Rusted Warfare - RTS

Rusted Warfare - RTS

Zombie Survival | v2.0 Outbreaks
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Actualización: 31 DIC 2024 a las 10:31 a. m.

#
#============ Version 2.1.2 Fix patch ==============#
#

-Improved AI.

-New game configuration option: Infected AI. Sets AI to Infected by default.

-Graphical improvements:
*Sewer.
*Faction icons.
*Firing effects.

-Bug fixes:
*When an item of any type was found, 1 supply was added to the global counter.
*Some heroes could not get on transports.
*Transports eliminated loaded heroes instantly if there were no more human units loaded.
*Some animal corpses did not disappear over time.
*The Rectifier Juggernaut generated a poison gas effect with its grenade launcher.

-Buffs:
*Cannoneer.
*Juggernaut.
*Human Bomb.
*Kamikaze.

Actualización: 18 ABR 2024 a las 8:55 p. m.

v2.1.1 Fix Patch



-Gathering units no longer search for new ruins when they finish searching for items to prevent them from retreating too far.

-Bugs fixed:
*Huntsdog increased the supply indicator when trained.
*Enforcer fired 1 projectile when having Concentrated Shells tech.
*Marauder would disappear when over water.
*Game ended if player 2 (red) died in any game mode.
*Rain Funnel did not allow building supply structures.

-Nerfs:
*A-230 cannon.

Actualización: 7 ABR 2024 a las 1:01 p. m.

v2.1 Rebirth


Gameplay changes

Superior rework to the mod:
*Supplies resource now functions as a population limit, water wells are infinite.
*Wood and Metal resources have been unified in the Materials resource, Metal Ore and Metal collection buildings have been removed.
*Builders no longer disappear when building.
*Vehicles require parts to be built and cannot move without a driver.

-New resource: Veterancy (Instability for Infected), useful for researching technologies. Obtained in different ways depending on the faction:
*Protectors: Constructing buildings.
*Renegades: Killing units.
*CPC: Building machines and sending mission reports.
*Infected: Infecting corpses.

-New item system:
*Non-hero units can be manually equipped with different items permanently.
*These items grant stat boosts to units at no cost.
*Objects can be found by exploring neutral structures.
*Units drop the items they were carrying when they die, and can be picked up by other units.

-13 new upgrade items.

-6 New vehicle parts.

-Ruins are generated randomly around the map in skirmish mode.

-Added Ruins exploration system, up to 10 objects and vehicle parts can be found in them.

-Improved resource delivery system.

-No structures are required to receive resources from other players.

-Improved status system, they now accumulate with hits and specify their exact duration.

-New statuses:
*Paralysis: the unit cannot move.

-Technologies do not reduce statistics, they only increase them.

-New technology level system added to all factions:
*Level technologies need to be researched in main buildings to unlock military/economic units and technologies.
*Each level technology unlocks 2 units, 2 technologies and 1 hero.
*Reduces the monotony of the mod's gameplay and divides it into stages.

-6 New Protectors level technologies.

-6 New Renegade level technologies.

-6 New PCC level technologies.

-6 New Infected level technologies.

-6 New Protector technologies.

-6 New Renegade technologies.

-6 New CPC technologies.

-6 New Infected technologies.

-1 New hero skill for every hero.

-Corpses of Bears, Deer and Wolves can now be infected.

-Amount of starting materials can be adjusted with the starting credits option in advanced game settings.

-Unmanned vehicles can be captured by any faction.

-4-wheeled vehicles can cause damage to nearby units by running over them when they move.

-Survival mode is now activated in match settings and is compatible with any map (NOTE: Requires player 2 to be an AI).

-AI is capable of micro-creating its units and taking advantage of counter units under its command.

-New game mode: Ranked, score mode, allows players to obtain ES Coins, by default in multiplayer without AIs (See Discord server for more information).



Balance changes

-Complete statistical rebalance of units and buildings.

-Vehicles are built with support units, require parts, and cannot move without a driver.

-Heroes have an unlocked skill by default.

-Heroes can level up infinitely, but their skills are unlocked every 5 levels.

-Heroes gain +1% Attack and +15 Max HP when they level up.

