Garry's Mod
[L4D2] Survivor Death Animations
Mostrando 11-20 de 25 aportaciones
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Actualización: 31 MAY 2019 a las 6:39

* Corrected a mistake in velocity setting on body.

Actualización: 29 MAY 2019 a las 2:46

* Some minor changes.

Actualización: 27 MAY 2019 a las 1:48

* Third-person now for defibrillator actions with cl_l4d2_defib_body_camera set to 0.
* Added new cvar sv_l4d2_defib_time to control defibrillator time.
* Adjusted white screen flash on defibbed player.

Actualización: 25 MAY 2019 a las 23:33

* Added defibrillator screen flash and new client cvar cl_l4d2_defib_flash.
* Minor adjustments.

Actualización: 25 MAY 2019 a las 5:59

* Fixed defibrillator worldmodel pads!
* Increased sv_l4d2_body_ragdoll_timer max limit to 100.
* Removed W.I.P warning and cvar on defibrillator.

Actualización: 24 MAY 2019 a las 8:22

* Added anim-to-ragdoll style and sv_l4d2_body_ragdoll_timer to control the timer.

Actualización: 23 MAY 2019 a las 4:26

* Made corpses grabbable and added sv_l4d2_physgun_pickup.
* Split death_model_mode.lua into client, shared and server lua files.
* No longer need to keep looking at the body while defibbing after reaching halfway point, to prevent suddenly cutting off defib event.

Actualización: 22 MAY 2019 a las 6:27

* Added extra L4D1 survivor animations!
* Finished the last of the firstperson cameras.

Actualización: 21 MAY 2019 a las 22:27

* Fixed another multiplayer defibrillator issue with shoving sounds.

Actualización: 21 MAY 2019 a las 22:17

* Fixed L4D2 death sounds blocking others.
* Fixed multiplayer issue where defibrillator starting sound doesn't work.
* Added defibrillator worldmodel pads when holding weapon. (Kind of buggy as the left pad seriously refuses to snap to left hand)