Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Viser 121-130 af 286 forekomster
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Opdatering: 11. maj 2021 kl. 2:11

Version 1.9.92
- All faction switchers should be functioning. Flametouched buff no longer moves you into the afriti faction on application
- Flickering Spectral Sword recipe fixed to require Faded Essence, not Ghostly Essence.

- Dual Wield heavy attack (first combo, the charge) stamina cost increased from 3x base weapon stamina cost to 6. Final heavy attack recovery time increased, and its knockdown changed to a spin. Stun duration on heavy attacks lowered from 0.7 seconds to 0.5 seconds. Dual wield combos will now bounceback from shield blocks, since they are inflicting their debuffs through shields regardless. Now at least there will be some punishment. They were meant to glance shields and maintain safety but until that buff-goes-through-shield thing is solved, this is it.
- Spear light stamina use is reduced 2.5 to 2.0. Heavy combo final attack stam cost 3.0 to 2.0. Heavy attack damage has been increased to 2x damage at the minimum, which mainly impacts the first two attacks. All attacks after the first will do Ruin, and detonate the expose stacks, so it should be easier to cash those in now.
- Saber style light attack charge had its stamina cost increased.

- Smoldering properly toggles on and off now

- Previous version (1.9.91): Smolder, TP Paint, were switched to have 60 charges that get used on contact. Their uses get consumed on contact as before, but take a 2-4 seconds to apply after the first tick is applied to avoid overloading enemies with free damage.

more post 2.4 destruction bug fixing and still more to come. A long way before things are fine again, like rapid stance switching

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Opdatering: 6. maj 2021 kl. 8:07

Version 1.9.91

I minimized my devkit while it was cooking the mod and it shut off my system and deleted the patch notes and mod description. I will do this later some time after waking up. Stuff changed. TP Paint, Inferno and Smolder Aura, rapiers that were t6 and not faction or donor items are now t5 and may need replacing or a pippi edit, who even knows what else

more post 2.4 destruction bug fixing and still more to come. A long way before things are fine again, like rapid stance switching


-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Opdatering: 5. maj 2021 kl. 2:38

1.9.90
- Wonky launch pattern of mainhand fireballs fixed. Offhand still detonates immediately.
- Darfari neck beads and southern neck beads are properly helmet slots. The accessory versions remain as they are. They also show up in their own category now in the Accessory Manager
- Treefrog Stickbombs do not blow up the wielder. Who knows what other wacky tricks have come from 2.4, please report!
- Claws that used the werewolf idle will use them again..but there's some slight bounce glitchiness to deal with.
- DL Accessories durability set to 99,000.
- DL Accessories also have their own icons now to denote being accessories.
- Thrown attack should do the second attack again, but its still a little fishy
- Mace + Throwing axe animations should be good now
- Thanks to Dr. Nash, I think, blame him if shit goes wrong, or really honestly just blame him anyway because BETRAYALhellmo, grouping may be working again. We will test this, and if it works, I will entomb myself in my sarcophagus for 3 days of eternalsleep, and if it doesn't work I will retreat into the sewer to become a servant of the new york sect of molemen.
--- tldr; group items/faction switchers should be working

[OVERRIDE BP_COLLISIONCOMPONENT. Funcom told me to do it]

Please report issues and bugs and do not assume they've been reported or are known about. There are so many things the Conan 2.4 patch did, it will be a bit before I catch everything. The next few updates are going to be mostly bug fixes and tracking down other problems, and if something new is added its because I needed to to avoid going further insane

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Beastmastery buffing (in testing)
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- More aura's for the non-faction aligned....when feasible ideas come my way.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Opdatering: 28. apr. 2021 kl. 22:27

1.9.89

- Fixed Elemental fire making female characters crouch. Also fixed the wild launch trajectory.
? Inferno aura graphics show now?
- Southern Neck Rings and Darfari Bead Collars: Made helmet versions and separate accessory versions. Accessory versions (what you currently have) have no bonus stats due to balance concerns with free stats. They say (accessory) on the end of the name. The bonus stats have been moved to the helmet slot ones. On our server, we'll spawn the helmet slot versions once per person since they took some chunky resources to craft.
- Idle stance and position of oathrought spear changed to match 1h lances.

