Conan Exiles
Deadlands - Factions, Weapon Styles, Sorcery and More
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更新:2022年8月9日 @ 10時06分

Version 1.91.66
- THE FOLLOWING HAVE BEEN TEMPORARILY DISABLED UNTIL THE NEXT UPDATE:
--- LIFESTEAL
--- BRACELET REMOVAL (unbound chars will show bracelet)
--- some AURAS (including mark on map/showme xp share).
-- These have been disabled in attempts to troubleshoot an issue of buildings not visually rendering, and infinite loads. This will be disabled for at most one week, but may be reenabled in a few days, depending on how high our player count gets and whether the issue shows itself again.

- Added Donor Weapons Estoc Constantine (Lothair), thanks Lothair and artist Deaven!
- Added Donor Weapon Antipathy (Anorah)
- Added Donor Weapons Anodized Razor (Jaeyi)
- Massaud's Cursed Khopesh changed to finesse, and moved up to appropriate donor/relic tier category it was supposed to be at
- Bright Staff made a little shinier

- Updated description of Demon Destroyers
- Blasphemy effect can only occur once every 7 seconds, from 3 seconds. 2h Rugged Smashers share this same effect as is also affected
- Detect Corruption now has a stamina cost on use, and hurts the owner as well. Hopefully there will be people being less obnoxious with it.
- Test smolder, totemic fury, corruption aura, destress aura
- Updated faction buff call for help script to provide a lure
- Diamond Breaker damage increased from 42 to 50
- Gouge Effect scales off of wounding (short version)
- Destroyer missile compatability added back to DL bows

- Ported over New Javelin moveset, Thunderhawk Dual Axes moveset, and dual scimitars to Beyond the Forge. Thanks Cateyes and Henri! This has allowed me to fund some entirely new animations for both mods. I will be supporting this part of Beyond The Forge now.

- Added Thunderhawk Dual Axe style. This has a lot of moves with heavy windup, sudden, hard hitting strikes, and some scary pounces. It has some feints, and 4 all new animations! More will come as funds roll in. Some animation fixes/tweaks still must be made.
--- Craft in weapon feat and pair with an axe

- Dropped Dual Wielding Weapons feat level req from 30 to 10, feat cost from 7 to 5.

- Shattering Tide style now has some deadzone time on the end of its moves so you don't have to rapidly click to avoid dropping combos. You can delay a little bit, which just makes it easier to pace through.
- Katana lights have been slowed 10%, but have longer active attack windows. Light 1 will transition into heavies properly now

- Removed the shoulder smash on javelin heavy attacks for flow and to get to the good stuff.

- Twin/offhand weapons now use closed hand. Please report any that are not covered by the change.

- Nightscourge shield properly outputs shield, not rapier

- The following movesets take less time sprinting to activate sprint attack:
1h Sword
Spear
Javelin
Dual Axes
Unarmed
Staff
Doublesword
Throwing Spikes

~! We also have figured out a way to switch weapon styles on the fly, so you will be able to stance dance with martial arts smoother again, but also do it with the other styles, like going from 1h sword style and then on the third hit of a combo, flowing into the start of mace or scimitar style, and then into axe. Its really cool, video will come soon.

更新:2022年7月4日 @ 17時19分

Version 1.91.65
- Donor weapon, Demon Rebuking Bulwark effect changed back to scourgefire
- Ghost-Banishing Barrage light effect should ignore the bow itself now and not get shadowed by it
- Fixed visuals for Massaud's khopeshes donor weapons
- Updated visuals for demon rebuking bulwark and everbright hope donor wepaons
- NSH sword, Ruinous Sign of Bnaish effects have been fixed/updated

- Added 1h NSH axe, Demon Destroyer

- Shieldbashes across various styles (unarmed heartsnatch stance, and others included) should properly do shield break now, woops.

