Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
151–160/286 bejegyzés mutatása
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Frissítés: 2021. jan. 2. @ 14:09

v.1.9.58
- Added Donor Weapon (The Dark Family's Gift) and its variants. Thanks Oliviah, and artist Deaven!

- Added feat teacher for cannibal bow (adzete)

- Crafting the different Beast Tribe animal totems will work now

- Added Deadlands Box, a 25 slot box for some things to come. It may eventually have a different appearance, but for now its mostly to have a storage container that's easy to account for in the database. ID 22190255

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Staff/Lance moveset heavy combos are not working properly and I cannot figure out why
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. dec. 31. @ 14:11

v.1.9.57
- Added Legendary Saber Regal Downfall, execution saber, craftable by mastercrafting
- Added Beast Tribe Throwable - 'Dragon Egg', added to T2 Beast Tribe
----- "I stepped into that den and never before had I witnessed a greater hive of scum and villainy. I sincerely believe that smelling the fuzz-caked inner valley of a wolf-man demon's asscrack would have been a safer, more pleasant smell. Beware these eggs...if they truly are even eggs as they claim." - A watchful refugee
--- Pacify Beasts Aura fires off faster, so there is less of a downtime gap between Predator's Chase/Totem Buffs
--- Aura also now effects goats.

- Claws of the morrigan no longer depend on the worn gloves to equip. They also do not drain stamina (well, there is a chance, that 1 in 20 chances it will happen). Now, they have a random chance, on crit, to cause a debuff.

-Beast tribe aura added to T3 crafting (eventually will be T5 when its converted), woops sorry yall. It also conveys different bonuses based on whether someone has a new totem feat or not. Current totems:
-Bear + vit+enc.
-Wolf + might+grit+agi
-Raven + grit+ag+acc.
-Hyena + vit+surv+agi+stam
-Gorilla + might+vit
-BT but no totem: +2 to all stats
-I can't quite figure out why the buff description won't update in the stat window, so for now it gives a generic buff description

-Updated description of Snakehand style (Thanks Wuqing)

- Due to the long term and active efforts of Xaltatun's Risen in securing and studying a nightscourge hunter weapon, scourgefire damage is reduced. PVP: player damage was previously total damage divided by 4. For pvp so its less of a dettering hard counter, but still a significant counter that will feel more healthy to play against, its damage divider is now 6, but its initial hit damage is increased partially.
-Scourgefire onhit damage increased from 50 to 100

-Deadlands Saber is craftrable in Sabers weapon feat now. This means mastercrafting can make Un Amiga Letal as they should.
--- Moveset has had roughly a 20% damage increase, with more damage added towards the end of the combos.
--- Increased damage of Un Amiga Letal from 45-50 damage.

- I still cannot figure out why the staff/lance heavy combos do not work or what even changed for them to cease working in the first place.

** [Override] BP_Knockack_Knockdown. Funcom's CC blueprints at some point were set to durations like 0.1 seconds, which is why knockdown effects would start an animation on pcs and thralls and they would immediately recover and keep going...

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. dec. 21. @ 5:08

v.1.9.56
- Claws of the Morrigan should not...crash the server! They will properly drain stamina now.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. dec. 20. @ 11:59

v.1.9.55

- Fixed various faction Aura's needing BT feats.
- Detect Corruption requires is learned through a feat teacher item
- WT: Invocation Purify moved from t5 to t4
- Black Glass throwing axes now use weapon handles for their recipes
- Snakehand Style feat teacher now works properly
- Detect Corruption requires T4 of T5 factions, or T3 of T3 factions.
- Inner Focus (Water Tribe) fixed to require its own t4 feat instead of the wrong hunter feat.

- Spectral Bows (nightscourge, xr spectral) also have a backdash.
- Give and Take (give) has a healing area on swing now, with slightly higher stamina cost per swing and less healing dealt per swing. This is to help the weapon work on allies who are in the same group.It heals slightly more the more missing health one has. This amount will likely be played around with a lot in upcoming updates to find out what is healthy and worthwhile.
- Bandage other durability tripled, from 50 to 150.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. dec. 18. @ 10:34

v.1.9.54
- Added donor weapon, Cannibal Bow. Thanks Azdete. Art by Dominik!

