Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Viser 91-100 af 286 forekomster
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Opdatering: 7. nov. 2021 kl. 15:34

Version 1.91.2

Survival has some extra perks. They're hidden because I'm not reworking funcoms UI, but they'll tell you when they activate. At t2 and T3, you'll get +5 bonus survival. At T4 you will periodically cleanse dire poisons. At t6 (because its easier to get that amount of points now), you will get a secondary reaping that heals 5% off a kill and adds a small heal over time, with a 5 second cooldown.
-- Added an item to Deadlands Survival that describes these perks.

Made some changes (lethality improvements) to Vanilla Claws, Katana, Greataxes

Claws are more scratchy and more zoomy, but far from original claws/DL Claws!
- Claws heavy attack speed has been increased, their hitboxes widened slightly, and the combos reodered so its wide aoe first,t hen narrow, then wide. An offhand attack has been added to the beginning of the offhand claw combo chain: it is a far leap that shoves, but costs a load of stamina, much like the old staff knockback the hammer swing, the claws uppercut, etc.
- Claw lights have had their hitboxes cleaned up a little, and extended. They should be a little more reliable.

- Fixed missing textures on nemedian spear
- Jungle glaives has a new appearance, operates off the throwing spike moveset, and does not cost ammo.

- ++bulli on big ouch axe.
-- Greataxe damage on heavies last 2 in final combo increased by about 25%
-- First two heavies and last deal a short lasting wounding
-- the shoulder slams will knock an enemy back a good distance
-- Sprint attacks cost more stamina, but knockdown.
-- Most of the great axes from Vanilla have had armor pen added on them

- Fixed. DL Greataxe spins now link into the final slam again

- Although I sped hammer up and in some cases increased damage, it still wasn't enough. The grand slam offhand attack makes it much more fun, but it still isn't an imposing weapon. Now its a bit more methodical and dangerous on heavies.
- Hammer damage increased by about 15% on heavies, with the uppercut dealing 40% more damage (it was severely less before.
- Final hit of hammer light costs more stamina.
- Heavy 1, 3, and LIght 1 deal more CC that may sometimes take priority over some hyperarmor.
- Some of the heavy hammer attacks have stamina costs increased by 20% while lights are lowered

- Katana dash has been increased to have a minimum of 40% more than before, increasing depending on where in a combat it is used. The enter into dash has also been sped up by 20% Its stamina costs also increase.
- Katana CC on some heavy attacks has been improved (duration or distance lengthened)
- Katana attacks deal expose and quick wounding. The final heavy and dash attacks deal ruin (expose detonate). Weebs have mercy on our souls.
- Attack hitboxes have been widened on the heavies
- Light attacks have been sped up 20% and also cancel faster into the next strike. Damage has decreased 10%.
- Final heavy attack has had some recovery time added onto it, but can be dodge canceled out of sooner

- Added an additional attack to thrown heavy combos

- Detect Corrupted now will work on targets that have a cetain amount of corruption items or more.
- Inner focus will work properly with mystic t4

- Headclonking Vine Maces added to Master Smithing

Known Issues
- Auras may apply their debuffs in strange ways in some instances.
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 23. okt. 2021 kl. 19:45

Version 1.91.1
- Added Combo Breaker item, craftable at level 1 in weapons. It is an item you can use that will give a brief pushback and make you immune to crowd control for a short time before going on cooldown

- Reduced Festering Blade damage from 50 to 40.
- Reduced Una Amiga Letal damage reduced from 50 to 40.
- Other rapiers may follow, or combo multipliers may be reduced. Expose and Ruin are effective on their own, and the speed at which you can attack is significant as well.
- Claws of the Morrigan will do a short lasting encumbrance buff at full stacks. They also now use the new claws moveset.

- Reduced Combo Damage Multipliers on dual wield attacks of shortsword+throwing axe (ie twin weapons)
- Scimitar DW combo multiplier reduced from about 190% of base damage down to 150%
- Bleeds added to Great Axe heavy 1 and 2, light 2 and 4, and sunder to heavy 4. Increased heavy damage multipliers by about 15% and light by 10%
- Hammer light attacks speed increased by 20%, except for the final attack. Hyper armor has not been increased to compensate. Final attack's damage increased 20% each hit and stamina cost increased 15% each hit. Heavy attack 4 (jump swing) increased by 20% and stamina cost reduced by 20% Final heavy damage increased by 50, attack speed slowed by 20%, but recovery time sped up by roughly 40% Some of the active hitbox frames have been increased on hammer attacks.

Known Issues
- Auras may apply their debuffs in strange ways in some instances.
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 22. okt. 2021 kl. 16:46

Version 1.9.97812lolwhenisthisgoingtoendImnotreadyfor2.0atall
- Reduced Festering Blade damage from 50 to 40.
- Reduced Una Amiga Letal damage reduced from 50 to 40.
- Other rapiers may follow, or combo multipliers may be reduced. Expose and Ruin are effective on their own, and the speed at which you can attack is significant as well.

