Imperator: Rome

Imperator: Rome

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Uppdatering: 24 sep, 2019 @ 5:40

Version 1.10

Compatibility with vanilla 1.2 'Cicero'

==== General Changes & Fixes ====
* Adjust trade goods to reflect all possible types when changing to/from a city

==== Events/Missions/Flavour ====
* Events for the rise of Arsacid dynasty in Parnia/Parthia
* Mission tree for Pathia (19 missions)
* Status trait for Arsacid dynasty
* Initial setup for Christianity

Uppdatering: 30 aug, 2019 @ 7:31

Hotfix; prior upload was done without all localisation.

Uppdatering: 30 aug, 2019 @ 7:28

Version 1.9

==== General Changes & Fixes ====
* Dynastic status traits can now pass both patrilineally and matrilineally
* Fixed an issue where Phase Out Chariots military tradition (China) was penalizing light cavalry instead of giving it a bonus

==== Events/Missions ====
* Events for the assassination of Mithridates and the flight of his son to Pontus
* Mission tree for Pontus (20 missions)

==== Setup ====
* Added provinces for the Heixi corridor and northern Silk Road
* Tocharian split off from Scythian culture group into it's own group with Khotanese and Yuezhi
* Status traits for Agiad(Sparta), Eurypontid(Sparta), Mithradatid(Kios), and Frataraka(Persis) dynasties

Uppdatering: 16 aug, 2019 @ 7:11

Version 1.8

==== General Changes & Fixes ====
* Base metals renamed to tin; precious metals renamed to gold
* Added copper, lead, silver, tea, jade, opium, wax, and porcelain trade goods
* Advisors that previously gave stability cost reduction now reduce stability decay
* Reduced invention gain speed by 20%
* Occupation mechanic now has a chance to destroy buildings depending on the occupation stance (capital surplus of lead trade good reduces the chance)

==== Missions ====
* Expanded Roman mission tree (now 36 missions)

==== Religion ====
* Added "Hundred Schools of Thought" religion for Chinese culture group; renamed Chinese religion to Chinese Paganism

==== Setup ====
* Added Persis as a starting nation in south-west Persia (Satrapy of Seluccids)
* Addad Iazyges, Roxolani, and Aorsi to Sarmatia
* Renamed Roxolania province in Dacia to Piephigia (the Roxolani won't settle in that area until after the game's timeframe is over)

Uppdatering: 2 aug, 2019 @ 7:57

Version 1.7

==== General Changes & Fixes ====
* Added military traditions for China
* Fixed Anatolian cultures having no military traditions assigned (now get Persian)
* Added display for religious and cultural unity of provinces to the Nation Overview screen

==== Setup ====
* Addition of China to the game map

Uppdatering: 19 jul, 2019 @ 7:45

Version 1.6

==== General Changes & Fixes ====
* Revamped culture conversion calculations to save performance and be more transparent
* Added new province buildings: Foundry, Town Hall and Forum; rearranged building benefits
* Adjust default terrain combat modifiers

==== Missions ====
* Moved the Mission interface into it's own window with a new topbar button (gives functionality for larger mission trees)
* Mission tree for Carthage (24 missions)

==== Setup ====
* Divided Getae nation into four tribes with a decision available to form united Getae tag

Uppdatering: 5 jul, 2019 @ 8:59

Hotfix Play/Pause button not being clickable except in one corner.

Uppdatering: 5 jul, 2019 @ 7:16

Version 1.5

==== General Changes & Fixes ====
* Movement costs through the streamlined system are now properly affected by any applicable modifiers
* Subwindows are now properly closed when parent windows are closed
* Fixed an issue where the menu button could not be clicked once the game speed was altered
* Button-based colonization restored

==== Civic Power ====
* Removal of civic power
* Now use oratory power for pop movement and trade
* Inventions now gained over time based on the skills of your researchers

==== Missions ====
* Mission tree for Egypt (11 Missions)

==== Setup ====
* Anatolian Culture group broken off from Persian

Uppdatering: 26 jun, 2019 @ 2:25

Version 1.4A

Compatibility with vanilla 1.1 'Pompey' patch.

Uppdatering: 26 jun, 2019 @ 2:24