Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords, Legendary Mastery [REMADE AND EXPANDED]
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Uppdatering: 18 sep, 2019 @ 10:03

Fixes:
Unfucked Slann spell skill trees. May be some minor visual issues around still, but Slann should have proper access to all their spells now.
Added high magic trees for non-high Slann.

Balance:
Reduced bonuses from Slann Mastery: miscast reduction reduced to 3% per mastery, cooldown reduced to 5% per mastery, WoM bonus reduced to 10 per mastery. Note that Mazdazoomzoom is unaffected by this change and is still an absolute monster.

Known issues:
Didn't bother localizing the new High Magic mastery skill for Slann. I'll get to it later.
Some skill node links may be messed up (it may've been a skill mod conflict, as I didn't test LLLM alone).

Uppdatering: 12 sep, 2019 @ 22:38

Hotfix to unfuck Archaon's skill tree. Again. Hopefully for the last time.

Uppdatering: 12 sep, 2019 @ 21:54

Fix for patch:

All EIGHT(!) Slann mage types should work as expected now.

Known issues:
Non-High mage Slann presently do not have access to High Magic outside of Apotheosis.
CA breaks things that didn't need fixing.
Broke my pinky finger Ctrl+V'ing creating the update.

Uppdatering: 9 jun, 2019 @ 4:25

Uppdatering: 4 jun, 2019 @ 14:12

Uppdatering: 4 jun, 2019 @ 13:27

Bugfixes:
Removed skill point requirement for Noctilus' Greater Arcane Conduit due to issues with it not unlocking after 4 skillpoints invested in previous skill tree cluster.

Uppdatering: 31 maj, 2019 @ 1:53

Removed 5 skill node links in alarielle's skill tree that led to nonexistent skills
Moved morathi lore of shadows to Indent 5 (T14-21) due to compatibility problem with ash's skills
Moved Durthu's mana dump skill out of the way of his melee skill tree

Uppdatering: 30 maj, 2019 @ 15:31

Proper update to balanced magic bonus values.

Uppdatering: 30 maj, 2019 @ 13:00

Uppdatering: 30 maj, 2019 @ 12:56

Reverted to pre-army/faction buffs version. Cannot presently upload properly via mod manager because reasons.