- Greataxes (vanilla) should command a bit more respect.
- 20% increase in speed on some attacks, longer active frames, ability to move/attack cancel quicker on the heavy cleave attacks 1 and 2 and some lights, hyperarmor improved on some attacks.
- Damage of lights increased proportionally for the attacks that were not sped up. Light 1 has more hyperarmor and cancelability, and shield ignores

- Added the 3 doublesword, hammer, and greataxe weapons of Sanassa, Griever (Sanassa) to Mastersmithing. Modified its stats some. Rest in peace beb.
- Added Diamond Breaker javelin to mastersmithing.

更新:2022年6月21日 @ 8時47分

Version 1.91.64
Pushing out an update early since I'm moving today, just in case my computer decides to be unhappy that it had to move

THROWN WEAPONS USE ACCURACY NOW
- Javelin moveset has changed thoroughly, though it still will have some timing and damage adjustments.

- Added Donor Weapon: Dark Waltz Cane, which accompanies the Deadlands Armory armor set.

- Added actor stone: Grounding

- Fixed broken tree warden/elder spirit warden flails

- Reduced some extra damage from ifrit fire
- Cleaned up old broken links that were causing corrupted ice arms, jhil hands, and other armor pieces not in the main mod and in the Armory mod now to not appear
- Gouging Buff had an oops where it would clear cripple buffs that it would scale off of. That was fixed, and it also gains scaling from treefrog poison being on a target, and another form of severe cripple that may show up in buffs.
- Grand Ritual of Necrofication recipe fixed

更新:2022年6月10日 @ 0時43分

Version 1.91.63
ATTENTION SERVERS
The armor in this mod has been moved to a secondary mod, Deadlands:armory, because this mod was about to hit the 2gb mark where things would just stop working (like your server). Go put that mod on your server.

- Added Donor weapon Massaud's Cursed Khopesh (and twin version). Thanks Auset, and Artist Deaven!

- Added BT javelin, ns scourgefire blasts to weaponcraft, something else I forgot and accidentally deleted patch notes on weeeoooweeeooooo

- Added Spectral Hammer to XR feats and recipes

- Added EF religion feats. It does not have a godbubble recipe/activation or burn offerings at the moment.
- Added Imbued Brimstone to AA T2
- Added Faction Switcher: AA to AA T1
- Divine Alchemy: Khari steel to AA T3 Flamekin
- storm guardian fists craft on person. They also have a visual rework
- Corrected tooltip on nimble stance, description of infused kiwi
- Demons ability to lifesteal off of unarmed or claws should be good again
- Demon buff renamed to Demonic Pact
- Demon buff armor permanently debuffing character is fixed
- Treefrog stickbomb no longer applies its stacks every .5 seconds. It is now 2 seconds.

- Beast Tribe Reckless stance grants lifesteal on strikes while active

- +15/15 admin enchant should not prevent a weapon from being repaired

- Mod UI was almost ready (with weapon level scaling and weapon auto repair features) but have one last kink to work out

更新:2022年5月5日 @ 23時56分

Version 1.91.61
Out of state, just pushing out a fix for some small things

- Fixed incorrect textures for vendhayan sari
- Fixed vendhayan shoe not working for female characters
- Fixed some of the recipes for vendhayan gear, as well as icons showing up in craft ui properly

- recipes for feasting and quenching man eaters have been adjusted
- Corrected a typo that made all of the afriti stuff uncraftable :O
- DL Pirate 1 uses a saber now instead of throwing spikes until I can figure out how to get them to use spikes normally
- DL Pirates 3 and 5 no longer smash with the force of pirate god

- Devouring Reaping heal refreshes on kill. I will be monitoring this one. Other servers, let me know how it goes.

- Fixed an error with scourgefire orbs applying an out of date damage calculation and resistance for XR feat owners. This will result in slightly more damage as intended. It will also not notify anymore

更新:2022年4月19日 @ 15時34分

Version 1.91.5
-what is dekvit. how to make things do.

