Conan Exiles
Deadlands - Factions, Weapon Styles, Sorcery and More
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Actualización: 20 FEB 2021 a las 11:36

v.1.9.69

+ Added Herbal Tea to Nightscourge Hunters T2
+ Added Mastercrafting 'weapon' Battlefield Repair: Armor. Clears sunder on hit, and at 10 stacks, clears shatter and acid effects. It also heals a little per whack.
- Fixed AA blood recipe eating skinning knife
- Increased armor on Bruiser Shield from 50 to 125, durability 1350->2000, repair bars 15->5. It is now an unarmed style and should be skinnable with shields in various mods.
- Infusions should be useable now.
- Fixed bladefire for AA T2 trying to grant scourgefire.
- Fixed and increased effect of spectral throwing glaives. Does damage and corruption over a few quick hits, and chills at the end. They should feel more useful, or scary.
- Burning Glaives have no ammo requirement, and are no longer stackable. They cost more stamina to throw, do more damage, and have less armor penetration.
- Reworked the special effect of the thrown glaives (excluding spectral). Previously they did 7.5% of HP (respect armor). Now they do 1% hp for 20 seconds.
- Duelist Katar durability moved from 20k down to 2k.
- Berserker's Fistblade has repair materials and can be dismantled now.
- Swifting and compounding kits were doing the same thing. Fixed now. They should behave properly also.
- Warlord's Grimrune Axes properly named ..that..instead of Jarl's grimrune axes

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- There may be adjustments to some of the combo explosions in another update
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.
-- NS Daggers

Known Issues
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 18 FEB 2021 a las 10:50

v.1.9.68
+++ Added Headbutt Stance - Thanks for all the help and all the great times Vortar! And thanks Nash for helping me get started on this!

+++ Adding Infusions, short duration 'blessings' that are alchemical in nature. They are made in grinders. If you have the feat that allows them to be crafted or applied... Do Alchemy and figure the recipes out.
- Infusion: Sandbeast Venom (infused-venom weapon poison) added to Treefrog T2 and Venom Arsenal.
- Infusion: Black Lotus added to Treefrog T3.
- These are all for now until we gather info on how these perform. More will come, they are easy to make. Eventually the weapons will show fx on them when reequipping or trading them, but until then I need to sleep, be on server, live, and rework the backend system of how this works.

+++ Added Invocation: Smoldering to AA T3 Flametouched. Sets people on fire on contact, much like treefrog poison paint.
+++ Added Infusion: Bladefire to AA T2.
+++ Added Mastery: Iron Reinforcements, Steel Reinforcements to Mastercrafting. They craft much faster than the standard recipe.

+++ Remade Beastial Lotus Potion into Potion of Attribute Reset. Added additional recipies in Deadlands survival category. They are crafted at the religious shrines for zeal. They can no longer be transported and can only be used at altars. If you acquire one in the wild it will be heavy, but can be stored in an altar like zeal.

- Mastercrafting repair techniques are fixed
- Fixed an issue with Mastercrafting armor kits applying in weird ways. They may have to be pried off and reapplied.
- Specter coating updating to affect scourgefire possible targets
- Breath of Red Mother offensive capabilities fixed

- Hitbox on warspear first attack should be fixed (npcs should not monkeyking jab from 1000 miles away)
- Saber Heavy attack 2 no longer cancels early for an instant or missed attack.
- Howl animation used by unarmed and claws no longer roots you in place. You can run and howl now!

- Fashionize kit recipe produces the right recipe.
- Demons no longer lifesteal from all weapon types. They will only lifesteal naturally from unarmed, and claws. They must find or create lifesteal weapons or enchantments.


- AA blood is properly craftable now, and stackable.
- Add spectral ash recipe back to xr t3 oops
- Remove teaching AA t2 from defilements oops
- Beast Tribe T2 and T5 feat teacher items will properly list now.
- fixed recipe icon for stickbombs
- Treepeople earrings renamed Treefrog Earrings for consistency. Armor increased from 6 to 25. They can be made now (oops) by top tier. They grant periodic cleansing of acid. Generally the tree people will kill and raid people who have these.