-Heroes deal full damage to all units (including buildings).

-Aggressor is now effective against infected.

-Support units of human factions cannot capture buildings (Engineer, Invader, Saffer), but they can repair them.

-Molotov mine removed.



Unit changes

-5 New neutral units.

-5 new Protector units.

-6 new Renegade units.

-8 new PCC units.

-1 new Infected unit.

-Infected heroes have been removed.



Aesthetic changes

-Improved descriptions of all factions, units and buildings.

-Common unit passive skill descriptions added.

-New resource icons. Unit and building descriptions display icons instead of short names.

-Object and vehicle parts quantity indicator added to resource dropoff buildings.

-Heroes indicate how much experience they need for the next level.

-Visual improvements to the main bases for each level technology.

-Visual improvements to units with equipped items.

-Slight graphical improvements for Juggernaut.

-Ruins have random visual differences.

-New faction icons.

-New skill icons.

-Improved sound effects.

-Improved general effects.

Do you want to know more?
[discord.gg]

Actualización: 30 MAR 2024 a las 7:57 a. m.

Update error (version reverted to 2.0 Outbreaks). Sorry for inconveniences ;)

Actualización: 30 MAR 2024 a las 7:53 a. m.

Changes.

Actualización: 16 JUN 2021 a las 2:10 p. m.

v2.0 Outbreaks


Gameplay changes

-The resource limit per storage has been removed. Now storages increase the production of nearby economic buildings and units.

-Now storages can research economic technologies.

-New Survivor tech: Sawmill Standards, Lumber Huts produce +2 Lumber.

-New Survivor tech: Reinforced Armour, all mechanical units have 400 shield.

-New Survivor tech: Flaming Darts, Watchers and Watchtowers deal burn status, but have -20 attack damage.

-New Survivor tech: Assault Rifles, Scouts and Motorbikes have +20 Attack Range and +10 Attack Damage, but have -0.4 Movement Speed.

-New Bandit tech: Suppression Furnace, Mining Huts produce +2 Metal.

-New Bandit tech: Breeding Tactics, Chicken Corrals produce +5 Supplies.

-New Bandit tech: Concentrated Shells, Enforcers have concentrated damage, but cannot cause spread damage.

-New Bandit tech: Sustained Fire, Pyromans have +10 attack damage, Molotov fire lasts +5 seconds, but they have -100 attack speed.

-New PCC tech: Modified Seeds, Conservatories produce +5 Supplies.

-New PCC tech: Nanotechnology, all mechanical units have self-repair.

-New PCC tech: Electric Nodes, Aggressors have a 10% chance to paralyze targets, but have -5 attack damage.

-New PCC tech: Additional Sanitisers, Cleaners have +5 attack damage and +20 area of ​​effect, but have -0.2 movement speed and -20 attack speed.

-New Zombie tech: Chronic Infection, Catalysts produce +5 Infection.

-New Zombie tech: Oseous Detection, Deepeners find corpses faster.

-New Zombie tech: Quick Infestation, Kamikazes infest instantly at no cost. Kamikazes infest upon death.

-New Zombie tech: Air Propulsion, Sprinters have +20 Attack Range and +10 Attack Speed, but have -0.2 Movement Speed.

-New Zombie tech: Excessive Mass, Abominations and Mutants have +300 HP, but have -0.2 movement speed.

-Now the vast majority of units must be unlocked in their corresponding buildings individually.

-A hero can now be chosen in Skirmish and other game modes.

-Now the heroes have 3 skills and must unlock them when leveling up.

-Heroes now gain experience when attacking and using active abilities.

-Heroes no longer benefit from tech upgrades.

-Alyssa Mount's Guardian Burst ability is now called Burst of Shots.

-Now heroes do not die, they are weakened and can be rehabilitated for a cost.

-Now heroes have an icon that shows their level.

-Now Wound status reduces HP of affected units per second, and reduces more HP when they move, lasts 30 seconds.

-2 new skills for Alyssa Mount: First Aid and Firearms Advise.

-2 new skills for John Riddick: Advanced Mechanic and Demolition Charge.

-2 New abilities for The Devourer: Cannibalism and Fragmentary Projectiles.