- Huge Donor Addition: Vendhayan Sari, Vendhayan Sari (Epic), and Vendhayan [Piece] (Jyoti). Thanks to Jyoti/DjinniGenie and artist Norbert for some immensely tough, beautiful work! I'm happy to say this is an entirely new addition to Conan Exiles.
--- Base feat learned in deadlands armor. Includes statless sari, necklace, bracelet accessories. Epic version requires Epic Armors. Normal/Epic sari and shirt share the same appearance, jyoti's set has a more elaborate pattern and different pieces.

- Donor set, Adornments of the Sibilant Shadow feat properly marked to not show up in feat window. All pieces now add +1 magic (for ancient blades mod)

- Donor weapon Termination renamed Everbright Hope
- Donor shield Demon Rebuking Bulwalk given effect scourgefire on block-hit

- warspear style: corrected final light combo so it doesn't cancel as early, and spaced its collisions out so you have to stick through the entire time to get the full damage/3 hits
- staff style: all attacks will chain into the old getback swing that used to be on it. You can still block, and if you need to block after an attack, move and then block

- Scourgefire: Corrected a bad that made its ticks only activate after you stopped swinging, so the dot was only really ticking in between missed hits and such. This contributed to the feel of its damage seeming very low.
--- Its duration has been increased from 5 seconds to 6 seconds
--- Its corruption removal effect was set to the permanent effect on the NS class buff rather than the scourgefire corruption removal, so that is fixed now.
--- there was just a whole bunch of stuff fixed don't even ask

- Donor weapon Black Miasma's poison no longer uses the very wrong, ouch, hot kind of bleed.

- Grand Ritual of Necrofication recipe is fixed to point to the 4 lifesteal enchants. Didn't update the recipe when all the kits/enchants had to get fixed a while back
- Another Forsaken Essence recipe has been added.

- Added some boss pirate npcs for a pirate faction. They need to be tested in-game though.

更新:2022年4月4日 @ 7時33分

Version 1.91.58
- Added new Donor Armor set, Undead Slayer (Seyalsien) and Undead Hunter set. Thanks Sey and Norbert! Craft Recipes are not yet in. Should come later this week
- Added donor weapon, Termination, Thanks Aaliyah/Gwendvir and Deaven!
- Added donor weapon, Blade of the Betrayer (Kolamir) scimitar, mace, and greatsword versions. Thanks Kolamir and Norbert!
- Added donor weapon, scourgefire blasts (thrown spikes). Thanks Seyalsien! These or a near identical version will eventually become available with the rest of the class weaponry.
- Fixed donor armor, war maiden (no tasset) to use the no skirt, no tasset model
- Increased War Maiden boots and gauntlet armor by 3 each.

- Doublesword will now smoothly combo between offhand attack spins properly. You can continue the combo chain advancement and go between lights heavies and spins towards the end of light and heavy combo chains.

- Warspear changes:
--- Changed the way warspear light combos proceed to heavy combos. No more 1 2 -> final heavy knockdown combos.
--- Lights 1 2 3 slowed by about 7% and more smoothly transition to each other.
--- Final light is now a different move, a long reaching poke rather than the javelin's hop. If it catches someone, it will pull them in a little. It is easier to land, stays active and out a lot longer offering a number of tactical advantages (you're being an anti-calvary pike person for a quick bit), so its damage is slightly less than the pointy hop. It is also split between 3 hits, but what this practically means is its 3 stacks (if you don't trick dodge, if you do you lose out on damage and stacks). Light 4 also stays active longer (if you choose and don't cancel out of it)
--- Heavy 1 receives block deflection again when striking blockers
--- Light combo chain has an overall 20% drop in damage, and some of that has been moved towards the later part of heavy attacks. The quick pokes CC duration 0.5s - > 0.3s
--- Some of the heavies have been speed up about 10% and had their damage shifted around so it will feel more evenly spread throughout the heavy combos (less damage on final, more on 2 and 3, 1 remains same)
--- There were some dirty moves you could pull with warspear/lance moveset I left for a long while, and it was also just too easy to lock someone down in certain situations with a high damage output. It is slowed down, but there's a little more forgiveness when it comes to stunning.