- Treefrog Poison Paint altered. See description at the end. TLDR, doesn't work for flametouched and undead don't get immunized vs treefrog poison, and it doesn't apply/drops off in heavy armor.
- Pocket Sand goes slightly farther, and its hittable area is much bigger and more representative of the sand cloud
- Treefrog NPCs are properly immune to acid now
- Spectral Bane Blessing added to NSH T3

- Visibility Potions have changed to work like the Mark on Map. Their icons in inventory and recipe windows have changed. They are also crafted at the firebowl to work at clearing recipes out of the player inventory (improves load times).

+++ Faction Advancement has changed:
--- The leaders of the factions are now the sole ones able to create the tokens. This was a decision by faction leads to avoid members promoting other members when they hadn't met requirements, among other situations.
--- Teaching tokens are now made from inventory, have no crat time, and require a certain amount of deeds and and faction coins (both of which cost 1 stone to make and can be made from inventory). Seeker coins only require 1 stone to make. XP reward has been removed from all of these since they don't require anything real to make.
----- Imbuement flametouched is an exception to this as it is an IC ritual with material components.
--- Added Goat Totem to Beast Tribe T4 Totems. It has Bonus survival and agility when the beast roar is used.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- Change to make the AA glaives more interesting
-- There may be adjustments to some of the combo explosions in another update
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.
-- NS Daggers

Known Issues
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 9 FEB 2021 a las 18:24

v.1.9.67
- Added Raven Claws. Thanks Deucalion (and onto Falon!) and Domnik for the art!

- Ghost Wolf eats stuff now. Gets buffs
!!! Followers from the mod (non-thralls) have been reassigned IDs in an effort to work with EE mounts again, as we dearly miss them and hopefully this is the cause of the problem. This will have an unfortunate sideeffect of making your dreadbeasts disappear.
- Renamed beast tribe whelp t2 recipe to cub
- 'Dragon' eggs weight reduced from 2.0 to 0.5.
- Beast Tribe Eggs no longer affect BT T2 and up.

- Fixed supernatural stalker vision working for TP and XR
- increased durability of poker to 1200 from 600 and reduced plant fiber cost to repair from 1000 to 500
- fix modifier tags of Trivenience potion (admin potion, +3 to all stats and one buff icon to reduce buff icon spam)
- Spectral Glaive take flight time sped up, deploy speed from 3 to 2. Weight increased from 2 to 4. Damage increased from 60 to 85.
- Stamina reduced on shortbow backdash. Spectral bows have had their slice swing added back, and will backdash after it.
- Spectral bow heavy+offhand stam cost reduced from 100 to 50, damage reduced from 65 to 50
- Ghost Burning Barrage heavy+offhand stam cost reduced from 200 to 50, damage reduced from 130 to 50. Light attack stam cost reduced from 20 (oops) to 10.
-----Weight reduced from 5 to 3. You will need new items. They both have had added encumberance like their shortbow cousins since faster rate of fire than normal bows.
- Shortbow backdash stamina cost reduced about 20%. Significantly reduced for spectral bows since it comes after the slice swing.

- Fixed nimble and saber stances not having stamina costs on use
- Ruin debuff properly calculates its bonus damage when detonated from Expose stacks. At 20 stacks, it will do a maximum potential 10% health damage on Ruin. Before, it was doing max damage (5%) no matter how many stacks there were. You can still do that 5% without reaching 10 or 20 stacks, if your target's incoming damage ramps up while expose is on.
- Expose duration increased from 4 to 5 seconds.

- I think.... I fixed treefrog warpaint this time, and made it more efficient on the back end.
- fixed hitbox of treefrog poker??