-Added option to ignore hero experience to the Sandbox tool.

-The Coalition Favor has been removed as resource.

-Now all machine units leave metal debris when destroyed.

-New game mode: Deathmatch, players start with many resources, but cannot collect more.

-The AI ​​has been improved.

-Now the main buildings generate basic resources from time to time, to avoid stagnation due to lack of resources.

-Generation of initial resources has been improved in the survival map The Las Position.



Balance changes

-Balance of the entire mod has been readjusted to make the mod playable again and more enjoyable.

-Poisoning status now deals more damage per second (1>2).

-Burn status now does not spread between units, but lasts longer (5s>20s).

-Now the Watcher, the Watchtower, the Huntsdog, the Thief, the Bonebreaker, the Ballista, the Sniper, the Mutant, the Crawler, the Jumper and the Abomination cause Wound status.

-The Zombie Crawlers can now move underground, but lose HP when doing so.

-Now the Zombie Mutant and Kamikaze are invulnerable to the burn status.

-Now the infection status is applied with just one attack, but it takes 100 seconds to turn the affected unit into a zombie, and the Buccal Contagion tech costs more (A=200, I =180 > A=300, I=200).



New units


-New Survivor defense: Bear Trap, affects an enemy, immobilizes it and causes Wound status.

-New Survivor hero: Luca Thompson, Hunter class. Can learn Aiming, Tracker Dogs and Headshot.

-New Bandit hero: Marcus Dwyer, Enforcer class. Can learn Camouflage, Smoke Bomb, and Inner Strength.

-New Bandit hero: Eva Wolf, Cannoneer class. Can learn Slavery, Minefield, and Suppression Fire.

-New PCC hero: Clone 514, Aggressor class. Can learn MG Pad, Grenade Launcher, and Heat Ray.

-New PCC hero: Rectifier Juggernaut, Juggernaut class. Can learn Overload, Drone Deploy and Toxic Coverage.

-New PCC hero: Commander 864, Sniper class. Can learn Scout Drone, Coalition Support and Coalition Influence.

-New Zombie hero: Adam West, Runner class. Can learn Human Pheromones, Infested Gas and Progressive Infestation.

-New Zombie hero: Rammer Mutant, Mutant class. Can learn Excessive Energy, Massive Power and Aggressive Throw.

-New Zombie hero: Polluting Sprinter, Sprinter class. Can learn Scattered Acid, Extreme Acidity and Polluting Pools.

-New Easter Egg unit (?).



Aesthetic changes

-Now the Chicken Farm is called Chicken Corral.

-Now the Potato Farm is called Potato Sowing.

-Graphics of all the buildings and icons of the mod have been improved.

-The description of the mod has been changed.

-The miniature of the mod has been changed.

-The name of the Survivors has been changed to Protectors.

-The name of the Bandits has been changed to Renegades.

-The name of the Zombies has been changed to Infected.

-The description of all factions has been improved.

-The help guide for all factions has been improved.

-Song re-added: The Dread.

-Mod credits file added.

-The Last Position Survival map has been renamed to The Last Stand.

-The Last Position Survival map thumbnail has been changed.

Actualización: 2 MAR 2021 a las 4:23 p. m.

v1.9.1 Competitive Patch

-Many balance changes in many units.

-CPC energy system has been changed, it is now a limit of buildings and mechanical units.

-The Zombie Buccal Contagion buff now also affects Sprinters and Marauders.

-Now the Zombie Crawler's Bury ability is instant, it takes 0 seconds to execute.

-The Infest ability of the Kamikaze and the Zombie Marauder now takes less time (10s>5s).

-The Survivors' Armored Clothing upgrade now adds more shield (30>40) and all units get the shield when investigated.

-New Survivors' unit: Trapper, unit with explosive bolt crossbow, effective against machines and buildings. Available in the Tent.

-New Bandits' unit: Bonebreaker, a unit with a melee mace, effective against buildings, has a passive skill that causes double damage in a larger area with knockback effect. Available in the Armory.

-New PCC unit: Interceptor, rocket launcher unit, effective against machines and buildings, its projectiles follow the target. Available at the Biology Center.