--- Overall, it feels smoother, has a few fun new (less dirty) tricks, and feels much better to play against. The CC compared to the attack recovery times on the lights still may need to be looked at.

--- Maybe I figured out how to make the warspear models act right between being held and fashionist storing, but I'm facing some new problems (of some of those models just disappearing when unequipped), so maybe this will finally get figured. In the meantime, after this patch I'll begin fixing up the models and try to have them done within the next 2 patches so even if they don't show up on your back by that time, at least you can skin it and put a spear on your shortbar and it'll sit properly on your back.

- Blackglass warspear and pike no longer produce 50 items

- Unarmed Fighting has its own separate feat category now.

--- Martial reflection should work with all the newer styles.
--- Unarmed Training does not work because it is too baby to yield hard lessons.
--- Hard Lessons are no-drop now.
--- Reduced costs of UAM I, II, III
--- Black lotus palm will only stagger on its first and 10th stack, and stamina drain on its 10th stack (when it resets)
--- Iron Tower now adds an additional stacking armor buff based on your current health. It will disappear when iron tower style is unequipped.

- Shatter effect (shattering fist style, warspear, etc) bonus damage on increased stacks, damage type change from armor piercing to normal. This will result in some less damage done. It should also trace back to you when the bonus damage is what kills an enemy.

- Repair Hammer no longer buffs health by a PHENOMENAL COSMIC POWER amount

- Soul Guide no longer requires scourgefire oil to craft ... lolsigh

- wise red goat can now be targetted, and deleted or picked up as usual placeables go

更新:2022年2月17日 @ 0時46分

Version 1.91.57
- Added Donor Accessory, Heirloom Brightstar Necklace. Thanks Bylan, Thanks artist Norbert!

- Norbert fixed the male corrupted claws so they'll show up right!
- Gwendvir/nightscourge shield struck effect changed from sunder to cripple
- Corruption effects have been altered, and are likely to take longer to get to a successful roll. There are also a few buff/class interactions with it.

- Defensive Style: Heavies will chain further into the light combos, allowing for a little more flexibility and ability to land the final light attack more often. Some of the hyper armor of the lights are increased.

- Claws. Offhand 3 attack (double thrust) now does multiple weak hits for a high stamina cost. They now have a rebound delay when striking shields. Pounce attack recovers quicker (combos into next attack sooner), but uses slightly more stamina now. Narrowed the attack range so claws are less likely to hit in crazy angles.
--- Burning devastation reach significantly shortened so there shouldn't be invisible hotslaps happening
- Lethal Claws moveset. Light attacks stamina cost increased from 1.5 to 2.25x. Heavy attacks reduced from 1.65 to about 1.25. CC on Heavy 3 does not push back as far, to allow big hitter heavy 4 to connect more reliably.
- Warspear moveset. CC adjusted (lowered on lights), final light CC pulls towards you instead of pushing. Final heavy attack speed decreased 20 and recovery time increased, but damage is increased from 1.5x to 1.85x. This should make it a little more risky and less abusive
- DL Whirlwind greataxe can now combo between lights and heavy some. You can end the spin on the 9th strike with a light to do the big thwomp smash. The hyperarmor on the spins has been reduced.

- Experimenting with Oathwrought and fashionist to see about repositioning the staves and warspears to not be weird when sheathed. Made a number of adjustments to daggers/spikes to see if those work

- XR T1: Added corrupted wisps back to t1. Unintentionally went missing.
--- Added a different purified flesh recipe to it as well
--- Grand Ritual of Necrofication recipe fixed

- AA T1: fiery brimstone pick added.
- AA t2: bladefire now activates from t2 instead of requiring t3
- recipe for burning hands has changed
- Burning Devastation (claws) are now properly two handed so that the offhand attacks of claw style can be used

- Reduced feat cost of Dual Wield category to 7
- Reduced feat cost of shortbow to 7, added some arrow types to it
- Unused item, corruption:6, becomes Deep Corruption. Detect Corrupted will search for this.
- Detect Corruption properly works for t2 treefrogs