- Added Blessing: Scourgefire Blessing to Nightscourge Hunter T4. This will temporarily add or replace the special effect on a weapon YOU ARE CURRENTLY HOLDING in main hand with scourgefire.
- Added Blessing: Treefrog Poison, Spectral Touch, Rend, Elemental Fire to respective faction T4 or T5 feats, and when appropriate, Defilements. Mastercrafting will receive its own 'blessings' that I hope to make permanent, for weapons that do not have any special effects on them.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- There may be adjustments to some of the combo explosions in another update
-- Mastercrafting weapon additions
-- A crafting structure that many of the DL specialty items will craft from.
-- Make faction visibility potions toggle
-- Change to make the AA glaives more interesting
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 3 FEB 2021 a las 18:42

v.1.9.65
- Fixed the npc+follower+faction messery

- Converted XR to 5 Tier format
- Profane Essence material requirements (the human part portions) reduced from 100 to 25 each. Profane Essences now take 75 human lives, instead of 300. They now craft from firebowls instead of the stove. Craft time reduced to 300 seconds from 500.
- XR T4 gains both profane essence recipes, but not the water tribe version.
- Craft time of Lifedorce draining defilement reduced to 180 sec from 300 sec.
- Added Bruiser Shield and Downfall Regalia to XR t2.
- Added Frostforged Greataxe to XR T3
- Moved Cleansing Brew to XR T2 from T3
- Added Detect Corruption to XR T3
- Deleted Aura: Corruption (DELETE) version and updated the recipe number to 22190233. XR T5 now makes the aura. XR T5 Also can make undead and necromiciles.
- Added Ghostmaker Axe, a ritualistic and horrific axe to XR crafting. It is also a ritual component in making undead revenants (the player mini liches). Thanks KimN!
- Added Soul Piercing Thrust, XR saber. It has a (mortal) version that doesn't have the spectral glow. Thanks KimN!
- Volsungr's Icy Blade also has a chill effect now.

- Burning Loyalty (AA Daggers) have new appearance. Thanks Tonken!
- Burning Charge (Saber Style) added.
- Added Khanda Sword and Dhal Shield to AA T3. Removed visi pot from t3 since it's already in T2 where it should be. Reorganized the recipe list. Moved Asuran Fire down to T4. Removed that blank entry (wrong entry) from T3 AA...it was actually the rank 2 teacher recipe.

- Added Una Amiga Letal to Water Tribe T4, which will eventually be merged with NSH since they are two sides of the same coin.
- Added Sangsudo to NSH T3, which ... ^
- Added Broken Spears and Bruiser Shield to BT (and made a saber version and added that to mastercrafting also)
- Added new saber appearance. KimN credit! This thing is beautiful. I'm close, but not that beautiful, believe me. When you see it, you'll understand.

- Added Deucalion's Bastard Blade (Lance, 1h Sword, 2h sword) to Mastercrafting

- Added Main Gauche daggers and Parry version to master smithing. A unique block and dagger stab animation will follow in an upcoming update.
- Dueling Stance has a Main gauche version so you can skin daggers in that offhand

- Serenity removed from mastersmithing. Accidentally added it, its supposed to be a Water Tribe 'mundane' weapon. All of the factions have weapons that do not have their main effects on it.

- Fixed shortbow recipe producing agile shortbows..

- Shatter Arrow damage increased to 15. You may need to have these replaced via mushi or admin
- Added Ruin Arrows, since it seems automatically putting the detonate ability on bows' heavy shots doesn't work. If you can make shatter arrows, you can make ruin arrows. They're heavy, hard hitting, perhaps costly.

- Treefrog Arrow recipe changed to yield 50. Requires more bone arrows and craft time is 60 seconds up from 20.
- Treerfog Spike Arrow added. Heavy, hard hitting acid arrows. These will be replacing Treefrog offhand throwing spears in an upcoming update.
- Shortbow recovery time after firing reduced, so you can run faster after firing.
- Shortbow and Spectral Bows heavy fire is fixed. Don't piss off the treefrogs, or just...look amusing even.