Alchemy Vat no longer does tannery stuff, furnace, beehive, grinder, dismantling. It will no longer convert leather, or ore into bars. It was an experiment that turned out odd and didn't work out. There will be an auto crafting partner to this that takes care of those auto crafting benches and consolidates them in the time to come.
-- Added the following description to the inventory item:
--- Many Deadlands specific items are crafted here. This also acts as a crafting station for the following benches: alchemy, dying, tinker, casting, artisan, blacksmith and armorer, stove, saddle, torturer, t1 and t2 of all religions (zath included).
--- The Alchemy Vat requires fuel. It has a 50% craft time reduction, and burns fuel 50% slower.
- Gouging claws (Falon) now do the mocking creep wiggle

Please report issues and bugs and do not assume they've been reported or are known about. There are so many things the Conan 2.4 patch did, it will be a bit before I catch everything. The next few updates are going to be mostly bug fixes and tracking down other problems, and if something new is added its because I needed to to avoid going further insane

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Beastmastery buffing (in testing)
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- More aura's for the non-faction aligned....when feasible ideas come my way.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Opdatering: 23. apr. 2021 kl. 22:53

1.9.88: Its Probably Broke As Shit Edition ft: I ate two small ice cream containers in the 30 hours this took

- Donor weapon, Downfall, added. Thanks Mayron and Kujo!

- New feat Reaping. Restores HP on kill. Purchaseable at level 6. This is meant to be a simple quality of life aid. Its geared more towards offsetting higher damage/consequence server settings for combat, and healing items, especially with the oddness of potions and wraps not always working.

- Deucalion's Bastard Blade skins for two handed swords now. The 2H version is properly 2H now (no offhands)
- Snake and Turtle totems no longer give goat totem and give proper totems like they should, which in turn means pacify beasts roar works properly.

- Added Totemic Fury buff for BT t4. It gives just the totem buffs in an area without the beast taming shout.

- Pacify Beasts is now a single tick shout and needs to be recast on use. It still activates your totemic buffs, but if you want to just use your totem buff you can use totemic fury.

- Added Aura: Inferno to AA T5 (Slaine)

- Added Accessory Wardrobe System. Converted *Sansa's Necklace, *Sansa's Collar, *Mesetkare's Headdress, Southern Neck Rings, Darfari Bead Collars to wardrobe system. * = removed armor values.
- Changed material on Ice Gauntlets (Volsungr) to be more reflective and dyeable. It looks cooler. hue
- Animation changed for bombs like treepeople stickbombs, scourgefire bombs. The animation it relied on from base game was removed and I cannot remember which it was taken from to set it back to that, if it still exists.

- Doublesword is immensely strong and easy to use, a very safe blender of a weapon and very effective in the areas its designed for. Its a little more hungry for stamina after its bouts of spin to win mayhem.
- Doublesword offhand spin getoffmeattack stamina multiplier increased from 3x to 4.5x as it is entirely too easy to keep out of range for what it does
- Doublesword stamina costs increased by an average of 25% on later combos

- Both Burning Doubleswords armor penetration reduced to 23% from 35% (second highest of all doublesword damage and highest pen between all legendaries and faction weapons, and being a doublesword), Fangs of Apophis Doublesword pen reduced from 40% to 35%
- Burning....oh burning...you burn my life so well. Burning does a tick and bonus damage every hit, on top of doing the burn damage every hit. In cases where a weapon combo applies two stacks, like daggers, or doublesword, or the last hit of heavy daggers that applies 2 stacks, essentially its applying 4 or 8 stacks of damage on those hits. That's why daggers have super chunked stuff for so long. Now, burning debuff does not do bonus damage at 20 stacks. The dot is already questionably strong.

- Hodur Doubleblade and Pandora's Stats equalized

- Heavy charge on greatsword no longer goes through targets, and its attack cancel windows have been moved further into the animation after a hit launches so that there isn't instant hit->next attack. Its damage has been increased slightly and its stamina cost has been increased slightly.

-Torch burn should no longer add permanent burn fx.


Issues: heh....