-Infused Kiwi should drop and move to inventories like normal. It builds in the firebowl for now until some mod overrides from elsewhere are resolved/navigated.

- Spectral Ash (XR arrows) behave a little differently now. Their bounce angle is slightly different and they sound more wooshy than twingtwangplok.

- Auras have been moved to toggle items and will be replaced next update. If you have one in your inventory, have an admin replace it or have it replaced via a thespian and mushiscript.
- Aura: Purge Corruption is now named Scourge Purge, and a toggle version replaces the old craftable offhand weapon.
- Aura: Purify has its toggle version and replaces the old craftable offhand weapon.
- Aura's have updated effect descriptions
- Aura: Corruption has its toggle version and replaces the old craftable offhand weapon. Damage per tick reduced from 10 to 6.5. It was pretty dooming on its own and other auras had no real hope of outhealing it. It will still outdamage them, but not so extremely now.
- Battle Meditation (NSH) Renamed Inner Focus and moved from T3 NSH to T4 NSH and WT as the two will be merging soon.

- Vulna Wine.

- Jhil Champion Helmet should properly be light armor now

- Treefrog Weaponry is now built at the firebowl cauldron like the rest of the faction weapons until extensive testing can be done to balance them around the crafting updates so they do not wholly invalidate other content.
- Teaching: NSH T1 properly makes someone t1 now.
- Dread pets, flamebeast, runaway flame is now unstackable because stacking a pet item consumes the whole stack instead of just one
- Asura Afriti feat teachers and some other items no longer say Nightscourge Hunters. They are busy and looking elsewhere at the moment.
- Dread Serpents now use the perk sets from the reptile category. No more snake archers, until we actually teach them how to use bows with their teeth and tails or to spit venom.
- Dread Beasts removed from T3 (max rank) Beast Tribe due to surrounding lore. They are still a separate feat and can be given to members who embrace that darker, more unnatural side of beast mastery.
- Pacify Beast Aura: Elk, Boars added to creatures affected.
- Beastlord Faction Switcher moved to T1 Beast Tribe Seeker

- Generic Faction Coin added to craft feats of Top tiers of factions. Its meant to be given to members for mini progression, favors, whatever you all come up with. If you want, of course, you can make trusted/leading non Tier5 members have the recipe by adding it via mushiscript. Use these responsibly, and one reason new we recommend keeping to 1 faction is so there is no chance or temptation of foul play by a member in one cranking these out to up themself in another faction they're in.

- Added Bonus Stats to Un Amiga Letal. Its Crit Chance Gate has also been reduced from 2.5 seconds to 1.2 seconds.
- Global Crit Gate (DL crit items only) reduced from 2.5 to 1.2 seconds. This does not apply to Donor weapon Blasphemy.
- Changed the equip animation of the saber moveset to be a 1h sword draw

- Armor Class Buffs no longer apply to NPCs. That was an oversight unga unga.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. dec. 4. @ 18:02

v.1.9.53
-Treefrog poison getoffme effect should not last until death now.

- Potion of Visibility is now named Map Marker, and is a toggle, so you can throw out all the others and no more need to /kit or make more.

- Group 1 and Group 2 are toggle items now and do not consume on use. Other Faction Switchers will follow in a coming update.