[ OVERRIDE ] Acid cloud added component tag: acid for sake of immunity and effect removal

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 2 FEB 2021 a las 8:52

v.1.9.64
- Added Royal Bite scimitars, thanks Adzete and Kujo o/

- Fixed heart wrenching stance. Also fixed feat teacher item. You too can now emulate the young Tay-Neseret in his second use of Draw Forth the Heart. But not the first. Be careful (as you can be, you know, sorcerously digging into someone's chest cavity to Rafiki their still-beating heart to the gods)
- scim+scim, second to last heavy attack hitbox fixed
- Human flesh to blood recipes changed. Inventory version still takes 120 seconds, but converts 10 flesh to 50 blood. Bench version takes 30 sec, converts 10 flesh to 50 blood. It was Water Tribe that requested a change....don't look at me...(this time.)

!BURNIN SHIT KAFROOOOOM!
- Asuran Fire Recipe: keystone requirement replaced with afriti blood, requires 1 black candle and 100 lbood. Faded essence yield reduced down to 5. Craft time increased from 180 to 500
- Elemental Fire conversion craft time reduced to 1 sec.
- Elemental Fire (normal recipe) crafts from inventory, not volcanic forge now.

- The durabilty of Shortbows has been increased about 120% in most cases. AA shortbows unaffected since they are already AA durability. Agile shortbow damage increased from 8 to 12 on light, 25 to 40 on heavy. Shortbows have +6 encumbrance to offset the extra arrows. Think of it as...extra quiver room. You'll have to remake or have them admin replaced to get the new values.
- Agile shortbow crafting requirements reduced, but requires some meat and twine now. Requires shaped wood instead of star metal to repair now. You need that special meat and that good grease to twing twang that string thang and go pew thwank twang plunk.

- Scimitar repair materials fixed
- Hardened Steel Doublesword repair materials fixed. I imagine for everyone that did report this, there were 2 or 3 more that didn't and used it. Oh well, that's what the roving hunter killer packs are for. Coming to a THEY'RE IN THE AIR DUCTS!!

- For Asura Afriti members, T5, Flametouched becomes permanent. (The way permanement buffs in this mod works is they activate any time a player gets a buff of any kind, whether thats a potion buff, cripple or poison, the special effect of a weapon, etc). Now you don't have to remind yourselves how hot you are. You just always are.

- Apophis doublesword properly has survival now. I swear on some Mitran reading this its actually fixed. But if its not, some Mitran gets it, so you know, either way, do we really lose?
- 'Dragon's egg recipe had dragonpowder (25) with tar (250). Listen, tactical poop bombs have a broad variety of uses, not limited to aerial drops of Jhil's crows, and potentially some awkward war between shit bombarding birds and some old ass balding werewolf. Beast tribe shit, don't ask me man.
- Spectral ash weight reduced from 0.05 to 0.01. Because ghost shit should be light.
...not actually ghost shit, we've moved past Beast Tribe topics. You know what, let me rearrange my notes BECAUSE SPEAKING OF BEAST TRIBE:

- Beast Tribe moved to 5 tier format. I'm only partially sorry you probably thought I had some exciting reveal, like working mounts. I will turn that ghost wolf into a ravenous badass though, some time soon.

- Un Amiga Letal renamed Una Amiga Letal because Comodus caught me in the midst of a senile linguistic crisis where I was yet again, forgeting basic words.

- 3 Armor kits added to mastercrafting. They all add some armor and then something else. These, combined with the relic level thingamazoopodankers are steps towards filling out mastercrafting to give it more utility and options for the dedicated blacksmith and tinkerer characters.

- Added a Fashionize Kit to Deadlands Survival Category that strips armor and weight off an armor. The cruelest thought, aside from poison hugs, this patch, was putting it behind mastercrafting or mastersmithing. I did not. Behold, an easy way to carry extra changes of underwear, shoes, and jackets. :hellmowithsunhatandpradashades:

- Lifesteal enchants now weigh 1 pound. I don't have anything interesting to say there.

