed to use new perfected light padding
- Fixed Serenity being uncraftable. If you ever see 'unable to start crafting' error message, there's an error with the recipe of said item.
- Glove Claws are now tintable

- Added Invocation: Battle Meditation to NSH T3. Gives bonus grit and corruption cleansing. Corruption cleansing has been removed from the weapons Also added a lore note about it in T1 seeker
- Scourgewrath oil is properly crafted at t3, infused wraps are removed from t3 since they're at t2 already
- Crafting a nightscourge hunter seeker rank-up token now bestows t1 instead of t2
- Reordered some of the recipes in the NSH feat lists
- Invocation: Purge Corruption moved to Tier 4.

- Removed perish trait from Detect Corrupted. If it still has a timer on your items, you will need them admin replaced/make new ones.
- Scimitar now properly has a draw animation
- First unarmed strike has a more reasonable hitbox. Nightscourge Gauntlets will no longer scale into space

- Blasphemy hammer ooga booga now properly a two handedachooga
- Most claw types have had their stamina cost per swing increased from base of 5 to 8. Lethal claws remain the same, burning devastation remains at 9
- Breath of the red mother flame fx fixed

- Spectral glaive big changes: does not consume ammo. Does small 5% damage (respects armor) and corruption. They start out flying slow, and then after 3 seconds, they accelerate immensely. Think of them as evil scarab buddies!

- ...so uh, glaives were always meant to do a chunk of damage, but they were improperly tagged as poison weapons so you may see...an increase in- HELLMO *runs out the window after hitting update*

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: 14 Nov, 2020 @ 8:04am

v.1.9.45
- (admin/donor) Bjorn's Berserker axes have a feat so they can be repaired now
- Supernatural Stalker Vision works properly for Beast Tribe Tier 3

- In possibly the next update, various effects, such as this mod's crit effect, moderate execution, and a few others will be addable via kits/enchantments available to Defilements, mastersmithing, and in some cases faction buffs.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: 10 Nov, 2020 @ 5:31am

v.1.9.44
- Added Serenity, armor crushing staff that applies shattered, to Water Tribe T4 and Master Smithing. Thanks to Astagria/StarGrenade for coming up with the concept art, and Deaven for the 3D work!
- Added Nebthunian Destruction hammer/mace (donor). Thanks Tay-Neseret and Chuwak for the 3D work!
- Added Unarmed Mastery 3 category -> Black Lotus Style.

- black khopesh texture restored
- asura afrit reaver texture restored
- base scimitar material improved
- Blade of the Librarian texture improved
- please report these kind of issues, they're easy fixes

- Warspear effect, Shattered, time reduced from 3 sec x 3 ticks (9 sec duration) to 3.5 sec x 2 ticks (7 sec duration) and damage reduced to 1.5 damage (armor ignore) x stack amount, because it was pretty rough.
- Beast Tribe Aura: Pacify Beasts has been added to BT T3 Feat. Still working out some of the kinks so bear with me.
- Beast Tribe weapons are now sharp and slippery for nonbelievers...

- Nightscourge Hunter feats have been reworked to T5 structure. Formerly T2 feats (novice) now equal T4, while T3 feats (adept/secrets) equals T5. You will need to manually be updated.
---They will eventually be merged with WT, where they will share T1-T3 feats and T4 and T5 will be diverging paths of hunter or healer, and grandmaster or mystic

- Some lances and staves have had their positions fixed. As there is no way for me to know what's going on with its interactions with Fashionist, this will be a slow process in adjusting.

- Martial reflection should properly break all unarmed items down into hard lesson 1 or 2 depending on tier type. Items must have a minimum of 1000 maximum durability to do this.
- Advanced Unarmed styles require Hard Lesson 2s to make instead of Hard Lesson 1s. Advanced styles break down into HL2s.

- Lifesteal now has a hit cap, so if you hit 5 targets in one swing, you're only gaining life from 2 of those instead of all 5 and shooting health way way up. Successive hits in melee combos, even the fast ones (scimitar may be the fastest) still give continual life up.