-New Zombie unit: Jumper, a long-range unit, effective against machines and buildings, has a passive jumping ability that causes double damage in a larger area with knockback effect. Available at the Deepener with the Progressive Adaptation upgrade.

-The storage system has been improved, it is no longer infinite with 4 storages.

-Now all units deal the same base damage (3-5) and are only effective against what is specified in their description.

-The armor of all superior units has been reduced (20>2).

-Ammo reload system has been removed from all units.

-HP of wild animals has been reduced.

-The resource spawm system has been improved, it is now lighter and faster.

-New resource for the Post-Catastrophe Coalition: Coalition Favour, resource required for technological improvements and advanced units. Awarded for constructing buildings or killing enemy units.

-Difficulty of the survival map The Last Position has been increased.

-Added Dismantle option for buildings and Recover for bio-structures. Returns 75% of the building/bio-structure cost.

Actualización: 19 FEB 2021 a las 4:03 p. m.

v1.9 Resurrection



Gameplay changes

-Full rework for the mod:
*Many balance changes.
*Improved names and descriptions.
*New resource system.
*Many gameplay changes.

-Safe Zone and Resource Victory removed from Skirmish Mode.

-Now the Food and Water resources make up the same resource: Supplies.

-New resource: Local Water, limited resource that allows plantation of Farms and growth of Catalysts.

-New resource: Wood, resource for building construction.

-New resource: Metal, resource for construction of buildings and manufacture of weapons.

-New resource: DNA, resource used for all units, structures and zombie improvements.

-New resource: Infection, resource used for units, structures and advanced zombie improvements.

-New resource: Energy, resource for the construction of buildings and advanced machines.

-Water Wells now appear by default in resource pools, and represent the only source of water in the mod (2000 water per well).

-The resource generation system has been improved.

-New population system: now the number of units that each building can create is limited.

-Now Bandits and Survivors builders manage the constructed buildings, and are spent when constructing a building.

-Now buildings leave debris (small resources) when destroyed.

-New status: Wound, shows when a unit is wounded.

-New status: Burn, reduces 5 HP per second for 5 seconds, can be spread between units. It affects humans, animals and zombies.

-New status: Poisoning, reduces 2 HP per second for 60 seconds. It affects humans, animals and zombies.

-New status: Infection, it grows until it turns its host into a zombie. It affects humans and animals.

-Knockback effect has been added to units with high attack power. Enemy units are knocked back if they are hit by these projectiles.

-Now the resources have a limit in storage that can be expanded by constructing specific buildings.

-Unit production buildings now have a unit capacity indicator.

-Storage buildings now have a capacity indicator.

-Now the resource production buildings have production capacity indicators.

-Completely redesigned Zombie gameplay system, now have structures and can collect resources.

-The help guide for all factions has been updated.

-AI has been greatly improved.

-Now the Survival map is called The Last Position and is included in the mod by default.

-New game mode: Campaign, the mod is compatible with the campaign map packs.

-New game mode: Plague, Plague Ruins appear on the map and spawn zombies over time, with only available human factions and starting military units.

-New game mode: Infected AI, set enemy AIs as zombies, and allies as humans.



Balance changes

-Many balance changes, in general HP and damage adjustments so that units can withstand several hits before dying. This gives higher priority to statuses and creates a margin for strategic action.

-Now the Potato Farm can only be built near a water source, but it produces automatically as it consumes water. Its production can be increased by assigning it Workers.

-Now the Survivors' Bonfire can cause the Burn status.

-Now the Survivors' Fumigator can cause the Burn status.

-The Bandits' Rain Funnel now fills and empties realistically.

-Now the Bandits' Rain Funnel serves as a renewable water source, it can accumulate up to 1000 water and supply up to 2 farms.

-Now the Survivors' Engineer and Bandit's Invader can capture non-biological buildings.

-Zombies must now build their structures on infested terrain.

-Now zombies don't lose HP over time, and on the contrary they regenerate a little faster than human units.

-Now the Zombie's Kamikaze can infest areas and transmute into a Tumor.

-Now the Zombie's Crawler is able to bury himself, being totally hidden from the enemy and capable of ambushing enemy units.