Speaking of those suspect water tribe people. To support criminal, or communally beneficial needs, they've been made easier to transport/smuggle, and also made a bit more forgiving and effective. Let's be honest we aren't making tactical precision weaponry for a bunch of medicine nerds.
- Restoration Orb weight reduced from 2 to 0.5. Healing increased from 20% to 30% of max hp over its duration (3 seconds). Healing for npcs increased
- Restoration Arrow weight reduced from 0.1 to 0.03 Heals its amount (5% of max hp) over .7 seconds instead of 9 seconds, and its AOE blast has increased by about 30%. Their damage has increased from 7 per hit to 15.

- Reworded How to Breed Dread Breasts to How to Create Dread beasts and added information inside.
- Added Cleansing Brew to NSH, XR, WT (before it folds into NSH)

- Unarmed Master II level req reduced from 60 to 30, or 45, since UAM 3 is a thing. I forgot already. I'd say sue me but all I have to offer are crispy tortillas and prebaked goods I am harassed to take from family members' homes.

- Sloughing Fluid added to Treefrog Seeker Feat Because....
- Treefrog Warpaint added to Treefrog Trickery feat. Now you can give everyone the real hugs they deserve (:
--- Treefrog Warpaint reduces encumberance (as in, get nekkid, take your bs plate out my forest), increases survival immensely, increases accuracy slightly, poisons on contact (elbow distance). It grants immunity to poison. Its their version of an invocation and aura. It was going to make survival contribute some armor (especially because the Surv5 perk is broken in vanilla and another mod for me), but after several hours, I decided I wanted to live and not become one of those little ancient elders that has a straight up 90 degree hunchback and smells like some mix of twice worn twinkie stuffed socks. I just want to become one of those ancient elders with the twice worn socks. I'm trying to live simply.

- Collision issues with Treefrog Poker vs human characters should be solved now. Treefrogs are full of tricks so I make no promises about anything, including the actual validity of any of these patch notes.

- All faction rank teachers have been moved to craft at a firebowl, and now take faction coins instead of faded essence. The format is 5 20 25 40 60 for T5 and 5 20 80 for the ones still in 3tier format.

- Faction Guide item has been updated.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Will be addressing shortbows and mounted weapons within the next week or so, as well as converting XR to 5 Tier system.
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 24 ENE 2021 a las 20:23

v.1.9.63
- Resonant soul things actually work right and trigger properly again
- Escaped from Exiled Lands survivor feat was missing a recipe somehow. Its actually fixed this time!

- Demonic Manifestation Invocation (say it 3 times fast) now works as a toggle on and off. Actors, channel demon spell PCs, and demon players take note. For our server, keep in mind if you are over corruption 10 this must be on permanently. Conversely, admins, if you want to curse/change someone with demonic taint, you can just put the Demonic (Always On) feat on them and leave them that way.

- Undeath, animal totems, demonic, and soul/corruption related things (religion category) have been moved to a new feat category in religion, Deadlands Soul. Resonant soul feats also live there now.
- Saber style heavy combo 2 damage reduced since it can come out almost instantly.
- Glowing essence recipe added to NSH T2
- Added conversion feats for elemental fire to switch a 10stack between mainhand or offhand stacks.
- Added Mastercrafting Repair Techniques to Mastercrafting, and AA T5. These will repair T6 items (relic level).
- Lifesteal enchanted weapons can be repaired now. This may not apply to existing weapons. Ask an admin to replace the kit if need be.

-Time of Imbued brimstone was increased to 10 minutes, not 4 hours. Increased to 1 hour instead.
-Divine Alchemy: khari steel also increased to 1 hour. Its recipe components have changed and requires Afriti blood now.

- Wooden staff held orientation is fixed

- Beast Tribe aura should fire more consistently and last longer, and if one does not have BT faction switch group on, but has BT seeker feat, they will get the aura buff.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Timing on flame healing is still off.
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 22 ENE 2021 a las 15:09

v.1.9.62
- Escaped from Exiled Lands survivor feat was missing a recipie somehow, so I replaced the one that was missing with a infused aloe potion that cooks faster.