- Pocket Sand's recipe has one of its 2 ingredients changed.
- Scorpion Queen damage per stack reduced from 2 to 1.0. Still retains its 1.5 exponential modifier.
- Nightscourge Hunter weapon drain lasts longer as it should now
- Asura Afriti burning weapon drain lasts longer as it should now

- Savage stance is no longer gimpy ghastly nosferatuwolflimp run

- In possibly the next update, various effects, such as this mod's crit effect, moderate execution, and a few others will be addable via kits/enchantments available to Defilements, mastersmithing, and in some cases faction buffs.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: 30 Oct, 2020 @ 2:47pm

v.1.9.43
- Updated to current CE version

- Added Necromicile to the undeath feat. It is a phylactery item (and doubles as a bed).
- Fixed the item ID of the teaching scroll for Dragon's Vanguard armor so the item should appear and work properly now.
- New icon for demon invocation

- Updated nomad armor recipe for new crafting update
- Deleted healing bandage wrap stack override items

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: 19 Oct, 2020 @ 4:08pm

v.1.9.42
- Added Aura:Corruption to Xaltatun T3, Corrupts all, and periodically damages non XR beings.

- Nightscourge Purge Corruption Aura size increased about 25%, stamina drains significantly lessened. Wounding removed. Cripple downgraded from severe to normal cripple.

- Berserker's Fistblade damaged increased from 45 to 52. Renamed Berserker's Fistblade (Scimitar) and a proper unarmed version has been added.
- Berserker fistblade offhands (unarmed/savage stance, and thrown glaive) have bonus stats of 3 might/6agi or 3acc/6agi respectively.
- Bjorn's Berserker Axe now has berserker property.
+++ Bjorn's Berserker Axe feat added. As it is a donor weapon, it can only be admin granted.
--- Both weapons will need to be replaced with new ones.

- Savage's Chosen is now properly a 1 handed weapon (lance) as the description says.
- Heart Wrenching Stance offhand attack works properly and now has a 25% stamina cost multiplier when equipped.
- Unarmed Defensive stance light combos work fully again (all 4 combos are back).
- Dual scimitars have had roughly a 15% damage increase to their combo multipliers. Some hits have had up to a 30% increase, while some have had no change. It should feel a bit more impactful now.
- Smashing Style Feat Teacher Fixed
- Secret Insidious Snakey Stygians infilitrated the monastery and were teaching a very lethal form of merciful style where their practicioners were actually causing pressure point strikes that would cause blockages and toxicity buildups. They have been dispatched and proper form of merciful fist (NOT FESTERING POISON) are being taught now. The debuff has been fixed oops lol. It also does its debuffs at different stacks instead of all of them at 10 stacks. A total of 13 might, accuracy, and grit has a chance to be applied when 12 stacks are reached.

- Burn effect from Burning Devastation (claws) damage increased by 25% (last update, stack duration decreased from 10 to 6 seconds and stacks 1 per hit instead of 2 per hit). Duration decreased from 6 seconds to 5 seconds.

- Chilling fist has been reworked to...work. Well look at that. You punch, there's visuals on hit, it chills properly, slows properly, and will not work on chilling fist masters or flametouched.

- Gobha's armor renamed to Dragon's Vanguard from Guardian. Feat Teacher item has been added. Icons are updated.
- Pacify Beasts, Asura Afriti and Undead faction switchers will cause npcs of that faction to group up when a nearby player is attacked.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: 17 Oct, 2020 @ 7:34am

v.1.9.41
- Added Nuala's Merciless Warspear. Thanks Nuala, by Dominik!
- Added Glove claws. They are crafted by making lethal claws. Thanks Dominik!
- Added Sansa's Necklace. Thanks Odo, and Deaven!
- Added Guardian Armor, Medium armor. Thanks Gobha, by Wafflebutter!

- Added Divine Alchemy: Khari Steel recipe. Imbued brimstone to xx recipe in Asura Afriti Feat
- Added Supernatural Stalker vision - this is for supernatural flagged characters (undead, demon, corrupted entity). It allows them to toggle nightvision on and off. This is accessble via the undeath and demonic invocation feats.
- Added Detect Corrupted to XR T3 NSH T3 and WT T4. It puts a tiny debuff on corrupted enemies and is an IC way for the user only to detect corruption within someone.
- Added Aura: Pacify Beasts to T3 BT. This will put beasts in the beastlord faction and pacify them towards other players or npcs within the beastlord faction.
- Added (admin spawn) Trivenience Potion (+3 to all stats, but groups it one buff for the sake of buffbar clarity)

- Setna poison reduced from 13 stacks to 12 stacks
- Set Venom Arsenal can be properly made at a set shrine now
- Burning Devastation (ifrit claws) lasts 6 seconds, from 10. They do 1 per stack per hit instead of 2 now.
- Unarmed Defensive lunge punches switched to be heavy attack now and have reduced CC. Stamina cost increased slightly on first lunge. Light combos (the old heavies) now do more damage up at the end of the combo and less at the beginning, but also cost less stamina
- Unarmed Claws (aka deadlands claws) light combo CC reduced on all but final attack
- Undead properly no longer take cold debuffs