-Now the Zombie's Infected Deer is able to jump obstacles.

-Now the attack of the Zombie's Sprinter causes poison status.

-Now human units leave corpses when they die.

-New Zombie Conversion System: Zombies can convert human corpses before they rot.

-Now the units transported in the Bandits' Destroyer cannot attack.

-Now the Molotov of the Bandits' Pyroman has a shorter duration (30s>15s), but Pyroman has a higher fire rate.

-Now the Bandits' Pyroman and Enforcer can attack while moving.

-Now the Bandits' and Survivors' Boat can be easily destroyed by units effective against machines.

-The Bandits' Barricade can now be opened to make way for units.

-Armor stat has been added to higher units, and their price has been slightly increased.

-New technology for Survivors: Reverse Engineering, unlocks the Fumigator, Motorcycle and Craft Jeep at the Workshop.

-New technology for Survivors: Armored Clothing, +30 shield to human units.

-New technology for Survivors: Hard Vigilance, add watchers to buildings without attack.

-New technology for Survivors: Simple Construction, add self-repair to buildings.

-New technology for Survivors: Battle Engineers, unlocks the Rocketeer and Fumigator at the Workshop.

-New technology for Survivors: Steel Tools, Lumber and Mining huts have +5 production.

-New technology for Bandits: Rotary Ammo, +15 damage to human units with firearms.

-New technology for Bandits: Special Contacts, unlocks the Demolisher and Pyroman at the Mercenary Camp.

-New technology for Bandits: Rudimentary Tech, allows the construction of Ballistae and Rain Funnels.

-New technology for Bandits: Stimulating Drugs, adds more movement speed and higher regeneration speed to human units.

-New technology for Bandits: War Tactics, unlock the Cannoneer and Destroyer at the Mercenary Camp.

-New technology for Bandits: Pack Training, Huntsdogs has +40 HP, +15 attack damage and +10 attack speed.

-New technology for Zombies: Cellular Regeneration, all zombies have +5 HP regeneration per second.

-New technology for Zombies: Progressive Adaptation, unlocks the Mutant and Abomination at the Deepener.

-New technology for Zombies: Aerodynamic Mutations, allows to reanimate Infected Birds and Marauders at the Collector.

-New technology for Zombies: Buccal Contagion, allows melee zombies to cause infection status.

-New technology for Zombies: Genetic Instability, unlocks the Crawler and Sprinter at the Deepener.

-New technology for Zombies: Metabolic Proteins, all melee zombies have +5 attack damage and +0.2 movement speed.



New units

-New generic building: Lumber Hut, automatically collects wood from nearby trees.

-New generic building: Mining Hut, automatically collects metal from nearby ores.

-New neutral animal: Deer, can jump over obstacles and move over mountains. Provides Supplies and DNA.

-New neutral animal: Quail. Provides Supplies and DNA.

-New neutral animal: Wolf, can attack units of any team. Provides Supplies and DNA.

-New neutral animal: Bear, can attack units of any team. Provides Supplies and DNA.

-New Zombie structures:
*Sewer: Main base, constructor.
*Infestor: Infestation spreader.
*Infested Terrain: Construction terrain.
*Catalyst: Infection Generator.
*Deepener: Producer of basic and advanced units.
*Tumor: Constructor.
*Mutator: Technology researcher.
*Collector: Resource store and producer of advanced units.

-New faction: Post-Catastrophe Coalition, slow and very resistant faction. Resources: Supplies, Metal, Energy, Clones.

-CPC buildings:
*Outpost: Main base, builder.
*Solar Pannel: Power generator.
*Conservatory: supply generator.
*Electric Link: Power range extender.
*Biology Center: Producer of basic units.
*Assembler: Producer of advanced units.
*Communications Station: Technology researcher.
*Hermetic Depot: Resource store.

-CPC Units:
*Aggressor.
*Sniper.
*Saffer.
*Cleaner.
*AHR.
*Drone.
*APC.
*CT-13.
*Juggernaut.
*SB8 Chopper.

-New building for Bandits: Ballista, ancient weapon with great range and power, but very weak...