- Mastercrafting gains legendary weapon repair kit recipe. In a future update this will see more variations of kits added. This remains admin taught.

- Mastersmithing (deadlands legendary weapons) has been opened up to the public. It requires 750 feat points to buy into, so it will still be a dedicated investment.

- Resonant Soul, agility, should apply normally now, as well as produce the proper invocation stone if you need to make it for some reason.
- Claw gloves add 3 survival now as they're supposed to
- Treefrog arsenal weight reductions: Stickbomb, arrows, poker. Arrow stacksize increased to 300
- Deadly shortbow durability doubled.

Saber Stance, use offhand attack (kick) to slash and leap back. Built in Saber category. Gives bonus agility and penalty to encumbrance.

- Saber moveset, heavy combo 2, attacks faster as it was meant to.

- Undead Faction Switcher recipe makes 10 instead of 5.

- Imbued Brimstone recipe changed from 1 min to 1 hour craft. 1000 brimstone, 50 crimson lotus, 100 blood, 1 asura afriti blood. From 60 sec, 2k steelfire, 200 crimson lotus and blood.
- Asura Afriti Blood crafted from inventory. Requires T4 AA, 1 purified water, 1 flametouched invocation, 1 iron dagger.
- Imbuement: Flametouched recipe requirements severely reduced. 5 blood, 1 ifrit blood, 10 honey, 1 imbued brimstone.
- Armor Enhancement kits craft time increased to 10 min. Requires 1 legendary armor kit (same), 1 advanced tool kit, pliant kit, thick armor plating

- Tablet of Essence. Identical to tablet of power but made from 300 essence. Admin item for now.
- Added Garam Trade Company visibility potion with temporary icon.
- Added Shatter arrows, crafted by mastersmithing, treefrog novice. Bows heavy attacks will expose now.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Timing on flame healing and pacify beast buffs is still off.
- Nightmare Banishing Lance material got changed...it works but is not quite the same for now
- Wooden Staff model orientation is busted
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 14 ENE 2021 a las 3:40

v.1.9.61
- Added donor weapon, internally classified as Hodur's Demon Killing Demon blade (thanks Hodur and Kujo/Ekon!)
- Added updated graphic for Treefrog Stickbomb. Durian is good ripe, yes. Thanks Dominik!

- Warspear (staff/lance) heavy attacks are fixed.

- Saber heavies damage reduced, hyper armor reduced, attack speed increased on some of the attacks
- Saber light lunge has minimal CC on it added
- Saber light combo damage multipliers increased.
- Expose Flourish (the detonate with damage) will not consume until at least 6 stacks are on, to allow you to chose to build stacks with heavies or get meaningful damage bonus on those stacks, and require some effort if supporting someone else who is doing the damage.
- Some of the attack animations have changed for the heavies, and the heavy 2 attack is entirely different. Its a quick rip that flows, and while that sounds like a deadly fart, it is not. But its just as deadly.
- Saber and Shield has a shield bash on first heavy
- Unarmed Defensive stance working again
- Mace and Hammer attacks working properly again

- Scourgefire gauntlets, baby fists, make the actual scourgefire gauntlets and not the improved scourgefire manifestations

- Escaped from The Exiled Lands feat/recipe added (just a mod marker for mushiscript for people that transition from DL 3.0 to 4.0)

- All supporting feats/recipes/items fixed for Resonant Soul (Agility)

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- This is mostly a recovery patch to get things going. Some stuff may be weird. Just remember you're going through a lot of changes right now and not to be too surprised by new things. Most importantly, don't scream if a shovel headed squid monster caresses your leg and speaks to you in spaghetti.
- Nightmare Banishing Lance material got changed...it works but is not quite the same for now
- Wooden Staff model orientation is busted
- Staff/Lance moveset heavy combos are not working properly and I cannot figure out why
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 10 ENE 2021 a las 9:27

v.1.9.60
- Nimble offhand move restored. It is now a backdash shared with other backdashes from the mod. The backdash has been sped up also.
- Savage and claws uppercut restored. It costs a little less stamina and is a little more fluid to use.
- Nimble leaps stamina costs increased. Attacks stamina costs decreased by about 30%
- Lethal claws + savage light attacks have been sped up a little and made a little more worthwhile.
- Roar on lethal claws equip is restored.