Known Issues
- Auras may apply their debuffs in strange ways in some instances.
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 17. okt. 2021 kl. 19:21

Version 1.9.978
- Added Donor Weapon, Rod of Mezmerizing Madness. Thanks Nicolette, and Vortar!
- Fixed up materials for donor weapon, Barbarian King's Sword / Sword of the doomed King
- Updated Riku's Blade (Krug) to use lesser burn and not have afriti burn properties

- Added Entertainer charms. Admin spawn items, but meant to be used by the Hard Work mod where they are craftable by entertainers. They are short lasting (2 hours atm) little boons that can be worn and will crumble away when done.

- Fixed Dragon's Vanguard chest and helmet not crafting
- Fixed collision on morrigan shrine

- Crit effect lowered from 60 damage to 45, and chance increased from 15% to 20%. This is still a decrease in overall damage, and there is still a crit gate so that you can only receive a crit every few seconds.

- Un amiga letal bonus strength set back down to 2. No idea when it powercrept itself up to a +8 str.
- Lesser burn stacks to 10 instead of 20.
- Added feat+recipe for Morrigan Claws.

- Fixed collision on morrigan shrine front

Known Issues
- Auras may apply their debuffs in strange ways in some instances.
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 21. sep. 2021 kl. 22:35

Version 1.9.978
- Reworked staves for a new moveset that combines some of the new greataxe attacks with the old staff/lance heavy attacks. Staves now block instead of yeetswing. There are a few donor weapons that remain in the old lance style.

- Lance style. Split off from staff moveset. It is now a little more fluid on its light attacks, and it is slightly slower but its attack hitbox is active for longer, making it a little more defensive and good vs attacks that rush in. staff is hotpotato.

- Afriti Burn is fixed and should add properly on stack increase
- Blessed Afriti Staff has had its position reoriented and its look updated. Maybe it works with fashionist and skinning with spears....maybe...........................................................................not!

- Shadowlings are.... maybe less weird???

Known Issues
- Auras may apply their debuffs in strange ways in some instances.
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 19. sep. 2021 kl. 20:42

Version 1.9.9771
- Added Barbarian King's Sword and Sword of the Doomed King
- Fixed some material issues
- Something I forgot, don't you love it :D:D:D


Known Issues
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 19. sep. 2021 kl. 18:39

Version 1.9.977
- Added Rogue hood for donors. Thanks everyone, and thanks Dominik!
- Added The Lost Medjay's Whisper (Longsword, scimitar, twin version). Thanks Em-Neferu and Deaven!

- Morrigan Claws: weighed the debuffs more towards crits and bleeds and the more noticeable debuffs
- Reduced armor pen of UA 3 from 25% to 18% Stam cost increased slightly
- An experiment: blessed afriti staff uses greataxe moveset (the new one). It works really well, looks really good
- Lesser Blessing: Burning weapon searches for the right feat now. It got switched to the bladefire infusion -_-


Known Issues
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 6. sep. 2021 kl. 8:12

Version 1.9.976
- Added Enscrolled Hood for donors. Thanks everyone! And Dominik!
- Updated treefrog climbing claws to use the bark bracer commission from Reknja. Thanks you and Dominik again!

- Katana heavies should be fixed again...
- Greataxe block fixed

Thanks to Doctor Nash, the system I originally made for auras has been dramatically cleaned up and is much easier to work with on the back end, which will make it easier and faster to work with and make more.
- Entertainer aura tick time reduced to be faster. It will now trigger properly on the first tick/stack increase so no more having to run away and letting it tick down to work, or toggling to get it to work. It will also scale its area and strength with rank now. It has a 30 second cooldown that reduces to 15 at t5. All auras will have a cooldown.
--- Inspired buff changed to 5 minute duration, and will activate if the target has no corruption, or deactivate if someone has enough corruption.

- Heavy armor momentum cooldown reduced from 30/20 sec to 25/15 seconds depending on the feat you have. The knockback immunity lasts 5 seconds up from 4.

- Fixed recipe for Blessed Afriti Weapons. They also have different requirements now, but produce zeal.
- Dragon's Vanguard armor requires zeal now instead of perfected paddings and can be built at a t2 shrine.
- Feast of the Afriti is crafted at the stove
-Temperance Potion drunkedness effect removed. Grants a tiny bit of stamina regen instead.

- NPCs manually recompiled for 2.5 things. Guards should also be more aggressive to enemies and more reliably defend people.
- Updated Accessory Wardrobe API

Hope to have another update tomorrow or midweek. RL stress is far higher lately than it was working with covid patients in the initial outbreak, new job (going well so far), and some things...so aside from hotfixes, updates may be spotty.

Known Issues
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 24. aug. 2021 kl. 7:06

Version 1.9.9745
- Fixed afriti religion foolery
- Increased damage on (alchemist) Glass Throwing Spikes

Known Issues
- Funcom reverted their decision and made the ammo list for bows matter again. None of the base game bows add this. I'll try and investigate a dynamic solution that alters bows to just take these arrows.
-2.5 issues???
- Entertainer Aura cleanses slower on vitality 4 perk?
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Opdatering: 24. aug. 2021 kl. 6:47

ffs steam