Kenshi
Dialogue Expansion Project
Εμφάνιση 1-10 από 13 καταχωρίσεις
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Ενημέρωση: 14 Ιουλ 2020 στις 15:25

Fixed issue with cloud ninja inventory, has been removed to keep in line with this being a dialogue-only mod

Lots of minor bugs ironed out

Ενημέρωση: 22 Ιαν 2020 στις 3:27

removed test game start

Ενημέρωση: 2 Νοε 2019 στις 3:18

People shouldn't be singing constantly about running away and then standing still.

Also it's meant to only be Bard that sings that. So now only he will.

Ενημέρωση: 1 Νοε 2019 στις 14:28

reverted previous food price change for malnourished towns, will think on this some more and perhaps make a separate immersive-style mod for such changes.

Ενημέρωση: 1 Νοε 2019 στις 13:06

fix to selling slave dialogue
DialoguePlus+ Integration ~400 lines integrated
Brink dialogue added ~60 lines 70 variations
Food is now more expensive in malnourished towns, this allows for more dialogue interaction and options. Also felt natural. If this is disliked I can revert it.

Ενημέρωση: 13 Οκτ 2019 στις 0:06

Sand Ninja rework

Sand Ninja no longer automatically enemies with everyone
Lone Sand Ninja Jounin changed to Sand Ninja Chunin
Added in dialogue for Chunin seeing player and various NPCs (35 lines, 60~ variations)
as well as interrupt for player to talk to (92 lines, 150~ variations)
Added in Sand Ninja Protection visit
Announcement (25 lines, 35~ variations)
Talk_to (113 lines, 200~ variations)
Protection raids against all factions that can attack you in the desert area bar those against UC or Traders Guild
announcemt (9 lines, 17 variations)
Extra payment visits
Announcement (21 lines, 35~ variations)
Talk_to (60 lines, 100~ variations)
Dialogue added to Shinobi boss requesting Sand Ninja protection (11 lines added)
Sand Ninja Protection Request from Shinobi visit added.
Announcement (14 lines)
Talk_to (60 lines, 120~ variations)
Wasted Time Raid added (if you request them and just ignore them, wasting their time)
announcement (10 lines, 15 variations)
Sand Ninja dialogue added if spotting hemp farm or hash production
Spotting dialogue (22 lines)
Talk_to (133 lines) - chance to bribe untrustworthy ninja or to pay directly to Sand Ninja if an honourable/smart ninja
Drug Tax visit added - if you pay it increases reputation
Announcement (12 lines)
Talk_to (32 lines)
Raid added if you refuse to pay cut, if UC is alive then they can covertly inform the UC of your operation and they will conduct a raid instead.
Announcement for Sand Ninja version (5 lines)
Sand Ninja tower dialogue reworked
Spotting incoming squad outside tower (8 lines, 13 variations)
Extra shoo dialogue depending on players relationship with Sand Ninja (note: they still don't like allies in their den) (13 lines, 30 variations)
Whole Sand Ninja squad added to Smuggler's bar to represent Sand Ninja interest in smuggling routes. Unique bar dialogue added for this squad (88 lines, 120 variations)

Various other small additions here and there as well as minor fixes totalling to around 20 extra lines and 30 line variations added.

Giving a total of 783 lines added. 1140 lines variations added. Please note many of the later sand ninja dialogue has yet to receive variations. These will be added in the next update.
Also as of this update I will be uploading the mod to Nexus.

Please report any issues to me IMMEDIATELY and I will endeavour to fix them.

Ενημέρωση: 28 Σεπ 2019 στις 20:49

I swear this is the last hotfix I will do for this update.

Removed a test game start. Whoops.

Also added some extra biome dialogue, about 15 lines.

Ενημέρωση: 28 Σεπ 2019 στις 14:03

Fixed a world state on Harmothoes TALK_TO dialogue.

Also opened up some of her vanilla dialogue.

Added unique dialogue to her TALK_TO dialogue if allied to trade guild.

Ενημέρωση: 27 Σεπ 2019 στις 16:41

Wow okay so my summer was so busy I never had time to work on this. I got some feedback and I've made fixes. Working on something "big". You could almost call it a new mechanic. Requires A LOT of testing though.

Minor fixes to spelling and grammar.

Fix to misc biome dialogue, you should hear less about jokes that never end hopefully.
Fix to Wolf pack dialogue... hopefully
Fix to some cannibal dialogue

Added:
Smugglers in the Grey Desert now have their own dialogue if they come across the player! (46 lines, 66 variations)

Goats in the wild now talk (or at least they bleat at you, I guess that's "talking" right?)... Even ones that might be in towers

Made additions to Swamper Boss biome gossip

Border Zone dialogue added (33 lines, 40 variations)

Added lines for other world states to Noble Hunter spotted dialogue (46 lines, 57 variations)

Purple Sands dialogue added (47 lines, 59 variations)

Added lines for Okranites losing arms/legs to female, shek or skeleton characters. ( 41 lines, 78 variations)

Skin Bandit weapon looting added (previously they used the Dust King's dialogue) (4 lines, 7 variations)

A line added to Shrieking bandits kidnapping.

I definitely added some stuff before I had to go away so PLEASE tell me if anything seems wrong, out of place or is simply repeating too often!

Ενημέρωση: 13 Ιουν 2019 στις 0:02

World Sucks dialogue changed to Civilian only and trigger chance lowered, hopefully it spams less now.

Player characters should now not continuously insult lone hivers again and again. Also added a single variation to this dialogue. Also fixed this dialogue to be more lore friendly. Now instead of stickboi they will say stickman.

Chance for Garru herd dialogue to trigger lowered as it was triggering too often.

Update to come in roughly a weeks time will focus on biome and city dialogue.