Kenshi
Dialogue Expansion Project
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Update: 27 May, 2019 @ 9:13pm

Version 2 changelog

unique lines added: 282
unique variations added: 714

Shopkeeper added to UC Farm Shop squad. It was missing a shopkeeper and Shop Guard was taking his place.

CANNIBALS
Unlocked unused vanilla Cannibal Dialogue (78 lines, 146 variations)

New Cannibal Dialogue added

EV_MARKED_FOR_DEATH (1 line, 6 variations)
EV_SCREAMING_TORTURE (1 line, 5 variations)
EV_I_DEFEATED_SQUAD (53 lines, 89 variations)
EV_HEALING_OTHER_START (7 lines, 19 variations)
EV_HEALING_OTHER_FINISHED (3 lines, 10 variations)
EV_FIRSTAID_KIT_EMPTY (1 lines, 5 variations)
EV_GET_UP_PEACE (6 lines, 23 variations)
EV_GET_UP_FIGHT (1 line, 8 variations)
EV_GET_UP_UNNECCESSARY (8 lines, 18 variations)
Interrupt dialogue added (1 line, 8 variations)
EV_ESCAPED_PRISONER_SPOTTED (2 lines, 9 variations)
Sleeping dialogue added (2 lines, 14 variations)
Squad almost defeated dialogue added (2 lines, 12 variations)
Give up Chase dialogue added (4 lines, 10 variations added)
Lost leg dialogue added (11 lines, 20 variations added)
Lost arm dialogue added (4 lines added, 12 variations added)


SCAVENGERS All new dialogue (Please note I am not 100% happy with some of this so expect changes in the future)
EV_MARKED_FOR_DEATH (3 lines, 10 variations)
EV_I_DEFEATED_SQUAD (9 lines, 21 variations)
EV_INTRUDER_FOUND (3 lines, 12 variations)
EV_GET_UP_PEACE (4 lines, 13 variations)
EV_GET_UP_FIGHT (3 lines, 18 variations)
EV_GET_UP_UNNECCESSARY( 3 lines, 15 variations)
EV_I_SEE_ANIMALS (4 lines, 13 variations)
EV_LOOTING_WEAPON (1 line, 6 variations)
EV_LOOTING_EVERYTHING (8 lines, 30 variations)
EV_WITNESS_LOOTING_ALLY (2 lines, 7 variations)
Sleeping dialogue added (2 lines, 10 variations)
Squad almost defeated dialogue added (3 lines, 10 variations added)
EV_GIVE_UP_CHASE (3 lines, 8 variations added)
EV_BURNING (1 line, 3 variations)
EV_TAKE_PLAYER_TOWN (7 lines, 17 variations added)

Mongrel weapons shop unique dialogue added (21 lines, 49 variations)

Mongrel Armour shop unique dialogue added (20 lines, 48 variations)

I have probably forgot a few minor lines or updates here and there. It's hard to keep track of all of them sometimes.

Update: 21 May, 2019 @ 7:58am

While going through I realised I had left in a single test condition. My mistake!

Update: 21 May, 2019 @ 7:25am

CHANGELOG

TOTAL LINES ADDED: 1032
TOTAL VARIATIONS ADDED: 1944

BAND OF BONES:

Added Shek target specific dialogue to "see intruder" dialogue (5 variations)
Added unique MARKED_FOR_DEATH dialogue (9 lines, 20 variations)
Added unique DEFEATED_SQUAD dialogue (9 lines, 36 variations)
Added unique HEALING_OTHER_START dialogue (5 lines, 13 variations)
Added unique BEING_HEALED_START dialogue (7 lines, 19 variations)
Added unique BEING_HEALED_FINISHED dialogue (4 lines, 9 variations)
Added unique GET_UP_PEACE dialogue (4 lines, 13 variations)
Added unique GET_UP_FIGHT dialogue (5 lines, 17 variations)
Added unique GET_UP_UNNECCESSARY_FIGHT (1 line, 6 variations)
Added unique ALMOST_WOKE_UP dialogue (3 lines, 12 variations)
Added unique GIVE_UP_CHASE dialogue (2 lines, 8 variations)
Added unique LOST_LEG dialogue (4 lines, 14 variations)
Added unique LOST_ARM dialogue (4 lines, 16 variations)
Added unique TAKEN_OVER_PLAYER_TOWN (5 lines, 15 variations)
Added 2 lines and 10 variations to attack shout dialogue
Added to LOOTING_EVERYTHING dialogue (2 lines, 8 variations)


HARMOTHOE:

Given Player flotsam dialogue package if player manages to recruit her
Changes PLAYER_TALK_TO_ME skeleton dialogue branch to give player time to run away before she attacks.
Added unique UNLOCK_MY_CAGE_OR_SHACKLES dialogue (23 lines, 35 variations)
Added unique DEFEATED_SQUAD dialogue (7 lines, 10 variations)
Added unique HEALING_OTHER_START dialogue (4 lines, 8 variations)
Added unique BEING_HEALED_START dialogue (9 lines, 16 variations)
Added unique LOOTING_WEAPON_ONLY dialogue (1 lines, 3 variations)
Added unique BOUGHT_ME_FROM_SLAVERY dialogue (6 lines, 11 variations)
Added unique bought/rescued from slavery dialogue (7 lines, 9 variations, if a female rescues/buys from slavery should join players party but NOT if player put her there)
Added line with 2 variations to "Harmothoe attacked" dialogue