- Claw idle animation does a weird thing where you're rotated 90 degrees backwards. Can't figure that out. For now, claws use dagger idle animation.
- thrown spikes animation 2 was also borked as those files were removed with funcom update. It has a placeholder
- probably hella more, please report them in #deadlands mod or #feedback

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Beastmastery buffing (in testing)
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- More aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Opdatering: 9. apr. 2021 kl. 13:32

.1.9.87
Miniupdate to sneak in with the other two updates right now

- Detect Corrupted now properly added to AA T4 crafting
- Pandora's Answer and Demon Carapace Warblade now have their proper stat bonuses (same as Nightmare Banishing Lance) (Warblade donor item)
- Fixed dye channels on Idris headress (donor item)
- Alchemy Vat should say that 'item crafted at Alchemy Vat' in recipe windows. Craft speed is increased for now by double until the thrall-slot for it is working again.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Convert many items into accesories and integrate accessory wardrobe in mod
-- Beastmastery buffing (in testing)
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- More aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Opdatering: 4. apr. 2021 kl. 15:02

.1.9.85
- Added Donor Item Volsungr's Black Ice Gauntlets (Thanks Volsongr and Dominik!)
- Added Donor Item Idris/Set Headdress (Thanks Nubkhas and SamharaKali/Kaja!)
- Added Donor Item The First Brimstone (Thanks Krug!)
- Added Glowing Essence to XR T2
- Converted Wuqing's Zi Hao spear to new spear style and added proper effects
- Fixed Heart Wrenching Stance multiplying stamina costs
- Fixed mace+shield heavy attack freakery
- Added Snake and Turtle Totems. Changed Goat totem buffs to survival 10 (from 12) agility 10 (from 12) grit 4
- Twin Blade of the Library is now properly classified as a 1H sword for fashion skinning purposes.
- Most of the unarmed styles have had their concussion damage reduced, as merciful, iron tower, and heart snatching styles were supposed to be the main knockout styles.
- Pacify Beasts will now buff applicable beasts damage and armor some. It will also cause beasts to defend the faction if another creature of its own kind is attacking, rather than just ignore it.
- All Auras should be updated and toggleable now
- Water Tribe (Take) weapons denial+corruption cleanse should function properly now
- raven can abawawawawa on map
- no more mickey mouse claws

- Fixed recipes that were put on campfire and put them on a new crafting bench that crafts most of the stuff in DL mod.
- Alchemy Vat. This is a DL crafting station that can craft the legendary items, blessings and infusions, armors, and other things that come from DL. The weapons were not meant to scale with the bonuses offered by the new thralls and are thrown way out of balance. This craft station can be put down anywhere, weighs next to nothing for quick OOC deploying. A lot of items were pulled from player inventory craft to help players load faster but having less data to load on login/respawn/teleport. Different visual versions of this craft station will come in time, but for now, its a big metal vat with some hotness inside. Material conversion recipies will follow. It can also craft most of what is on the other benches.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Convert many items into accesories and integrate accessory wardrobe in mod
-- Beastmastery buffing (in testing)
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- More aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Opdatering: 21. mar. 2021 kl. 15:18

.1.9.84
- Tiny fix
- Fixed Burning deaths not granting xp on dot kill
- Thrown combo works again
- Purge Corruption Aura tooltip fixed
- Heart Wrenching Stance should craft now, and names and icons should be good
- Reactive Shield
- Description on Zi Hao changed (crit to wave crash), removed lifesteal. Grit replaces vitality for bonus stats.
- CC on thrown spinkick changed

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.
- Dueling stance fixed

Planned
-- A few donor items are about ready and need to be adjusted or scripted out
-- Pull mastersmithing weapons from thralls and restore their stats as DL weapons were never meant to scale to the heights the new T4 thralls will bring them to.
-- Convert many items into accesories and integrate accessory wardrobe in mod
-- Fix corrupted claws and those creepy white hands
-- Beastmastery buffing
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- A crafting campfire, a lantern or campfire, that many of the DL specialty items will craft from.
-- More aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.
-- Weapon mastery system that rewards long time use of a moveset with static benefits. Should work with any mod.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Opdatering: 19. mar. 2021 kl. 18:38

