Pavlov VR
Zombies - Subway - End Days
Mostrando 21-30 de 43 aportaciones
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Actualización: 21 JUN 2019 a las 5:12

6/21/2019 More optimization of zombie AI Reduce zombies to 50 from 75 Increase zombie damage taken from grenades and headshots

Actualización: 20 JUN 2019 a las 23:58

6/20/2019 More aggressive regular zombie behavior (watch out!) New zombie sounds Announcer will always explain the game mode at round start Add more gear at spawn Refined navigation mesh points for zombie AI Minor fixes to game mode logic Minor visual tweaks

Actualización: 20 JUN 2019 a las 6:06

6/20/2019 Major performance optimizations Experimental faster zombies Improved zombie swarm logic Fixed zombies attacking whilst dead Added fog to help with visibility

Actualización: 18 JUN 2019 a las 5:21

6/18/2019 Fixed announcer sounds for round win/lose/timeout

Actualización: 18 JUN 2019 a las 2:09

Attempted fix #2 for spawning but not possessing

Actualización: 18 JUN 2019 a las 1:27

6/18/2019 Decreased headshot sound concurrency limit Fixed broken UI pointer due to widget window focus Fixed win/lose sounds Fixed scoreboard scale doubling on player death when player zooms out Attempted fix for team logic

Actualización: 14 JUN 2019 a las 3:06

Actualización: 13 JUN 2019 a las 21:29

Slightly faster zombies Fix hit sound concurrency audio distortion Increase max step up distance Fix win/lose sound on round timeout Increase game time to 30 mins (Round time is still 10 mins) Reduce zombies to 75 from 100 Slightly brighter zombie emissive Increase ambient sounds Fix respawn logic Players now respawn on round end Reimplemented standard On Team Assign logic Fixed zombies spawning on floor after round end Spawn protection now kills enemy players and zombies (watch out!)

Actualización: 13 JUN 2019 a las 1:16

Small texture tweak

Actualización: 13 JUN 2019 a las 1:10

Improved zombies