Stellaris

Stellaris

Planetary Diversity - More Arcologies
Visar 31–40 av 82 poster
< 1  2  3  4  5  6 ... 9 >
Uppdatering: 1 nov, 2022 @ 23:20

- Rogue Serv. can now turn relic worlds into all arcologies

Uppdatering: 30 sep, 2022 @ 13:40

- Shroud Temple Decision now has correct effect text
- Shroud+Necro Arcs decision can no longer be taken on Exotic Worlds

Uppdatering: 20 sep, 2022 @ 9:23

- Updated to 3.5
- Hycean Support Added

Uppdatering: 1 sep, 2022 @ 14:15

- Devouring Swarms no long get useless jobs on Necro Arcs

Uppdatering: 5 jul, 2022 @ 22:20

- Locked the option for Shroud and Necro arcs, you can only choose one
- Fixed an issue with having more than 1 arc megaproject at a time
- All Necro Arcs now have updated cloud art from Necro Worlds
- Fixed names for Mil Arc Relic Guardians
- Added a Remove Capital Spot decision
- Fixed some issues with Arc Art no appearing

Uppdatering: 26 maj, 2022 @ 21:03

- Added Capital, Necro and Shroud decision that claims the districts before you can build the Capital.
- Fixed some errors with the Ammonia Suits upgrades regarding Zombies + pops in colony ships.
- Fixed a tooltip in the Relic to Corporate Arc decision
- Add +36 job support to arcologies, will only appear if you have a mod that allows for 36 buildings
- Megaflora TOL; fixed a few issues with the Arcs/Capital views
- Fixed an issue with Necro Capitals and Palace Art

Uppdatering: 12 maj, 2022 @ 10:14

- Updated to 3.4

Uppdatering: 5 maj, 2022 @ 21:56

- Updated to match Exotic Update

Uppdatering: 27 mar, 2022 @ 12:03

- New custom art for Corp-Arcologies + Boardroom Capitals for MegaCorps
- Rogue Servitors can now have consumer goods districts on Eco-Arcs
- Fixed an issue with Shroud Capitals getting the wrong planet model
- Fixed an issue where Necro races could remove the Necro Arc Deposit

Uppdatering: 23 feb, 2022 @ 13:11

- fixed an issue with the remove palace arc decision