v.1.9.83
Hotfix till an update with a bunch of donor updates and changes to blessings/infusions/reforgings coming next
- Afriti fire should no longer be doing crazy damage per tick to npcs. It'll still be monitored
- Katana CC and hyperarmor moves have been adjusted (or added if not present) to be heavier. Damage on last light increased.
- Damage on Scim+Scim spins reduced by about 25%. Hyperarmor on them reduced to the middle of the spin. Hyperarmor on heavy lunge reduced and moved more towards the start of the movement
- shortbow backdash stamina cost reduced by 20%
- Hyperarmor on savage claws light attacks increased upfront. Damage on light 3 increased and hyperarmor added to attack.
- Hyperarmor on savage unarmed light attacks increased upfront.
- Thrown kick CC lasts longer.
- Thrown heavy 3 will not pass through enemies anymore.
- Saber style (yeah yeah should really have called it rapiers, had no rapier models at the time :p) light attack charge has no more CC. Heavy attack 2 slowed down slightly. Ruin removed from heavy attack 2, it was supposed to start from 3 and on. Some of the light attacks cost more stamina
- Deadlands Override combos returned to 1h swords (faster speed, bleed on last hits)

- Broken Spears now skin as 2h spears as intended
- Orientation of Offhand Greatsword Fixed
- Recipe requirements for Unarmed Training severely reduced
- Invocation: Heatdrain ability added for testing
- Scourgefire arrow (on first hit) damage increased
- The Bloodthirsters demands have increased (and Katana's damage and penetration has decreased. This may require a replacement)
- Corruption Aura fixed so it doesn't do the bonus damage to demons
- Soul guide craft time reduced to 30 seconds
- Improved crafting requirements of treefrog poison upbringing craft
- Halved the craft requirements for Unarmed Mastery I
- Throwing Rock stones required 10 -> 2
- Black Lotus Palm style (its really weird that healers keep going after this style considering its the most toxic and horrendous of unarmed styles) crafts from inventory now.
- Teaching feats, aside from Faction Feat Teachers, and various other no-cost items that were previously crafted in inventory now craft at a campfire to save recipe inventory menu space.
- Blessings are now crafted from firebowls
- Bleeding damage and duration improved
- Rend can be properly cleansed by bandages and bleed cleansing things now. ..For the living, at least.

! Spears !
Yeah I made staff/lances, but, spears need some love. They're cool looking weapons and they've been destroyed since the rework. Welcome to my bestworst idea.
- Regular 2h spears have damage increases, about 25% on lights and 2.4x the stamina cost, and can be used while moving. They cleanse cripple so that they cannot infinite pursue, but sprinting spear attacks will cripple and drag a target back. They have had their attack speed slowed 10% but can chain into the next attack sooner than before so it balances out. Hyper armor reduced heavily. The mobile light pokes do not do CC.
- Heavy attacks have significantly more damage, push farther, but the stun lasts much less time. The final hit of heavy pierces shields.
-All spear attacks do Expose, and the last heavy does ruin. Sprinting Heavy does ruin and impales, dragging the enemy towards the attacker.
- All mod movesets have sprinting attacks, except lethal claw style and saber light since they are zoom styles from the start

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- A few donor items are about ready and need to be adjusted or scripted out
-- Pull mastersmithing weapons from thralls and restore their stats as DL weapons were never meant to scale to the heights the new T4 thralls will bring them to.
-- Convert many items into accesories and integrate accessory wardrone in mod
-- Beastmastery buffing
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- A crafting campfire, a lantern or campfire, that many of the DL specialty items will craft from.
-- More aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.
-- Weapon mastery system that rewards long time use of a moveset with static benefits. Should work with any mod.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Opdatering: 16. mar. 2021 kl. 7:15

v.1.9.82
- Recompiled for Siptah 2.3. Not certain it even needed to be done thankfully. A proper update with fixes will come in a day or two.
- Armor Offhands forgetting what they are and what you're wearing shouldn't...happen again. But we'll see on server.
-Deadlands lore items decay slowly over time. You can make them with a stone, you don't need them in your inventories.
-Dragon's Vanguard stat bonuses are fixed to properly grant grit and vitality, and not survival.
- Nightscourge hunter bow moved to t5 with the rest of the weapons

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Reduce weapon textures to 1k to cut mod file size down
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras. The first has been added. Awaiting more feedback when people acquire it.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Beast Tribe Aura prevents caster from attacking for a short time
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)