- Scim+Scim distance heavy dash has been increased. Light attack spins have had their damage reduced again because shit cray. First light attack has had its damage increased significantly. Heavy combos have had their damage increased some, as well as their stamina costs increased. Scim+Scim is now more of a higher damage, but higher stamina cost style. Hyperarmor has shifted some.

- Asura Afriti have had their feats rearranged into the 5 Tier system. Existing members will need to have possibly one feat, t2, added in, but no one will lose anything from this rearranging.

- Expose debuff wasn't soaking up all the damage that it could.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- This is mostly a recovery patch to get things going. Some stuff may be weird. Just remember you're going through a lot of changes right now and not to be too surprised by new things. Most importantly, don't scream if a shovel headed squid monster caresses your leg and speaks to you in spaghetti.
- Nightmare Banishing Lance material got changed...it works but is not quite the same for now
- Wooden Staff model orientation is busted
- Staff/Lance moveset heavy combos are not working properly and I cannot figure out why
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Actualización: 9 ENE 2021 a las 16:26

v.1.9.59
- Added Prestige Feat: Resonant Soul (Agility). Intended to be given to people who reach max level and then restart, or for people over a certain level who come with us after a wipe.

- Weapon x Shields shieldbash now damage through block.
- Unarmed + Savage Stance Heavy 1 and Heavy 2 have been switched. New Heavy 1's hyperarmor is severely reduced. Heavy 2's hyperarmor is reduced, attack speed increased. Light attacks 1 and 2 hyperarmor reduced towards the front of the combo so it is less safe on startup.
- Scim + Scim Light combo 5 damage reduced and stam increased. It was doing the murderblenders.

- Saber Light attacks apply Expose for 4 seconds. While Expose is active, armor is reduced as the stack builds, and a portion of all damage the target receives is stored as Expose stacks increase.
Heavy attacks (after the first heavy attack, so you can poke), will deal that Expose damage all at once, up to a maximum of 5% of the target's HP. Expose resets and goes on cooldown for 10 seconds.

- Bonus Armor stats removed for now to test new systems of CE.2.2 patch and changes to stamina and armor.
- Donor Weapon (The Dark Family's Gift) and its variants have had their textures fixed and its model adjusted some.

Despite everything broken, the backend stuff that was updated will allow a lot more freedom for movesets, and we will no longer have to coordinate and try to share about 100 different moveset slots between all the public mods out there. Its a good thing and at least on my end, not a destructive update. Extensive work required, but hey, I've been asking for this change for over a year so no complaints here.

- The ungabunganess has increased by a factor of WHAT YEAR IS IT?! I swear when I do sleep, it will be for more than three hours and that I will not talk to the pizzaman waiting in the coner for me to wake up. Furby voice: I'm a magician :D so it'll be all okay.

Thanks for bearing with us people, you're pretty cool. Nash is alright too. Sometimes he smells like cybertronic peach custard dipped in new age gasoline from a swarza, but we overlook that this time. He helped make good sense of funcom's new changes.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- This is mostly a recovery patch to get things going. Some stuff may be weird. Just remember you're going through a lot of changes right now and not to be too surprised by new things. Most importantly, don't scream if a shovel headed squid monster caresses your leg and speaks to you in spaghetti.
- Nightmare Banishing Lance material got changed...it works but is not quite the same for now
- Wooden Staff model orientation is busted
- Staff/Lance moveset heavy combos are not working properly and I cannot figure out why
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)