NOMADS:
Added unique In Player Town dialogue (3 lines, 8 variations)
Added unique MARKED_FOR_DEATH dialogue (2 lines, 10 variations)
Added unique I_DEFEATED_SQUAD dialogue (18 lines, 28 variations)
Added unique HEALING_OTHER_START dialogue (3 lines, 13 variations)
Added unique BEING_HEALED_START dialogue (4 lines, 12 variations)
Added unique HEALING_OTHER_FINISHED dialogue (1 lines, 4 variations)
Added unique GET_UP_PEACE dialogue (2 lines, 11 variations)
Added unique GET_UP_FIGHT dialogue (4 lines, 13 variations)
Added unique GET_UP_UNNECCESSARY_FIGHT (2 lines, 7 variations)
Added unique I_SEE_ANIMAL_SQUAD dialogue (20 lines, 31 variations)
Added unique ALMOST_WOKE_UP dialogue (2 lines, 11 variations)
Added unique SHOO_FROM_BUILDING dialogue (1 lines, 4 variations)


SHOP GUARD:
Added unique dialogue interaction for spotting a sneaking player, there are options for tricking the guard to ignore you or in some cases even bribing the guard to ignore you if they catch you stealing.
It has multiple branches which can culminate in the guard attacking the player for thinking they are a thief.
In all this has added 524 lines 1028 variations
This is the most complex dialogue I have ever done, has been checked and tested but mistakes and bugs likely. Tweaks will most certainly come.

Special noticing thief dialogue added through effects from above dialogue, 4 lines added, 22 variations
Turned all non-holy Shop Guards in Bars into Bar Guards, this is merely a name change and will allow for easier unique dialogue adding later

SHOPKEEP:
Added a unique Shek shopkeeper line for spotting a thief
Added a unique dialogue for shopkeeper spotting sneaking player (4 lines, 19 variations)
Added unique dialogue to Armour shop in Heft (24 lines, 53 variations)
Added unique dialogue to World's End weapon shop (8 lines, 33 variations)
Added unique Sho-Battai hat shop dialogue ( 25 lines, 55 variations)

WATCHBOT: (this is serious dialogue brought over from Hippity Hoppity, expansion at some point)
I_SEE_NEUTRAL_SQUAD dialogue added, 1 line, 5 variations
I_DEFEATED_SQUAD dialogue added 1 line, 4 variations

BIOME ENTRY DIALOGUE:
Changed a lot of repetitions to not be ONCE_ONLY
Added 13 dialogue lines about swamper bosses world states
Added unique Burn dialogue for Floodlands ( 11 lines, 22 variations)
Added unique Miu lines to Floodlands biome entry (4 lines with 12 variations)
Added 2 branches with 13 lines to "Misc Biome Entry" dialogue
Border Zone entry dialogue added (35 lines so far, more to come)
Entering a Fishman Town (10 lines, 15 variations)
Added a line to Bonefields entry dialogue


MISC:
Added unique dialogue to Cat in Dust King Tower (3 lines, 5 variations)
Added 3 lines to DEFEATED_SQUAD Dust King dialogue
Added 4 variations to Rebel Swordsmen "Down with empire" crowd shout
Added 7 lines to Deadcat bar dialogue
Added 1 line with 6 variations to "freed from cannibal cage" dialogue
Added 3 new assassination failed lines
Added new GET_UP_PEACE skeleton dialogue (4 lines, 14 variations)
Added 2 lines to Miu entering Holy Nation town
Added unique lines for Burn defeating a squad (13 lines, 24 variations)
Added 2 lines with 6 variations to skeleton GET_UP_UNNECCESSARY_FIGHT
Added 9 lines for random town resident dialogue
Added another 7 lines with 19 variations to "world sucks" ambient dialogue
Added 5 lines to Shek for Tora world state changes
Added unique Skeleton HEALING_OTHER_FINISHED dialogue (2 lines, 7 variations)
Changed triggers for Tech Hunter TALK_TO dialogue in ruins so more ruins are included
Added to the following wordswaps "ANIMALTYPE", "HI", "GUARDS", "BITCH", "EM" "TRAVELLER" "SHIT" "SWEETCHEEKS", "SKULK", "BASTARD", "INSULT", "FOREIGNER", "FRIEND",
Added new wordswaps "HEME", "FUCKERS", "BULLSOUND", "AWOOO", "SHOPGUARD", "ROBOTSOUND", "HISME".
Fixed Free Trader visit so it will actually trigger with the dialogue.
Added dialogue to Lone Drones in the Wasteland with possibility to join if Hiver in squad (31 lines, 33 variations)
Added to Slave Hunter attack (16 lines 49 variations)
Added a line to Anti-Slaver sees player hero dialogue
Added 2 lines to "Lost my leg" dialogue
Added 2 lines to tax evasion announcement




SADNEIL:
Added extra line for MARKED_FOR_DEATH
Added 2 lines to GET_UP_UNNECCESSARY_FIGHT

ANIMALS:
Wolves dialogue for spotting enemy added (8 lines, 22 variations added)
Wolf howl wordswap added
Bull SEE_NEUTRAL_SQUAD dialogue added (11 lines, 18 variations)
Bull sound wordswap added
Players seeing Garru squad added (14 lines, 28 variations)

THRALLS: These are headless so don't actually speak but they've been given "broken robot sounds" for certain situations.
Added the sounds to I_DEFEATED_SQUAD, GET_UP_FIGHT, GET_UP_PEACE, GET_UP_UNNECCESSARY_FIGHT, LOST_ARM, LOST_LEG, ASSASSINATION_FAILED