- Shortsword and Throwing axe light combos work properly again

- Scourgefire should apply to demons properly once again/now. It should work on Siptah mobs, but I can't spawn them in in the devkit anymore to test so...anything goes :upsidedownsmileyI'mnotholdingaloadedguntothedevkitnonono:
- Fixed Final Breath of the Red Mother's flame
- Override. Heatstroke should not be permanently lasting.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: 30 Sep, 2020 @ 7:52pm

v.1.9.41
++ Override: Wraps stacksize increased to 1000
- Fixed Heart Snatching Teaching recipe

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such

Update: 30 Sep, 2020 @ 9:50am

v.1.9.40
- Donor Weapon: The Fangs of Apophis has had its poison replaced with a stacking debilatating poison, and attributes fixed.
- Fixed Unarmed Mastery 3 to require UAM 2 instead of UAM1
- Shortbow, Spectral Bow, Katana charge attacks 'fixed'. Details below.
- Lethal Claws will howl on equip, and use the werewolf idle now. They won't howl like an idiot with vanilla jheb claws depending on your voice selection, it'll do a werewolf/beast howl instead.
- Added Balesong Torch to Xaltatun's Risen Tier 2
- Heart Snatching Style no longer does wounding. Damage reduced from 70 to 60. Stamina cost per swing increased. Its lifesteal has been upgraded to enhanced lifesteal.
- Savage Unarmed Heavy 3 (smash) combo multiplier reduced from 3.5 to 2.7x.
- Savage Unarmed Heavy 1 leap has less of a cancel window for repeat spamming, has a higher stamina cost, and lower damage. The damage has been distributed to heavy 2 and light 1.
- Snakehand and Fangs of Apophis weapon no longer use crippling poison, until the buff is fixed. Snakehand uses festering poison that does damage over time and debuffs 3 stats.
- Wraps/Bandages properly remove rend once the bandage begins applying. For now, this requires an override.
- Fixed shorthand description of dueling weapon recipes

- Katanas and Shortbows have been fixed and also have changed. Funcom did something me and other modders cannot identify that changed the way modded attacks that use holds/power charges operates, so I had to do things differently. Now, shortbow heavy attacks work by hitting heavy twice - once to get ready and aim (or time out if too much time passes), and once again to fire. You can do light or offhand attacks. Katana works the same way, but the offhand dash you hit twice
- One change to Katanas is that now you are not locked into the same direction you charge in...so....it becomes much more dangerous. I do not have a solution to restrain it for now, so, expect .... shennagans. Apologies in advance.
- Shortbows and spectral bows now have offhand attacks. For shortbows, its a quick dash back. For spectral bows, its a sweeping bow smash. That's something that at least works like it should added by all these updates.
- This should fix compatability with other mods and weapons acting funny.

- I think the greatest change of all though is that I overrode the seductive lay animation to remove the sounds from it. If there is enough demand, they will return....

- Hammers have an offhand shoulder charge now
There may be other broken or strange things because of all the retooling that had to be done post Siptah. Please report it, and if things still are not fixed, please report them again. I generally track issues that are reported for my team to see, but this has been the most exhausting period of post-official update modding I've ever dealt with, so things may just be borked.

Thanks for bearing with me.

++ OVERRIDE: AC_BUFF_BANDAGE_BASE. Heals rending.
++ OVERRIDE: Emote Seductive. Removed Audio.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such

Update: 18 Sep, 2020 @ 7:53am

v.1.9.39
- Override on bandages restored to match Siptah bandages
- Torches can apply an elemental burning dot.
- Added Legendary Balefire Torch, similar to final breath but applies normal burning and is slightly different fire (admin spawn for now. How should it be obtained hmmm?)

- Iron tower has bonus stamina regen
- Merciful fist debuffs might 5 more points
- Rip and Tear and Berserking Fistblades have been converted to scimitars, added to scimitar recipes, and can be attained by finding the original item and then using this recipe to convert it. These recipes are obtained from the blade star chakram recipes
- Practice weapons now do consciousness damage and have a little effect at the end to make sparring a little more manageable and entertaining.
- Stamina costs of lance attacks has been standarized at 11 (vs staff of 6). Old weapons will need to be replaced.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such