- AA mace visuals adjusted

- Bjorn's Berserker Throwing Axe is now a 1 stack item, and doesn't run out of ammo. Its stats have been changed slightly due to the advantage. It is no longer huge when hitting, nor is it lootable.
- Added Quenching Man Eaters to BT T1. Collects sacred blood. Feasting Man Eaters removed from BT t1
- Fixed textures on nemedian shield

更新:2022年1月26日 @ 18時52分

Version 1.91.56

- Treefrog Scorpion Claws use proper icon, switched from scorp queen poison to TP poison, and use the new claws
- Most of the claws have been changed to use the new moveset from the old. Lethal claws, relentless and nasty claws still remain the same. It is possible these may be phased into the new moveset at some point as well. Maybe not.
- Burning Mace appearance fixed
- Changed appearance on raven harrying arrows and increased damage from 10 to 15.
- Reduced stamina cost of scim+scim backdash from 5 to 3.5

Quick update to 2.8

更新:2022年1月26日 @ 1時54分

Version 1.91.55
- Added Donor Warpaint: The Morrigan. Should be craftable at The Altar of Morrigan after the next funcom update. Thanks Hagan, and artist Norbert!
- Added deco item, The Puzzlebox, after a thousand years. Thanks Nicolette/Anya, and artist GgomidesS!
- Added SCORPION CLAWS. For treepeople. Complex kitbash.
- Added Donor Weapon: Shield of The War Maiden (Anya). Thanks Anya, and Norbert! Added to War Maiden's Arsenal
- Added 2h Variant of Senna donor blade
- Adjusted stat bonuses on royal bite and updated the description to reflect the stat and that it does poison, and is not a blackglass weapon

- Devouring reaping was not active at T3 Survival. An extra buff of survival was, which was fixed. Some of you will have to readjust your builds

- Caught the thing I missed on sibilant brood poison. Its actually fixed now.
- Fixed Outsider bane applying to non corrupted
- Elder Warden Tree flail will properly screen its owners now
- Polar goggles glass material fixed
- Blade of Palatine (scimitar version) has its bonus stats added. Emits light now.
- Changed recipe of Hex Blast (also yields 1 now, less craft time)

- Added Nightscourge Hunter Sword and Greatsword
- Added Beast Tribe shortbow, and experimental Raven Harrying Arrows.
- Still working on getting the nightscourge fire to show up and disable dynamically based on whether you have the feat or not
- Removed the bonus heal over time from nightscourge weaponry. Reduced the amount of damage scourgefire does to players

- Purge Aura (NS NPC aura) costs 300 stamina to use, as in its meant to put someone in exhaustion. It is too strong to deserve to chase things with as well. It requires NSH t3 instead of t4
- Purify Invocation set to use Hard Work Mystic T4 feat. The aura will probably be removed from PC use.

- Deadly Shortbow and No More Troubles updated to use treefrog ammo

- Festering shortblade is now a finesse weapon (uses accuracy, has crit chance at 40+ acc)
- Most of the treefrog weapons were not finesse weapons. Poker, bone spear, are. Maul, spear, scimitars, greataxe are not.

- Greataxe heavy 2 can cancel sooner.
--- Greataxe heavy 3 speed increased 15%
--- Greataxe heavy 4 speed increased 30% but its recovery time has been pushed forward for slight compensation

- Hyperarmor on Dual scims generally reduced and moved towards the front of the animation. Final combos have not been modified. They will get hits off slightly less safe, and have more danger of being interrupted by attacks with long active attack windows (spear thrusts for example).
- Fixed some claw and unarmed styles being useable in water and allowing for exploit level movement and attacks

- Scimitar + thrown weapon (glaives, axe, etc) will do the backdash but also throw now

- 1H sword. Reduced heavy combo 3 and 4 speed by 10%. Reduced damage of HC3 by 10%. Significantly reduced stamina costs. The jump smash knockdown should be easier/more reliable to activate now.