Saber style
- Reduced the dead time on the end of the light attacks so you can recover more smoothly now.
- Reduced heavy combo damage by about 15%. Increased the last hit of light combo by 20% It has an AOE option but its not meant to be the primary, unless you want to spread damage.
- Light dash can be cancelled more freely, and will cost less stamina and do less damage if cancelled early. It will sink multiple hits into a target if the full dash lands.
- Piercing Blade has been made a sword instead of a dagger (mostly fashionist compatability, but also to reduce doublestacking hits down to 1 hit = 1 stack)
- Added Saber (Deadlands) feat which will have more of the weapons in the moveset in the future.
- Added Legendary Un Amiga Letal, critical strike saber (mastercrafting)

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. dec. 2. @ 17:37

v.1.9.53

- Piercer/shortspear moveset (no name yet) updated to have slightly longer windows so you don't drop the flurry so easily, less janky stabbiness, and the dash is moved to the beginning of the light chain. The dash will go a good distance, but you can attack almost immediately after to go right into the thrusts and not dash, or you can wait near when the character's arm goes down to dash again. Collision area widened. Heavy attack 1 with a shield does shield bash. Damage slightly increased on (new copies) piercer greatsaber. I almost fell off my chair and made a choked goblin noise while thinking about what to call this style (saber, rapier, greatsaber, what??) so ...... you decide!

- Dragon's Vanguard now requires perfected medium padding instead of the old resources
- Curving Doublesword now requires epic katana instead of non-existant flawless epic katana
- Treefrog poison was improperly not applying damage on nonfaction equipped (its getoffme). Now it does. Treefrog poison, and poisoned weapons are properly tricky again.

- Fixed Teaching: Masked Brewing not being spawnable or craftable.

- Made inventory-use items of AA and BT auras to replace the current equippable auras. They last 30 seconds and can be applied for free. The BT and AA auras craft these items now instead of the others. If these work properly the other auras will be converted to the same format.

- Added Jhil Faction Switcher (admin spawn)

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. nov. 30. @ 13:13

v.1.9.52
- Piercing Great Saber and Shortspear also added (admin spawn/testing)
- Updated Damage on Nuala's Merciless Warspear
- Jungle Glaives fixed to user proper moveset again

- Piercer/shortspear moveset (no name yet) has also been updated with different moves and properties.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. nov. 30. @ 10:02

v.1.9.5
- Fixed Dragon's Vanguard (Gobha Armor) recipes to craft proper things.
- Beast Tribe craftables fixed to not require zeal, but sacred blood instead
- Venom infused lance recipe - long handle replaced with "Weapon Handle" vanilla craft item
- Flame Healing no longer heals undead

- Added (admin spawn) Piercing Blade with a shortsword/spear hybrid moveset. The treefrog poker uses it. For now it is just in testing.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Frissítés: 2020. nov. 24. @ 12:05

v.1.9.49
- Forgot if I mentioned, but added Relentless Smasher, beast tribe mace last update

- Feat teacher for Nightscourge Hunters T3 was broken and giving a feat that did not exist, which affected battle meditation.
- Beast Aura buff, Predator's Chase has proper description (increases might surv and stam by 20%) and effects work without reducing encumberance
- Removed the thing that was causing corpses to disappear serverwide periodically

- Defensive Heavy attacks have less hyperarmor on startup, but more on wind down. While it is a heavy, juggernaut style, it does a lot of damage and covers good ground, but was just too safe.

- Lethal Claws LC1 (light combo1) stam multiplier increased from 1.0 to 1.5.
--- LC2 dmg multiplier reduced from 1.2 to 1.0. Hit CC time reduced
--- LC3 dmg multiplier 1.3>1.5. CC duration reduced from 1.0 seconds to 0.5
--- LC4 dmg multiplier 1.5>1.6.
--- HC1 and HC2 dmg multiplier increased from 1.3 to 1.45
--- HC3 dmg multiplier increased from 1.4 to 1.6.

More to come on these next week.

Scimitar Dual Wield Combos
--- LC2 dmg multiplier increased 1.1 to 1.25 (each hit). stam cost 1.2>1.25
--- LC3,4,5 dmg mulitplier increased from 0.9 per hit (3 hits total) to 1.0 (0.3x total damage increase)
--- HC3 dmg multiplier 1.3>1.4
--- HC4 dmg multiplier 1.35>1.45
--- HC6 dmg multiplier 1.2>1.3
--- HC7,8 stam cost 1.3>1.1

- Visibility potions and faction switchers have no weight now, and faction switchers will call allied faction creatures to attack your attackers.



-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)