See the changelog.txt file to know more!

Actualización: 4 AGO 2020 a las 5:57 a. m.

v1.8 Apocalyptic

-Ahora el jugador no pierde inmediatamente cuando uno de sus recursos es muy bajo, pero sus unidades reciben daño y el límite bajo de todos los recursos es de 0.

-Se ha arreglado el bug de los Zombis, que no restaban Infección al morir.

-Ahora las Alcantarillas no pueden ser reparadas por las Nubes de Infección.

-Varios cambios de balance.

-El comportamiento de la IA ha sido mejorado y ahora no es capaz de ganar por acumulación ni de perder por recursos.

-Ahora los recursos no pueden llegar a números negativos.

-Ahora las unidades de los Supervivientes y los Bandidos no restan recursos mientras viven.

-Se ha ajustado la línea de visión de las unidades de exploración como la Hoguera, el Halcón, las Zonas Seguras y el Tumor de Infección.

-Se ha arreglado el error en el Campamento de Mercenarios de los Bandidos que permitía crear la primera mejora de armas varias veces.

-Ahora las unidades transportadas por los vehículos de tierra no mueren cuando el vehículo muere.

-Se han mejorado los efectos visuales del mod en general.

-Ahora las Molotovs de los Pirómanos no queman si caen sobre líquidos.

-Ahora si un zombi es creado accidentalmente cuando la Nube de Infección está sobre líquidos el zombi desaparece, en lugar de quedarse inmóvil en el sitio.

-Se han mejorado las descripciones de todas las unidades y edificios.

-Se ha reducido el peso de la música.

-Se han añadido nuevos sonidos.

-Nuevo recurso: Agua Contaminada, agua que puede purificarse, disponible para Bandidos y Supervivientes.

-Nuevo recurso: ARN, recurso inicial que se puede transcribir a ADN, disponible para Zombis.

-Nuevo recurso: ADN, recurso principal zombi, disponible para los Zombis.

-Ahora la Infección es una tasa que va de 0 a 100 y debe mantenerse alta.

-Nuevo edificio Bandido: Depósito, edificio avanzado para el comercio con aliados, entrenamiento de tropas y desbloqueo de tecnologías.

-Ahora el Almacén de Comida de los Supervivientes se llama solo Almacén, y sirve para comerciar con aliados además de desbloquear tecnologías.

-Ahora las Torres Vigías de los Supervivientes pueden guarecer una unidad y les permite atacar desde ellas.

-Nuevo edificio Bandido: Taller de Química, edificio de creación de minas e Ingenieros Tácticos.

-Nueva unidad Bandida: Ingeniero Táctico, unidad capaz de colocar minas.

-Nueva unidad compartida entre Supervivientes y Bandidos: Globo de Suministros, unidad para el envío de recursos.

-Nueva unidad Zombi: Aullador, zombi capaz de llamar otros zombis a su ubicación.

-50 nuevas oleadas superiores para el Zombie Survival map, logrando un total de 100 oleadas de Supervivencia.

-Nuevas minas para los Bandidos: Mina Terrestre, Mina Molotov.

-Nueva habilidad para el Médico: Curar, cura a las unidades biológicas aliadas en un área.

-Ahora la IA es capaz de utilizar Jeeps Artesanales, Carros de Asalto, Torres Vigías y Motocicletas cargadas con unidades.

-Ahora la unidad que sea cargada por la Motocicleta de los Supervivientes puede atacar.

-Ahora todas las unidades con armas de fuego tienen un índice de fallo, y se ha ajustado la puntería con algunos proyectiles masivos para generar un índice de aleatoriedad en pelea, todo con el fin de evitar la monotonía en batalla.

-Nuevos efectos de bala y fallo de bala para todas las unidades con armas de fuego.

-Se ha reducido la probabilidad de infección de los zombis a 50% para los zombis con muchos PV, y 75% para los demás.

-Nuevos mensajes de notificación sobre recursos se muestran cuando los recursos son muy bajos.

-Ahora el Jeep Artesanal puede llevar hasta 4 unidades, y el Carro de Asalto puede llevar 4 unidades capaces de atacar cuando son transportadas.

-Ahora las unidades melé no pueden atacar unidades de agua, excepto los Pájaros Infectados.

-Nuevos efectos de agua, comida y RNA disponible, para notificar al jugador cuando un edificio de producción puede utilizarse.

#== v1.8.1 ==#

-Se ha corregido el error de las Granjas de Patatas que podían producir comida sin cooldawn.

-Se ha ajustado la producción de las Granjas de Patatas y de Pollos para un mejor balance.

-Ahora el llamado de los Aulladores cuesta menos (25>10).

-Se ha reducido un poco el coste y el tiempo de creación de las minas de los Bandidos.

-Ahora los Botes no pueden transportar vehículos pesados.

-Se ha corregido el error de la posibilidad de ganar por recursos en el modo Supervivencia ZS.

-Ahora los avisos de bajos recursos aparecen con 5 recursos o menos en lugar de 4 o menos.

-Ahora los Zombis requieren menos recursos para ganar por recursos (1000DNA>800DNA).

-Ahora las facciones tienen descripción.

-Nueva Mina para los Bandidos: Mina Fragmentaria, mayor capacidad explosiva y mayor cobertura de área.

-Algunos cambios de balance pequeños.

-Se ha incluido a los Zombis en el sistema de contra-unidades, ahora poseen ventajas y desventajas.

-Traducciones al ruso añadidas.

-Ahora se muestra una advertencia cuando un jugador está cerca de ganar por recursos o zonas seguras.

Actualización: 22 NOV 2019 a las 8:36 a. m.

v1.7 Infections
-Ahora el mod permite jugar en mapas de escaramuza por igual con las 3 facciones disponibles.

-Se ha depurado el código de todas las unidades y edificios para reducir peso y aumentar velocidad de procesamiento.

-4 nuevos recursos:
*Comida
*Agua
*Materiales
*Infección
Cada recurso tiene una forma diferente de ser recolectado y no todos están disponibles para todas las facciones.

-Cambios de balance en casi todas las unidades.

-Gráficos mejorados para todos los edificios y unidades.

-Nuevos sonidos y música para el mod.

-Ahora cada unidad es efectiva contra otros tipos de unidades, y sus ataques definen su rol dentro del juego.

-Se han separado los mapas del archivo del mod para reducir el peso.

-Se han añadido dos nuevas formas de victoria: Acumulación y Captura.
*Acumulación: Los jugadores deberán reunir una cantidad muy grande de recursos para ganar.
*Captura: Los jugadores deberán capturar 8 zonas seguras del mapa para ganar.
Estos modos junto con el clásico: Destrucción, generan una nueva jugabilidad.

-Nuevo edificio bandido: Campamento de Mercenarios, edificio de entrenamiento de tropas avanzadas, investigaciones y descarga de recursos.

-3 nuevas investigaciones tecnológicas para los Bandidos:
*Organización: +1 de ataque a todas las unidades.
*Contactos Especiales: +2 de ataque a todas las unidades.
*Suministros de Guerra: +3 de ataque a todas las unidades.

-Se han eliminado las barricadas horizontales y verticales por su inutilidad.

-Nuevo edificio bandido: Embudo de Lluvia, edificio de producción de agua.

-Ahora los zombis contagian siempre luego de matar a un enemigo.

-Ahora la base principal zombi es una Nube de Infección, capaz de producir zombis y curarlos.

-Ahora los zombis se pudren con el tiempo, y cuando mueren restan infección.

-Efectos mejorados para todas las unidades.

-Se han utilizado rutas especiales para los archivos para reducir el peso del mod.

-Nueva unidad para los Supervivientes y los Bandidos: Médico, unidad capaz de atacar nubes infecciosas.

-Ahora los zombis y los animales vagan por la zona cuando no tienen órdenes.

-Nueva unidad para los Supervivientes y Bandidos: Bote, unidades de transporte por mar.

-Nuevo mapa de modo survival: Zombie Survival.
*Zombie Forest remasterizado.
*Capacidad de 8 jugadores.
*Más espacioso, 120tiles>200tiles.
*Modo supervivencia predeterminado con oleadas zombi personalizadas.
*Compatible con multijugador.